1. creating a game ... ? (help!)
- Posted by Lobelia Overhill <lobeliaoverhill at yahoo.com> Sep 04, 2004
- 560 views
Argh a newbie ... Myself an a friend were reminiscing about our traumatic childhoods, and I recall that during those dark days, I used to amuse myself by playing a game using pen and paper (remember those things?!?) which involved running a [horse] riding school initially, but evolved into running a showjumping yard (barn if you're an American), where I invented competitions and used a dice to decide who won. I'd like to build on that and create a similar game for my computer (for myself), and I'm wondering if Euphoria would be a good program to use? I would like to have it running from my hard drive or a CD ROM ...
2. Re: creating a game ... ? (help!)
- Posted by irv mullins <irvm at ellijay.com> Sep 04, 2004
- 533 views
Lobelia Overhill wrote: ... > I'd like to build on that and create a similar game for my computer (for > myself), and I'm wondering if Euphoria would be a good program to use? > I would like to have it running from my hard drive or a CD ROM ... Euphoria might be a good choice. What are the rules for that game? Does it require graphics, and if so, what kind? Irv
3. Re: creating a game ... ? (help!)
- Posted by Lobelia Overhill <lobeliaoverhill at yahoo.com> Sep 04, 2004
- 527 views
Well there weren't any rules as such it was just a case of enter horse in competition, roll dice, decide penalties (I made up dice that had penalties on and one that decided 1st 2nd etc). It's more of a simulation than a game. Graphics? I dunno, that might be a bit over ambitious to start with. There are horse games online that have the basic idea - buy/breed a horse, train and compete it, but none of them are quite what I want, and I thought it'd be an idea to do my own version!
4. Re: creating a game ... ? (help!)
- Posted by irv mullins <irvm at ellijay.com> Sep 04, 2004
- 552 views
Lobelia Overhill wrote: > > Well there weren't any rules as such it was just a case of enter horse in > competition, roll dice, decide penalties (I made up dice that had penalties > on and one that decided 1st 2nd etc). It's more of a simulation than a game. > Graphics? I dunno, that might be a bit over ambitious to start with. > There are horse games online that have the basic idea - buy/breed a horse, > train and compete it, but none of them are quite what I want, and I thought > it'd be an idea to do my own version! Computers tend to lack imagination. That's why you will need some rules. I suggest you start by outlining the game step-by-step. For example: 1. How many players? 2. for each player, choose 1 (or more) horses. 3.Once that's done, then for each horse: roll dice based on outcome of roll, update status of horse You may want a list of penalties which the computer chooses at random when a penalty is rolled. Otherwise, it's too predictable. 4.repeat 3 until -- something. horse wins? retires? Player runs out of liniment? Whatever. You can write and test the game steps without utilizing any graphics. It's not going to be very exciting without some kind of graphics, but those can be added later. Irv
5. Re: creating a game ... ? (help!)
- Posted by Lobelia Overhill <lobeliaoverhill at yahoo.com> Sep 04, 2004
- 541 views
Thanks Irv. I'll work out what I want to have happen, and have a bash at seeing if I can make something work!! I'll post again when I realise I can't do anything LOL ------------ * batteries not included
6. Re: creating a game ... ? (help!)
- Posted by Lobelia Overhill <lobeliaoverhill at yahoo.com> Sep 05, 2004
- 540 views
Ooookaaaay, I typed up an outline of what I want my game to be like, then I went to Euphoria to start programming, and weeeeell it doesn't look like I'll be doing anything else :( -------- * batteries not included
7. Re: creating a game ... ? (help!)
- Posted by Brian Broker <bkb at cnw.com> Sep 06, 2004
- 547 views
Lobelia Overhill wrote: > > Ooookaaaay, I typed up an outline of what I want my game to be like, > then I went to Euphoria to start programming, and weeeeell it doesn't > look like I'll be doing anything else :( > -------- > * batteries not included > Perhaps if you shared your outline then somebody might be interested enough to help get you started. I like doing games and Euphoria is very well suited for implementing them... -- Brian
8. Re: creating a game ... ? (help!)
- Posted by Lobelia Overhill <lobeliaoverhill at yahoo.com> Sep 06, 2004
- 523 views
D'you mind if I email it to you? ---------- * batteries not included
9. Re: creating a game ... ? (help!)
- Posted by "Unkmar" <L3Euphoria at bellsouth.net> Sep 08, 2004
- 526 views
----- Original Message ----- From: "Lobelia Overhill" Sent: Monday, September 06, 2004 12:18 PM Subject: Re: creating a game ... ? (help!) > > posted by: Lobelia Overhill <lobeliaoverhill at yahoo.com> > > D'you mind if I email it to you? > ---------- > * batteries not included > You get more help when more people see it.
10. Re: creating a game ... ? (help!)
- Posted by Lobelia Overhill <lobeliaoverhill at yahoo.com> Sep 08, 2004
- 533 views
- Last edited Sep 09, 2004
OK, you asked for it ... HORSE GAME WHAT HAPPENS? You give yourself a player name and you are awarded capital of €500,000 (or whatever your currency is). You purchase a farm from a selection of plots with a choice of how many acres (can it be programmed to use either metric or imperial measurements?) of land, which you name (include [fictitious] location). You can build stables, indoor arenas, outdoor areas, fence off paddocks, fence the property, buy equipment that you will need to look after and work with your horses, from the appropriate merchant, for varying amounts of money depending on quality. You choose a horse to buy from the bloodstock agent, you select the breed, gender and colour of horse. The markings (face and legs) and temperament are randomly chosen by the game. The horses are unnamed, and of unregistered parentage. Your horse is automatically transferred to your farm upon purchase. Now you choose how you will look after your horse. Where it will live? In a stable, or field? How often will you feed, water, groom and muck out your horse? daily, weekly, monthly, or never (your choice affects your horse's wellbeing). The amount of money it costs depends on the quality of the foodstuff, and how often you feed. When you've made your selection of where the horse will live and how you will look after it, it is set until you change it. Now you will need to think about exercise, schooling or training your horse. These are choices you make manually, and each choice (type and duration) of exercise affects your horse's wellbeing and overall standard, and the horses' competitive usefulness is decided by how well you look after and train them Registering of horses: there are Associations (dressage, showjumping and eventing) that you can register you horse with, depending on what sort of competitions you want to enter, a horse can only be registered with one association at a time, and can only compete under the auspices of that association. Each Association charges a different amount of money. Competing horses: When you enter your horse in a competition, you pay an entry fee, the horse's training and overall standard will determine how well it does, it's experience points count as a "bonus" towards placings. There are types of competition: showjumping, dressage, eventing, in-hand showing and ridden showing (for youngstock up to the age of 5 years). Showing competitions are judged by the horse's wellbeing. Showjumping, dressage, and eventing have levels; novice, intermediate, advanced, open, national (grand prix) and international (championship). The level your horse can compete at depends on it's experience. The higher the level the more expensive the entry fee, and the higher the prize money. Earning money: everything you do costs money, capital won't last forever, you can earn money by A. Putting stallions up for stud; if you have a suitable stallion you can offer other people a breeding to your stallion for a fee. B. Enter your horses in competitions; the better trained they are the better they will do in competitions, the more you compete the more experienced they become, and the more money they can win. C. Selling horses; the better your horse, the more money you can expect to ask for it. A well looked after stallion or mare that has won a lot of competitions will be worth much more than a neglected gelding who's never entered a competition. There is a [hidden] Welfare Officer who monitors your horses, If you do not take proper care of your horses they will be seized by the Welfare Society and you will be fined according to the severity of the neglect. GAME "TIME" Game starts at Monday January 1st year 1, players can proceed to next day, next week or next month when they have dealt with their horse[s]. Next month is useful for foals, yearlings, 2 year olds and horses that are resting, or recuperating from injury/illness, or broodmares in foal. Next Week is useful when schooling Next Day is useful for training (makes game more interactive) or checking to see what you are doing wrong. A horse will live from 0 to a randomly game chosen age over 15 years (to a maximum of 30 years). When the horse reaches it's life expectancy it is automatically retired to the Rest Home. The horses life expectancy can be extended by proper care of the horse. All horses automatically retire at 30. A horse can be retired voluntarily after the age of 5 years. LINKS WITHIN GAME LAND AGENTS Is where you buy your farm which comes complete with a house, and either 1, 5 or 10 acres. Purchase of a farm is a one off deal (price depends on size of plot), you can purchase more land (by the acre) when you want to expand. BLOODSTOCK AGENTS Is where you buy your stock horses (there will, when I finish it, be a list of breeds to choose from) Player chooses the breed of horse, the gender and colour, and the horses are yearlings (1 year old). Prices are set at €5,000 per horse, regardless of breed or gender. Player can buy up to a max. of 5 horses from the bloodstock agent, once they have bought 5 horses they cannot buy anymore from there, they have to breed to produce other horses. BUILDER'S MERCHANTS Here you can buy stables (timber, stone brick, block), fencing (hedge, stone, wooden, plastic, wire), and field shelters (stone, timber, brick, block) Wheelbarrows, skips, pitchforks, shovels, brooms, feed and water buckets, feed and water troughs. Arenas (indoor and outdoor) showjumps, cross-country fences. Prices vary according to the material. These things are purchased manually as needed via a link to the Builder's Merchants FEED MERCHANTS Here you can buy feed for your horse Foal mix (for horses up to 3 years) Light mix (for horses that are resting, recuperating) Cool mix (for horses in training, broodmares and stallions at stud) Heat mix (for horses in competition work) Hay (all horses need some hay) The feed merchant will send you a months supply (and debit your Capital) monthly. You can change the feed type as needed. SADDLERY Here you buy tack and other equipment for your horse Basic stable management set (grooming kit, head collar, lead rope) Competition stable management set (show grooming kit, head collar and lead rope) Lunging equipment General purpose tack (saddle, girth, stirrups & bridle) Dressage tack (specialist saddle, girth, stirrups & bridle) Eventing tack (specialist saddle, girth, stirrups & bridle) Showjumping tack (specialist saddle, girth, stirrups & bridle) Hurricane turn out rug All weather turn out rug Night rug Day rug Cooler rug Stable bandages Travelling boots [horse] Exercise boots [horse] Competition boots [horse] And for the rider: Basic kit (jodhpurs, boots, hard hat, sweatshirt, jacket) Dressage kit (breeches, long boots, top hat, tail coat, shirt) Showjumping kit (breeches, long boots, hard hat, shirt/tie, jacket) Eventing kit (breeches, long boots, crash hat, body protector, jersey) DESCRIPTION OF HORSE Breed set by player choice of breeds (haven't completed list yet) Type set by game according to breed of horse: light, medium or heavy weight Uses set by game according to breed of horse: dressage, showjumping, racing, eventing, showing in hand and ridden. Height set by game within specific parameters according to breed of horse Colour random for bloodstock horses, determined by parentage of bred horses. From a choice of colours (haven't completed list yet) Markings random face and legs; star, stripe, snip, blaze. 1, 2, 3, or 4 socks or stockings. Gender Chosen by player if bloodstock horse, random by birth for future generations male or female, geldings by player choice. Intelligence Is a random (hidden) number between 1 and 5, that in bloodstock horses can increase the number by a max. of 2 points from training. This is inherited by future generations, and is a factor in competitions. HORSE'S IN-GAME PROFILE As a player cares for and trains a horse it develops. Health increase/decrease according to management: max. 100% Happiness increase/decrease according to management: max. 100% Fitness increase/decrease according to management: max. 100% Muscle increase/decrease according to management: no limit Athleticism increase/decrease according to management: no limit Suppleness increase/decrease according to management: no limit Abilities increase/decrease according to management: no limit Agility increase/decrease according to management: no limit Speed increase/decrease according to management: no limit Stamina increase/decrease according to management: no limit Jumping increase/decrease according to management and breed of horse: 0 - 6 feet The player can see the percentage the horse has gained, all origin horses start with 0%, bred horses inherit a trait from a parent Health is decided by care of horse - needed for everything Happiness is an overall rating - needed for everything Fitness is determined by exercise - needed for competitive work Muscle is determined by exercise - needed for competitive work Athleticism is determined by exercise - needed in jumping events Suppleness is determined by exercise - needed in dressage Ability is determined by exercise - needed in dressage Agility is determined by exercise - needed in jumping competitions Speed can be inherited, and be determined by exercise - needed by in racing and eventing Stamina can be inherited, and be determined by exercise - needed in racing and eventing Jumping can be inherited, and determined by breed of horse, and exercise - needed in showjumping, racing (National Hunt), and eventing. The horse's intelligence factor can slow down or speed up the time taken to train. Competitions (Dressage, Showjumping, Eventing) Scores are based on horse[s] overall "points". Each entry increases a horse's experience by 1 point, a placing (4th 5th or 6th) increases by 5 points, a 3rd place by 10 points, a 2nd place by 15 points, and a win by 20 points. The horse's percentages (health etc) and it's intelligence factor indicate initial placings. I was thinking of having a [hidden] "superstar" bonus, 1 in every 100/500/1000 horses would have this bonus which gives it higher placings in competition The horse's experience dictates what level (novice etc) it can compete at. (a novice horse cannot compete at Grand Prix level and a Grand Prix horse cannot compete at novice level). If a horse is registered as a showjumper it cannot compete in any other type of competition. STABLE MANAGEMENT (automated) (player selects schedule for each horse they own) Muck out stable □ daily □ weekly □ monthly □ never Feed horse □ daily □ weekly □ monthly □ never Groom horse □ daily □ weekly □ monthly □ never Water horse □ daily □ weekly □ monthly □ never Turnout (stabled horse) □ daily □ weekly □ monthly □ never Check rugs □ daily □ weekly □ monthly □ never TRAINING/EXERCISE (for youngstock) (player selects schedule for each horse they own) Foal handling □ daily □ weekly □ monthly □ never Yearlings □ daily □ weekly □ monthly □ never 2 year olds □ daily □ weekly □ monthly □ never EXERCISE/SCHOOLING (for older, competing, horses (player selects schedule for each horse they own) exercise duration ¼ hour ½ hour ¾ hour 1 hour Lead in-hand ○ ○ ○ ○ Lunge ○ ○ ○ ○ Loose school ○ ○ ○ ○ Roadwork ○ ○ ○ ○ Fieldwork ○ ○ ○ ○ Flatwork ○ ○ ○ ○ Dressage ○ ○ ○ ○ Jumping ○ ○ ○ ○ Cross Country ○ ○ ○ ○ Lead in-hand (youngstock, broodmares, stud stallions only/optional for others) Horse is led at walk and trot on a short lead rein. Lunge (youngstock, broodmares, stud stallions only/optional for others) a specialised type of exercise/training where the horse (kited out with tack, and occasionally a rider) is "lead" on a long (lunge) rein in an enclosed area at walk, trot, canter and over jumps - the person doesn't have to run with the horse. Primarily used for horses over 2 years, to introduce them to the basics Loose school (youngstock, broodmares, stud stallions only/optional for others) Similar to lunging, but here the horse has no tack or rider, the horse is encouraged to walk, trot, canter and jump within an enclosed area - often used to demonstrate how high a young horse can jump. Roadwork (broodmares, stud stallions only/optional for horses over 3 years) aka hacking out, where you ride your horse on the road - if you live in a rural area - at walk and trot. Fieldwork (broodmares, stud stallions only/optional for horses over 3 years) General [ridden] exercise in a field, walking trotting, cantering, galloping. Flatwork (horses over 3 years old) Basic [ridden] schooling work in an enclosed area, walk, trot and canter. Dressage (horses over 3 years old) More advanced flatwork involving lateral work and other intense movements. Jumping (horses over 3 years old) exactly what it says on the tin, you ride your horse over jumps, in this case in an enclosed area Cross Country (horses over 3 years old) Jumping [ridden] over solid jumps at canter and gallop over a course of varying distance, includes ditches, water jumps etc. Exercise/Schooling Effects This information is hidden from the player, the percentages are subject to alteration during beta testing) Each type and duration of exercise will increase the horse's development. Type and duration of exercise is determined by the horse's age. Training depends on what sport the horse will compete in. The amount of energy a horse uses up depends on how old the horse is, how fit the horse is and the duration of exercise. This is something the player works out by trial and error (daily max. ¼ hour for foals, ½ hour for yearlings, ¾ hour for 2 year olds, 1 hour for 3 year olds, up to 2 hours for horses over 3 years old) LEAD IN-HAND duration ¼ hour ½ hour ¾ hour 1 hour Affects by Fitness + 1% + 2 % + 3% + 4% Muscle + 1% + 2 % + 3% + 4% Athleticism 0% 0% 0% 0% Suppleness 0% 0% 0% 0% Abilities 0% 0% 0% 0% Agility 0% 0% 0% 0% Speed 0% 0% 0% 0% Stamina + 1% + 2 % + 3% + 4% Jumping 0% 0% 0% 0% Energy (fit older horse) 1% 2% 3% 4% Energy (unfit horse) 5% 10% 15% 20% Energy (young horse) 5% 10% 15% 20% LUNGE ¼ hour ½ hour ¾ hour 1 hour Fitness + 3% + 4% + 5 % + 6% Muscle + 3% + 4% + 5 % + 6% Athleticism + 3% + 4% + 5 % + 6% Suppleness + 3% + 4% + 5 % + 6% Abilities 0% 0% 0% 0% Agility + 3% + 4% + 5 % + 6% Speed 0% 0% 0% 0% Stamina 0% 0% 0% 0% Jumping (if included) + 3% + 4% + 5 % + 6% Energy (fit older horse) 1% 2% 3% 4% Energy (unfit horse) 5% 10% 15% 20% Energy (young horse) 5% 10% 15% 20% LOOSE SCHOOL ¼ hour ½ hour ¾ hour 1 hour Fitness + 2% + 3% + 4 % + 5% Muscle + 2% + 3% + 4 % + 5% Athleticism + 2% + 3% + 4 % + 5% Suppleness + 2% + 3% + 4 % + 5% Abilities 0% 0% 0% 0% Agility + 2% + 3% + 4 % + 5% Speed 0% 0% 0% 0% Stamina 0% 0% 0% 0% Jumping (if included) + 2% + 3% + 4 % + 5% Energy (fit older horse) 1% 2% 3% 4% Energy (unfit horse) 5% 10% 15% 20% Energy (young horse) 5% 10% 15% 20% ROADWORK ¼ hour ½ hour ¾ hour 1 hour Fitness + 3% + 4% + 5 % + 6% Muscle + 3% + 4% + 5 % + 6% Athleticism + 3% + 4% + 5 % + 6% Suppleness 0% 0% 0% 0% Abilities 0% 0% 0% 0% Agility 0% 0% 0% 0% Speed 0% 0% 0% 0% Stamina + 3% + 4% + 5 % + 6% Jumping 0% 0% 0% 0% Energy (fit older horse) 1% 2% 3% 4% Energy (unfit horse) 5% 10% 15% 20% Energy (young horse) 5% 10% 15% 20% FIELDWORK ¼ hour ½ hour ¾ hour 1 hour Fitness + 4% + 5% + 6% + 7% Muscle + 4% + 5% + 6% + 7% Athleticism + 4% + 5% + 6% + 7% Suppleness + 4% + 5% + 6% + 7% Abilities 0% 0% 0% 0% Agility 0% 0% 0% 0% Speed + 4% + 5% + 6% + 7% Stamina + 4% + 5% + 6% + 7% Jumping 0% 0% 0% 0% Energy (fit older horse) 1% 2% 3% 4% Energy (unfit horse) 5% 10% 15% 20% Energy (young horse) 5% 10% 15% 20% FLATWORK ¼ hour ½ hour ¾ hour 1 hour Fitness + 4% + 5% + 6% + 7% Muscle + 4% + 5% + 6% + 7% Athleticism + 4% + 5% + 6% + 7% Suppleness + 4% + 5% + 6% + 7% Abilities 0% 0% 0% 0% Agility + 4% + 5% + 6% + 7% Speed 0% 0% 0% 0% Stamina 0% 0% 0% 0% Jumping 0% 0% 0% 0% Energy (fit older horse) 1% 2% 3% 4% Energy (unfit horse) 5% 10% 15% 20% Energy (young horse) 5% 10% 15% 20% DRESSAGE ¼ hour ½ hour ¾ hour 1 hour Fitness + 4% + 5% + 6% + 7% Muscle + 4% + 5% + 6% + 7% Athleticism + 4% + 5% + 6% + 7% Suppleness + 4% + 5% + 6% + 7% Abilities + 4% + 5% + 6% + 7% Agility + 4% + 5% + 6% + 7% Speed 0% 0% 0% 0% Stamina 0% 0% 0% 0% Jumping 0% 0% 0% 0% Energy (fit older horse) 1% 2% 3% 4% Energy (unfit horse) 5% 10% 15% 20% Energy (young horse) 5% 10% 15% 20% JUMPING ¼ hour ½ hour ¾ hour 1 hour Fitness + 4% + 5% + 6% + 7% Muscle + 4% + 5% + 6% + 7% Athleticism + 4% + 5% + 6% + 7% Suppleness + 4% + 5% + 6% + 7% Abilities + 4% + 5% + 6% + 7% Agility + 4% + 5% + 6% + 7% Speed 0% 0% 0% 0% Stamina 0% 0% 0% 0% Jumping + 4% + 5% + 6% + 7% Energy (fit older horse) 1% 2% 3% 4% Energy (unfit horse) 5% 10% 15% 20% Energy (young horse) 5% 10% 15% 20% CROSS COUNTRY ¼ hour ½ hour ¾ hour 1 hour Fitness + 5 % + 6% + 7% + 8% Muscle + 5 % + 6% + 7% + 8% Athleticism + 5 % + 6% + 7% + 8% Suppleness 0% 0% 0% 0% Abilities 0% 0% 0% 0% Agility 0% 0% 0% 0% Speed + 5 % + 6% + 7% + 8% Stamina + 5 % + 6% + 7% + 8% Jumping (if included) + 5 % + 6% + 7% + 8% Energy (fit older horse) 1% 2% 3% 4% Energy (unfit horse) 5% 10% 15% 20% Energy (young horse) 5% 10% 15% 20% EXAMPLE You've purchased a 1 year old Thoroughbred colt, let's say you've chosen to keep your horse at grass (i.e. in the field day and night), and you haven't bought a field shelter or a rug. You opt for never on all stable management options, and give it 1 hour of cross-country training daily. You then choose to go to Next Month When the page refreshes, you will find the Welfare Officer has paid you a visit, and he's very angry. You have mistreated your horse. It needs to be fed, watered, given hay, a shelter, a rug and groomed. You have exhausted your horse and it is lame. (Messages in red are poor standards, messages in green are excellent standards, messages in neutral colour are acceptable standard) You can call upon an expert for advice/assistance, or try to sort the problem yourself. The expert will advise you call the Vet to treat the horse, and a Farrier to see to it's feet (both will cost money - but you have no other option) You need to go to the builders merchants to buy a field shelter, and the saddlery to buy a grooming kit and rug, and the feed merchant to buy feed. You call the Vet and Farrier and they do what they can for the horse. The Vet advises full rest for the horse for at least 1 month. You buy a field shelter, and other equipment from the Builder's Merchant, a rug and basic kit for your horse from the Saddlery, and order feed and hay from the feed merchant. You set your stable management routine to weekly and exercise to none ... Next Month. The Welfare Officer says: You have improved your horse's living and general condition. I will check again next month. The Expert says: Much better, but not perfect ... The Vet says: Your horse has recovered from exhaustion and it's no longer lame. The Farrier: trimmed the horse's feet. Make appropriate changes ...you want the Welfare Officer to tell you your horse is in good condition the expert to tell you You are taking good care of your horse the Vet to tell you Your horse is healthy The Farrier has to visit monthly to attend your horse's feet, you want him to say I trimmed the horse's feet/shod the horse, it's feet are fine HINTS AND TIPS (the expert will dispense these when asked) Feeding - feed your horse suitable feed for it's age/workload daily Water - daily Hay - daily for stabled horses, weekly for field kept horses Groom - daily Check rugs - daily Muck out - stables daily, field monthly Turnout stabled horses - minimum monthly, good weekly, optimum daily Exercise, choose a routine suitable for you horse's age. Foals and yearlings need to be handled (lead in-hand) daily. 2 year olds can do lead in-hand, lunging, and loose schooling daily. 3 year olds are backed and ridden, flatwork, road work, field work, jumping daily. 4 year olds are in training and can do all types of exercise/schooling daily/weekly 5 year olds and over are training/competing and can do all types of exercise/schooling daily/weekly. A horse's competitive life shouldn't last more than 15 years. Broodmares and stallions at stud need to be looked after in the same way as a 2 year old, with occasional riding. The duration of exercise is determined by the horse's age and overall condition, young horses can only work for a maximum of 30 mins per day. Older horses can work up to 2 hours per day at a mix of activities. The Expert will advise you when you are wrong ... You need to buy the correct equipment for your horse, it's needs and yourself. The Expert/Vet/Farrier never tell you exactly what to do with your horse, you have to learn by trial and error how to look after/train your horse. That is the basic idea, although I keep making changes, so there may be contradictions within this text, and I know what I'm talking about, even if you don't understand some of the terminology!! ------- * batteries not included
11. Re: creating a game ... ? (help!)
- Posted by irv mullins <irvm at ellijay.com> Sep 09, 2004
- 529 views
(vast snippage) OK, it looks like you have planned a MAJOR game, probably one which needs to be played over the internet, in order to have enough interested players. That, of course, complicates things a bit. The interface needs to be nice, because what you have described will require a huge amount of work, and all that work will be for naught if people aren't attracted to the game (or if it's too hard to play once they start). I guess it's fair to warn you that games of this magnitude often require dozens of programmers, artists, etc working over a period of years to bring them to the market. IE, 'BIG budgets'. It seems that you've defined what data needs to be maintained for each horse, and can create a suitable database. Next you'll need to decide what events affect each of the fields in that database, and how events cam interact. That part is going to be tricky. Irv
12. Re: creating a game ... ? (help!)
- Posted by "Unkmar" <L3Euphoria at bellsouth.net> Sep 09, 2004
- 542 views
- Last edited Sep 10, 2004
----- Original Message ----- From: "Lobelia Overhill" <guest at RapidEuphoria.com> To: <EUforum at topica.com> Sent: Wednesday, September 08, 2004 7:32 PM Subject: Re: creating a game ... ? (help!) OK, you asked for it ... HORSE GAME <SNIP> That is the basic idea, although I keep making changes, so there may be contradictions within this text, and I know what I'm talking about, even if you don't understand some of the terminology!! ------- * batteries not included Wow, you have a well thought out plan for a game. I'd start with a text base system that can do most everything you state. Once the text base game is done, And I know that a text based game is usually boring, but, Once that is done, then all the pretty graphics can be added. the buliding and arranging of the landscape. You can color your horse and select breeds with text. Stallion, Light Brown, Clydesdale. I'm not a race horse fanantic. Clydesdale is about the only breed I know. any how. You can even select colors and styles of stables and such with text. Again, I know it isn't anywhere near as much fun but... Think of the textbased system as a story book game engine. Once you have the text based system laid out it should be pretty easy to attache the graphics stuff. I'm not saying the graphic stuff is easy. It will be a different engine that interfaces with the text based system that would complete the overall concept and idea that you have put forth. unkmar Just my my 2cents worth.
13. Re: creating a game ... ? (help!)
- Posted by Lobelia Overhill <lobeliaoverhill at yahoo.com> Sep 10, 2004
- 538 views
> Wow, you have a well thought out plan for a game. Thank you, I've had a lot of time to think about it!! :D > I'd start with a text base system that can do most everything you state. > Once the text base game is done, And I know that a text based game > is usually boring, but, Once that is done, then all the pretty graphics > can be added. the buliding and arranging of the landscape. > You can color your horse and select breeds with text. > You can even select colors and styles of stables and such with text. > Again, I know it isn't anywhere near as much fun but... Think of the > textbased system as a story book game engine. Once you have the > text based system laid out it should be pretty easy to attache the graphics > stuff. I'm not saying the graphic stuff is easy. It will be a different > engine > that interfaces with the text based system that would complete the > overall concept and idea that you have put forth. That's what I was thinking ... now all I need to know is /how/ do I do it?! :) I own/play several CD ROM/online horse games if you threw them all into a blender for 20 seconds, you'd end up with a really good game, that is almost fully interactive (where the player's decisions directly affect the outcome) game that you play offline and interact with other players (to buy, sell, breed and compete horses). * batteries not included
14. Re: creating a game ... ? (help!)
- Posted by irv mullins <irvm at ellijay.com> Sep 10, 2004
- 524 views
Lobelia Overhill wrote: > That's what I was thinking ... now all I need to know is /how/ do I do it?! :) A little bit at a time, is how. Perhaps you could start by setting up a database which would allow you to add and remove horses, and store a few attributes, such as age and experience. Once that's done, you'll need to decide how the horse data gets updated. Should it be once per turn, or perhaps in real time (or modified real-time)? IOW, does your horse get older whether you play or not? Then you can write a loop which will adjust the horses' age, etc periodically. AFter that, you can worry about processing 'events' which affect the horses. You'll need several utility programs to make testing easier. First thing to get woould be an Euphoria database browser. There are a couple in the archives. You'll use this to set up and modify the database as needed for testing. Then look thru the database docs for info on how to access the records and change the data. Irv
15. Re: creating a game ... ? (help!)
- Posted by Chris Burch <chriscrylex at aol.com> Sep 10, 2004
- 534 views
- Last edited Sep 11, 2004
Hi Just watching this thread, Lobelia, what programming level do you have? If you have none at all, euphoria is a great language to start with, and you have already written all the pseudo code, but you still have to start off REALLY simply, one SMALL step at a time. Irv's idea of using the database libraries is good, but if your programming experience is low, you have to start even simpler than that. Very small chunks is the key. I would suggest learning first how to create/input/modify/age/kill(natural death) your horse, and how to display them first. ie learn how to use variables and sequences. If you do have some programming experience I apologise for sounding patronising, but I was there once (and very often think I still am there). The important thing, is if you want to do it, expect to spend some time, and perservere. I'm sure you've already realised there's tons of help here. Chris
16. Re: creating a game ... ? (help!)
- Posted by rudy toews <rltoews at ilos.net> Sep 11, 2004
- 530 views
Lobelia Overhill wrote: > > Ooookaaaay, I typed up an outline of what I want my game to be like, > then I went to Euphoria to start programming, and weeeeell it doesn't > look like I'll be doing anything else :( > -------- > * batteries not included > fyi: you mention outline. i use one to layout my programs. i use a small commercial one called ActionOutliner. also tried out a graphical program called Edge Diagrammer. works nice but i don't want to buy one just yet. http://www.crimsoneditor.com/ is the editor of my choice for regular files also here is sites that have freeware too. http://john.redmood.com/organizers.html http://www.jlarue.com/blastfrompast.html later rudy
17. Re: creating a game ... ? (help!)
- Posted by Lobelia Overhill <lobeliaoverhill at yahoo.com> Sep 11, 2004
- 537 views
- Last edited Sep 12, 2004
> Perhaps you could start by setting up a database which would allow you to > add and remove horses, and store a few attributes, such as age and experience. Ok, so Iopen Euphoria Editor, and ... ? > Once that's done, you'll need to decide how the horse data gets updated. > Should it be once per turn, or perhaps in real time (or modified real-time)? > IOW, does your horse get older whether you play or not? Once per turn > Then you can write a loop which will adjust the horses' age, etc periodically. > AFter that, you can worry about processing 'events' which affect the horses. And I do that by ... ? ---- * batteries not included
18. Re: creating a game ... ? (help!)
- Posted by Lobelia Overhill <lobeliaoverhill at yahoo.com> Sep 11, 2004
- 547 views
- Last edited Sep 12, 2004
> Just watching this thread, Lobelia, what programming level do you have? None. Aside from a vague memory of BASIC > If you have none at all, euphoria is a great language to start with, and > you have already written all the pseudo code, but you still have to start > off REALLY simply, one SMALL step at a time. Irv's idea of using the > database libraries is good, but if your programming experience is low, > you have to start even simpler than that. And how do I do that ... ? > I would suggest learning first how to create/input/modify/age/kill(natural > death) > your horse, and how to display them first. ie learn how to use variables > and sequences. How? > The important thing, is if you want to do it, expect to spend some time, > and persevere. I'm sure you've already realised there's tons of help here. right, so can someone help me ... ? In simple one syllable words if possible, because so far I have no clue whatsoever what to do, at all. Nothing. Zip, Nada. Opened Euphoria Editor, couldn't do anything, looked for a "how to use Euphoria" file, couldn't find one. Couldn't find anything. Maybe I was looking in the wrong place, or for the wrong thing ... What am I supposed to type? Numbers? Letters? Sentences? ------- * batteries not included
19. Re: creating a game ... ? (help!)
- Posted by Lobelia Overhill <lobeliaoverhill at yahoo.com> Sep 11, 2004
- 523 views
- Last edited Sep 12, 2004
> you mention outline. i use one to layout my programs. > i use a small commercial one called ActionOutliner. > also tried out a graphical program called Edge Diagrammer. works nice but i > don't want > to buy one just yet. Could you say that again, in English? Seriously people. I'm failing to understand /anything/ here! Pretend like you're talking to an idiot (because that's what I am) :D --------- * batteries not included
20. Re: creating a game ... ? (help!)
- Posted by Chris Burch <chriscrylex at aol.com> Sep 11, 2004
- 526 views
- Last edited Sep 12, 2004
Hi You're in the right place, and it won't all come from me either! 1. Download and install euphoria - have you done that? 2. Navigate, with explorer, to the eu directory, find the html folder, and click on refman.html. If for some reason you don't have that, find the docs folder, and start by clicking on refman.doc. 3. Read everything 4. Navigate to the bin directory (still in euphoria folder), and start ed by clicking on ed.bat. A dos window will open with the editor running. If it is not blank, press ESC, followed by n. You will be asked for a new filename. Let's start by entering 'test.ex', withouth the quotes, and press enter. 5. now enter this (DO NOT COPY AND PASTE, TYPE)
integer x for i = 1 to 100 do x = i * 2 printf("Numbers are : %d , %d \n", {i, x} end for
(do not think, do) 6. Run the program. Press ESC, then e Thats it, you've just written your first eu prog. Experiment (see 3) Next lesson, procedures. Chris
21. Re: creating a game ... ? (help!)
- Posted by Chris Burch <chriscrylex at aol.com> Sep 11, 2004
- 543 views
- Last edited Sep 12, 2004
Chris Burch wrote: > > Hi > > You're in the right place, and it won't all come from me either! > > 1. Download and install euphoria - have you done that? > > 2. Navigate, with explorer, to the eu directory, find the html folder, and > click on refman.html. If for some reason you don't have that, find the docs > folder, and start by clicking on refman.doc. > > 3. Read everything > > 4. Navigate to the bin directory (still in euphoria folder), and start ed > by clicking on ed.bat. A dos window will open with the editor running. If > it is not blank, press ESC, followed by n. You will be asked for a new > filename. Let's start by entering 'test.ex', withouth the quotes, and press > enter. > > 5. now enter this (DO NOT COPY AND PASTE, TYPE) > > }}} <eucode> > > integer x > > for i = 1 to 100 do > x = i * 2 > printf("Numbers are : %d , %d \n", {i, x} > end for > > </eucode> {{{ > > (do not think, do) > > 6. Run the program. Press ESC, then e > > Thats it, you've just written your first eu prog. > > Experiment (see 3) > > Next lesson, procedures. > > Chris > Should have been
integer x for i = 1 to 100 do x = i * 2 printf(1, "Numbers are : %d , %d \n", {i, x} end for
See, thats the fun, next time I'll leave the deliberate mistake in and let you find it Chris
22. Re: creating a game ... ? (help!)
- Posted by Pete Lomax <petelomax at blueyonder.co.uk> Sep 11, 2004
- 526 views
- Last edited Sep 12, 2004
On Sat, 11 Sep 2004 15:57:32 -0700, Chris Burch <guest at RapidEuphoria.com> wrote: >> printf("Numbers are : %d , %d \n", {i, x} >Should have been > printf(1, "Numbers are : %d , %d \n", {i, x} That looks like a bug in EUforum, stripping the trailing closing parenthesis to make Chris tear hair out. Rob? My try: printf(1, "Numbers are : %d , %d \n", {i, x}) (you never know) Lobelia, if you visit http://www.rapideuphoria.com/archive.htm and type in: simple cuny The first entry, simple user input routine:- Can you get that to run and accept input? Pete
23. Re: creating a game ... ? (help!)
- Posted by Pete Lomax <petelomax at blueyonder.co.uk> Sep 11, 2004
- 531 views
- Last edited Sep 12, 2004
On Sat, 11 Sep 2004 13:35:18 -0700, Lobelia Overhill <guest at RapidEuphoria.com> wrote: >Ok, so Iopen Euphoria Editor, and ... ? It prompts you for a file name, right? enter eg test.ex then ?1 then <esc>s now type ex test Does it display 1? (without the question mark) If it does, you just wrote your first program! You may well need to spend at least a week, and probably longer, reading the doc/htm files. Get *all* the programs in euphoria/demo to run, and read through their sources too. Regards, Pete
24. Re: creating a game ... ? (help!)
- Posted by Marc Giao <giao at sympatico.ca> Sep 12, 2004
- 592 views
Lobelia Overhill wrote: > > None. Aside from a vague memory of BASIC > > And how do I do that ... ? > > How? > > right, so can someone help me ... ? > > In simple one syllable words if possible, because so far I have no clue > whatsoever > > what to do, at all. Nothing. Zip, Nada. > Opened Euphoria Editor, couldn't do anything, looked for a "how to use > Euphoria" > file, couldn't find one. Couldn't find anything. Maybe I was looking > in the wrong place, or for the wrong thing ... > What am I supposed to type? > Numbers? Letters? Sentences? > ------- > * batteries not included > Hi Lobalia, For "A Crash Course in Game Design and Production - Euphoria Edition" you may want to visit the following site. http://www.berighteous.com/euphoria/ Half way down the page you may find some info of use. You will find lots of people here ready to help... Hang in there and good luck. Marc
25. Re: creating a game ... ? (help!)
- Posted by "danielmoyer" <danielmoyer at prodigy.net> Sep 12, 2004
- 531 views
----- Original Message ----- From: "Lobelia Overhill" <guest at RapidEuphoria.com> To: <EUforum at topica.com> Sent: Saturday, September 04, 2004 6:58 AM Subject: creating a game ... ? (help!) > > > posted by: Lobelia Overhill <lobeliaoverhill at yahoo.com> > > > Argh a newbie ... > > Myself an a friend were reminiscing about our traumatic childhoods, and I > recall that during those dark days, I used to amuse myself by playing a > game using pen and paper (remember those things?!?) which involved > running a [horse] riding school initially, but evolved into running a > showjumping yard (barn if you're an American), where I invented > competitions and used a dice to decide who won. > > I'd like to build on that and create a similar game for my computer (for > myself), and I'm wondering if Euphoria would be a good program to use? > I would like to have it running from my hard drive or a CD ROM ... > Lobelia, I've read your very detailed program outline (nicely done!), & I understand that you don't yet know how to program in Euphoria, and people have suggested that you start with a text based game. And you've been given some excellent advice (read & study the reference manual, look at all the demo programs, start small, etc). Here's my suggestion, & some code to show you what I mean: 1. re-do your outline so it is composed clearly of small "blocks" of things to do, one leading directly to the next, like "show the program name", "select a lot size", "name the lot", etc. 2. then make a "framework" within which to place all the blocks; 3. then write code to accomplish the intention of each block (in "procedures"); 4. then place all the procedures in the "framework". first a small example, then some actual code: small example:
procedure ShowTheProgramName() --code to show the program name on the screen. end procedure procedure SelectSomeLand() -- code to allow game player to select from different sizes of lots end procedure procedure NameTheRanch() -- code to allow player to name their ranch end procedure -- program execution actually begins here: ShowTheProgramName() SelectSomeLand() NameTheRanch() -- end of program
now for some actual code, which runs:
-- horse breeding game -- everything preceded by double dashes are COMMENTS, which are -- not acted upon as program commands. -- the following two lines "add in" some useful/necessary routines -- from some "library" files, as named. include get.e include graphics.e ---------------------------------------------- -- the following are some variables used in the program; -- you can change them here to easily make them different in your program: sequence PlayerName, Lots -- lots is a sequence of various acreages sequence RanchName integer quit, aChoice, funds, dummy, CostPerAcre quit = 0 funds = 500000 Lots = {20, 50, 100, 200, 500, 1000, 2000, 5000} -- some sizes of lots CostPerAcre = 100 -- aChoice can be used throughout the program for various menu selections ---------------------------------------------- -- PROCEDURES USED IN PROGRAM: procedure GameId() clear_screen() puts(1, "\n\n\n A H O R S E R A N C H\n\n\n") end procedure procedure PurchaseRanch() integer LandCost LandCost = 0 aChoice = 0 puts(1, PlayerName & ", you have $500,000 with which to build a horse ranch.\n") puts(1, "You will need to purchase land, horses, and various other items,\n" & " so budget your funds wisely!\n\n\n" ) puts(1, " PURCHASE LAND FOR YOUR RANCH from the following:\n\n") -- display 8 possible choices for land purchase: for n = 1 to 8 do puts(1, sprint(n) & ". " & sprint(Lots[n]) & "acres for $" & sprint(Lots[n] * CostPerAcre) & "\n") end for aChoice= prompt_number("Enter a number choice, 0 to quit\n", {0,8}) if aChoice = 0 then quit = 1 return else LandCost = Lots[aChoice] * CostPerAcre end if funds = funds - LandCost puts(1, "You have $" & sprint(funds) & " left.\n") puts(1, "press any key to continue") dummy = wait_key() end procedure procedure NameRanch() if quit then return end if GameId() RanchName = prompt_string("Enter a name for your ranch, or q to quit:\n") if equal(RanchName, "q") then quit = 1 return end if puts(1, "Your ranch is now named " & RanchName & "\n") puts(1, "\n\n" & PlayerName & ", you have $" & sprint(funds) & " left.\n") puts(1, "press any key to continue") dummy = wait_key() end procedure -- PLACE OTHER PROCEDURES HERE, THEN CALL THEM AS NEEDED, in PlayGame() ------------------------------------------------------------ -- main game procedure: procedure PlayGame() GameId() -- does the procedure above named "GameId" PurchaseRanch() -- does the procedure above named "PurchaseRanch" NameRanch() -- does the procedure above named "NameRanch" -- now provide procedures for following, & call them here: -- develop ranch -- buy horse -- select living space for horse -- etc, etc, etc. if quit then return end if end procedure -- program entry/exit: GameId() -- identifies the program to the user on entry PlayerName = prompt_string("Enter your name, or q to quit:\n") if equal(PlayerName,"q") then -- will exit program by falling through to the last lines below else PlayGame() end if -- these last lines clears the screen on exit: if graphics_mode(-1) then end if
26. Re: creating a game ... ? (help!)
- Posted by irv mullins <irvm at ellijay.com> Sep 12, 2004
- 522 views
Lobelia Overhill wrote: > what to do, at all. Nothing. Zip, Nada. > Opened Euphoria Editor, couldn't do anything, looked for a "how to use > Euphoria" > file, couldn't find one. Couldn't find anything. Maybe I was looking > in the wrong place, or for the wrong thing ... > What am I supposed to type? > Numbers? Letters? Sentences? Ah, now we're getting somewhere You began by asking us a question not unlike "How may I navigate this 747 from Sidney to London?", when what you really should have been asking is "why don't those airplane thingys fall from the sky?" Given the nature of your question, you shouldn't be surprised if people assumed you have considerable knowledge of the topic. So really you need to accept the fact that writing a game, like piloting a jetliner, isn't where you start. Not even if you have access to several qualified instructors. And flew a kite once.:) You need to start with very simple things. Once you clearly understand *each* of them, then you put them together (hundreds of thousands of them, in the case of the game you describe) to make the complete program. Even the most complex program is just a whole lot of simple things put together. In the right order. The first step is always this: write a "Hello World" program. Open a plain text editor (notepad, if you are running Windows). Do not use Microsoft Word or Office! type the following: <code> puts(1, "Hello World!") </code> Save your work under the name "hello.ex" (without the quotes) Open a DOS window, and at the prompt, type "ex hello" (without the quotes). On your screen you should see something like: Hello World! Sorry if this sounds patronising, but many people have trouble even getting that far. Perhaps they don't use a plain text editor, or because they can't open a DOS box, or because they don't have euphoria installed correctly, or any number of other mistakes. It's important to find out if the above works before going on, because all those steps are essential to writing and running any program, In any language. Irv
27. Re: creating a game ... ? (help!)
- Posted by irv mullins <irvm at ellijay.com> Sep 12, 2004
- 532 views
irv mullins wrote: > type the following: > > <code> > puts(1, "Hello World!") > </code> Sorry, I'm still sleepy this morning. I should have written:
puts(1, "Hello World!")
IOW, ignore the <code> and </code> markup, they shouldn't have been there! Irv
28. Re: creating a game ... ? (help!)
- Posted by Lobelia Overhill <lobeliaoverhill at yahoo.com> Sep 16, 2004
- 521 views
> Ah, now we're getting somewhere > You began by asking us a question not unlike "How may I navigate this > 747 from Sidney to London?", when what you really should have been asking > is "why don't those airplane thingys fall from the sky?" But I don't need to know /how/ a plane flies in order to fly one ... Can you drive a car? How did you learn how to do that? > Given the nature of your question, you shouldn't be surprised if people > assumed you have considerable knowledge of the topic. Err, but I said I was a Newbie, which should have set off several klaxon's and some flashing red lights, and caused people to start pointing and laughing ... > You need to start with very simple things. Once you clearly understand > *each* of them, then you put them together (hundreds of thousands of them, in > the > case of the game you describe) to make the complete program. *nods* yees, I'm trying to find out what the hundreds of thousands of "them" are, and how to put them together ... > The first step is always this: write a "Hello World" program. Derek Parnell (G'day mate!) has already shown me how to do that ... > Sorry if this sounds patronising, but many people have trouble even getting > that far. Perhaps they don't use a plain text editor, or because they > can't open a DOS box, or because they don't have euphoria installed correctly, > > or any number of other mistakes. It's important to find out if the above > works before going on, because all those steps are essential to writing and > running any program, In any language. Well, once I'd downloaded Euphoria, I had a look at the manual, I said "wuh?" (very confusing that manual) I tried looking for something easier to understand, and couldn't find anything. I tried opening Euphoria editor and poking around there and that didn't help. I knew writing a program would take hours and hours - that's not a problem I don't have a life ... If I'd known I was going to have to turn my brain inside out in order to learn how to write the appropriate program, I wouldn't have bothered. Evidently the [obviously scant] knowledge I had of BASIC isn't helping me here ... Sorry if that sounds rude, but when something states that it's easy to use and requires no previous experience I'd expect something that I can switch on and start using within a few hours, rather like when I buy a VCR. And I /never/ need to use the manual to do that! * batteries not included
29. Re: creating a game ... ? (help!)
- Posted by cklester <cklester at yahoo.com> Sep 16, 2004
- 531 views
Lobelia Overhill wrote: > ...when something states that it's easy > to use and requires no previous experience I'd expect something that > I can switch on and start using within a few hours, rather like when I > buy a VCR. And I /never/ need to use the manual to do that! You underestimate programming. There's no way on earth you could just pick up a programming language and start programming. You have to LEARN how to program. You say you are familiar with BASIC. Does that mean you know what BASIC is, or does that mean you can write a program in BASIC? The Euphoria documentation is fine. There are tons of sample programs in the archive, all of which can serve as teachers. Maybe you need a "from the very start" kind of tutorial. This might serve you well: http://www.cklester.com/books/. If you have any questions, please feel free to contact me here or via email. And, of course, this list is visited by a lot of Euphoria gurus. But you can't just ask, "How do I write a horse racing program?" That requires a book to answer... many parts of which are already available in the documentation and archive. (Here, you can expect sentences, paragraphs, and pages of help, but an entire book?!) -=ck "Programming in a state of EUPHORIA." http://www.cklester.com/euphoria/
30. Re: creating a game ... ? (help!)
- Posted by cklester <cklester at yahoo.com> Sep 16, 2004
- 522 views
Have you done this: http://www.rapideuphoria.com/what2do.htm? -=ck "Programming in a state of EUPHORIA." http://www.cklester.com/euphoria/
31. Re: creating a game ... ? (help!)
- Posted by irv mullins <irvm at ellijay.com> Sep 16, 2004
- 539 views
Lobelia Overhill wrote: .. > Sorry if that sounds rude, but when something states that it's easy > to use and requires no previous experience I'd expect something that > I can switch on and start using within a few hours, rather like when I > buy a VCR. And I /never/ need to use the manual to do that! Then you don't understand the nature of programming - which is no more or less complex than instructing a person who takes things very, very literally, who takes no initiative himself, and who has absolutely zero experience of anything in the real world. Have you ever tried to train someone like that? I have. Euphoria *is* easy, compared to other languages. It's the task that's hard. If you want something as easy as typing "make me a game", and poof!, there is is, then you need to wait for better technology. I predict that technology should be available in approximately 100 years. Irv
32. Re: creating a game ... ? (help!)
- Posted by Craig Welch <euphoria at welchaviation.org> Sep 16, 2004
- 518 views
- Last edited Sep 17, 2004
Lobelia Overhill wrote: > But I don't need to know /how/ a plane flies in order to fly one ... I'm being pedantic, but ... yes, you do. -- Craig (helicopter pilot)
33. Re: creating a game ... ? (help!)
- Posted by "Michelle Rogers" <michellerogers at bellsouth.net> Sep 17, 2004
- 526 views
hey..Craig..are you a civilian helicopter pilot? or for the army? I'm asking because, although I live in NC now, I am from (and lived there for most of my life) Alabama, about 5 minutes from Ft. Rucker (which I'm sure you have probably been to, if you are in the army). Michelle Rogers ----- Original Message ----- From: "Craig Welch" <euphoria at welchaviation.org> To: <EUforum at topica.com> Sent: Thursday, September 16, 2004 6:16 PM Subject: Re: creating a game ... ? (help!) > > > Lobelia Overhill wrote: > > > But I don't need to know /how/ a plane flies in order to fly one ... > > I'm being pedantic, but ... yes, you do. > > -- > Craig (helicopter pilot) > > > >
34. Re: creating a game ... ? (help!)
- Posted by Craig Welch <euphoria at welchaviation.org> Sep 17, 2004
- 509 views
Michelle Rogers wrote: > > > hey..Craig..are you a civilian helicopter pilot? or for the army? Private ... > I'm asking because, although I live in NC now, I am from (and lived there > for most of my life) Alabama, about 5 minutes from Ft. Rucker (which I'm > sure you have probably been to, if you are in the army). No, I've never been to Fort Rucker. If I were in 'the' army, I would either be based in Oakey or Sembawang, right? Unless perhaps you meant the US Army?
35. Re: creating a game ... ? (help!)
- Posted by Michael Raley <thinkways at yahoo.com> Sep 17, 2004
- 519 views
Craig Welch wrote: > > Lobelia Overhill wrote: > > > But I don't need to know /how/ a plane flies in order to fly one ... > > I'm being pedantic, but ... yes, you do. > > -- > Craig (helicopter pilot) > > Hopefully there's more than just a two week certification class before United hires her. --"Have you played Ware Houser today?". --
36. Re: creating a game ... ? (help!)
- Posted by irv mullins <irvm at ellijay.com> Sep 17, 2004
- 525 views
Craig Welch wrote: > > Lobelia Overhill wrote: > > > But I don't need to know /how/ a plane flies in order to fly one ... > > I'm being pedantic, but ... yes, you do. > > -- > Craig (helicopter pilot) Actually, for fixed-wing aircraft, the flying part is pretty easy. Knowing how to make it *stop* flying at just exactly the right time (and not a moment sooner) is the hard part :) Irv
37. Re: creating a game ... ? (help!)
- Posted by Lobelia Overhill <lobeliaoverhill at yahoo.com> Sep 20, 2004
- 510 views
> Then you don't understand the nature of programming Oh don't I? Programming is teaching a computer how to do something. The computer is stupid, it doesn't speak English, you have to teach it /everything/ > which is no more or less complex than instructing a person who takes things > very, very literally, who takes no initiative himself, and who has absolutely > zero experience of anything in the real world. > Have you ever tried to train someone like that? I have. Like someone who is autistic? Or perhaps you might mean someone who has senile dementia? > Euphoria *is* easy, compared to other languages. It's the task that's > hard. If you want something as easy as typing "make me a game", and > poof!, there is is, then you need to wait for better technology. > I predict that technology should be available in approximately 100 years. I never said "make me a game" I said I wanted to create a game but I had no idea how to do that using Euphoria. I've tried to read the manual. I've tried looking at the demos. I've tried following emailed instructions. and somehow miraculously enough I still cannot understand this "easy" language. And if this is how you treat someone who stated that they were a Newbie, then good luck, and goodbye. * batteries not included
38. Re: creating a game ... ? (help!)
- Posted by cklester <cklester at yahoo.com> Sep 20, 2004
- 523 views
Lobelia Overhill wrote: > I said I wanted to create a game but I had > no idea how to do that using Euphoria. I've tried to read the manual. I've > tried looking at the demos. I've tried following emailed instructions. > and somehow miraculously enough I still cannot understand this "easy" > language. Maybe programming isn't for you. Have you tried gardening? -=ck "Programming in a state of EUPHORIA." http://www.cklester.com/euphoria/
39. Re: creating a game ... ? (help!)
- Posted by Jerry Story <jstory at edmc.net> Sep 20, 2004
- 532 views
Lobelia Overhill wrote: > I never said "make me a game" I said I wanted to create a game but I had > no idea how to do that using Euphoria. I've tried to read the manual. > I've tried looking at the demos. I've tried following emailed > instructions. and somehow miraculously enough I still cannot understand > this "easy" language. Did you download Euphoria and set it up? Did you get the demos to work?
40. Re: creating a game ... ? (help!)
- Posted by Joe <spent_memory at hotmail.com> Sep 20, 2004
- 525 views
If i were u and i wanted to learn how to use Euphoria i would go right back to the start, start reading the documentation again , form an understanding of how the language works before you even claim u have tried every piece of Help Documentation available.
41. Re: creating a game ... ? (help!)
- Posted by irv mullins <irvm at ellijay.com> Sep 21, 2004
- 504 views
Lobelia Overhill wrote: > I never said "make me a game" I said I wanted to create a game but I had > no idea how to do that using Euphoria. I've tried to read the manual. I've > tried looking at the demos. I've tried following emailed instructions. > and somehow miraculously enough I still cannot understand this "easy" > language. If you've done all that, and still can't understand it, then you need to consider why you can't understand it. Most people find the manuals completely adequate. > And if this is how you treat someone who stated that they were a Newbie, then > good luck, and goodbye. If you asked a practical question, giving some indication that you have actually tried to write some code, you would get better answers. If you just want someone to open your head and pour in some programming skills, then sorry, it just doesn't work that way. Irv
42. Re: creating a game ... ? (help!)
- Posted by Patrick Barnes <mrtrick at gmail.com> Sep 21, 2004
- 527 views
On Tue, 21 Sep 2004 04:49:00 +0000, Ray Smith <smithr at ix.net.au> wrote: > I haven't really followed this thread to well ... but (famous last > words) ... > > The "Beginners Guide To Euphoria" is the only documentation I have seen > for Euphoria which helps a non programmer learn how to program. > (It's obviously out of date and I personally don't like the format) > > Because of this I don't beleive Euphoria is the best choice of languages > for a complete newbie to learn. I'd have to disagree with you there... I "taught" myself how to write qbasic when I was young... I wrote a number of programs in it, and though to myselft: "I know how to write qbasic". Unfortunately, my knowledge of simple programming paradigms, like arrays, subroutines, even the use of "else if" was non-existent. Euphoria opened my eyes. I've taught a few people how to program, always using Euphoria. They pick it up quickly, and actually understand program paradigms much more clearly than I ever did using qbasic. However, in some ways you're right - while it's an easy language to be taught, it's quite difficult to download the language and just teach yourself. Now, I haven't downloaded the installer for a long time, so some of my comments may be a little out of date... but here's a couple of things Rob needs to change in the installer (are you listening, Rob?) 1. Drop ed.ex. I'm sorry Rob, I know you created it, and have an attachment to it, but it's DOS-based, it uses a completely unfamiliar set of shortcut keys, and it's DOS-based - It's not 1989 anymore... Use the quite excellent MEditor, or even create your own - it doesn't need to be much more complex than Notepad, that windows interface gives people a familiar sight. 2. Automatically associate .ex, .exw, .e, and .ew files with ex.exe and ex.exw, and the editor. For .ex and .exw, make executing the default action, and "Edit" selectable from the context menu. For .e and .ew, just have "Edit". Nobody likes batch files. Lobelia, if you're still listening... How far did you get in trying to understand Euphoria? 1. Could you get any of the programs running? 2. Could you open the editor, find an existing program, and run it? 3. Could you run all of the programs in the Tutorial folder, and trace through them? 4. Could you make your own simple program? What number can you get up to before you answer no? If it's 1: Ask us, we'll tell you how to set up the file associations so that you can just double-click on a Euphoria program to run it, and right click to edit. If it's 2: I suggest you download and use M Editor: http://palacebuilders.pwp.blueyonder.co.uk/emeditor.html It's a windows based editor that is much much much easier to use than the program that comes in the installer package. If it's 3: If you can't run the program, check again step 1... If you can't trace through?... Tell us the specific problem, and we'll try to help. If it's 4: Make sure you're not being too ambitious... Can you make a program that will say "Hello" (trivial program) ?
puts(1,"hello") </eucode If you can do that, try adding to it. Make it test the value of a constant, and use an if statement to decide what the program will print. Try having it read in a name from the keyboard, and take action on the name entered.
If you're beyond 1-4, and you think I'm being condescending, then tell us what is causing the problem, we'll try to help. Remember, make sure you don't bite off more than you can chew. Small steps help ensure that when you do write your game, you know what is and isn't possible, and can design it appropriately.
MrTrick }}}
43. Re: creating a game ... ? (help!)
- Posted by Emlyn Merlyn <euphoria_programmer at yahoo.com> Sep 22, 2004
- 527 views
cklester wrote: > > Lobelia Overhill wrote: > > > I said I wanted to create a game but I had > > no idea how to do that using Euphoria. I've tried to read the manual. I've > > > > tried looking at the demos. I've tried following emailed instructions. > > and somehow miraculously enough I still cannot understand this "easy" > > language. > > Maybe programming isn't for you. Have you tried gardening? > > -=ck > "Programming in a state of EUPHORIA." > <a > href="http://www.cklester.com/euphoria/">http://www.cklester.com/euphoria/</a> > I suggest that you find a graphics library for Euphoria in the archive. Many have demos that can be very helpful. Soon I will release Emagine 2 a game programming library that has many helpful demos of graphics and sound. I will also release a simple platform game that I wrote to demonstrate Emagine. You may find such a graphics engine helpful, as well as viewing the code of other games written in EUPHORIA! Don't give up >From Emlyn Merlyn