Re: creating a game ... ? (help!)
- Posted by Lobelia Overhill <lobeliaoverhill at yahoo.com> Sep 08, 2004
- 509 views
OK, you asked for it ... HORSE GAME WHAT HAPPENS? You give yourself a player name and you are awarded capital of €500,000 (or whatever your currency is). You purchase a farm from a selection of plots with a choice of how many acres (can it be programmed to use either metric or imperial measurements?) of land, which you name (include [fictitious] location). You can build stables, indoor arenas, outdoor areas, fence off paddocks, fence the property, buy equipment that you will need to look after and work with your horses, from the appropriate merchant, for varying amounts of money depending on quality. You choose a horse to buy from the bloodstock agent, you select the breed, gender and colour of horse. The markings (face and legs) and temperament are randomly chosen by the game. The horses are unnamed, and of unregistered parentage. Your horse is automatically transferred to your farm upon purchase. Now you choose how you will look after your horse. Where it will live? In a stable, or field? How often will you feed, water, groom and muck out your horse? daily, weekly, monthly, or never (your choice affects your horse's wellbeing). The amount of money it costs depends on the quality of the foodstuff, and how often you feed. When you've made your selection of where the horse will live and how you will look after it, it is set until you change it. Now you will need to think about exercise, schooling or training your horse. These are choices you make manually, and each choice (type and duration) of exercise affects your horse's wellbeing and overall standard, and the horses' competitive usefulness is decided by how well you look after and train them Registering of horses: there are Associations (dressage, showjumping and eventing) that you can register you horse with, depending on what sort of competitions you want to enter, a horse can only be registered with one association at a time, and can only compete under the auspices of that association. Each Association charges a different amount of money. Competing horses: When you enter your horse in a competition, you pay an entry fee, the horse's training and overall standard will determine how well it does, it's experience points count as a "bonus" towards placings. There are types of competition: showjumping, dressage, eventing, in-hand showing and ridden showing (for youngstock up to the age of 5 years). Showing competitions are judged by the horse's wellbeing. Showjumping, dressage, and eventing have levels; novice, intermediate, advanced, open, national (grand prix) and international (championship). The level your horse can compete at depends on it's experience. The higher the level the more expensive the entry fee, and the higher the prize money. Earning money: everything you do costs money, capital won't last forever, you can earn money by A. Putting stallions up for stud; if you have a suitable stallion you can offer other people a breeding to your stallion for a fee. B. Enter your horses in competitions; the better trained they are the better they will do in competitions, the more you compete the more experienced they become, and the more money they can win. C. Selling horses; the better your horse, the more money you can expect to ask for it. A well looked after stallion or mare that has won a lot of competitions will be worth much more than a neglected gelding who's never entered a competition. There is a [hidden] Welfare Officer who monitors your horses, If you do not take proper care of your horses they will be seized by the Welfare Society and you will be fined according to the severity of the neglect. GAME "TIME" Game starts at Monday January 1st year 1, players can proceed to next day, next week or next month when they have dealt with their horse[s]. Next month is useful for foals, yearlings, 2 year olds and horses that are resting, or recuperating from injury/illness, or broodmares in foal. Next Week is useful when schooling Next Day is useful for training (makes game more interactive) or checking to see what you are doing wrong. A horse will live from 0 to a randomly game chosen age over 15 years (to a maximum of 30 years). When the horse reaches it's life expectancy it is automatically retired to the Rest Home. The horses life expectancy can be extended by proper care of the horse. All horses automatically retire at 30. A horse can be retired voluntarily after the age of 5 years. LINKS WITHIN GAME LAND AGENTS Is where you buy your farm which comes complete with a house, and either 1, 5 or 10 acres. Purchase of a farm is a one off deal (price depends on size of plot), you can purchase more land (by the acre) when you want to expand. BLOODSTOCK AGENTS Is where you buy your stock horses (there will, when I finish it, be a list of breeds to choose from) Player chooses the breed of horse, the gender and colour, and the horses are yearlings (1 year old). Prices are set at €5,000 per horse, regardless of breed or gender. Player can buy up to a max. of 5 horses from the bloodstock agent, once they have bought 5 horses they cannot buy anymore from there, they have to breed to produce other horses. BUILDER'S MERCHANTS Here you can buy stables (timber, stone brick, block), fencing (hedge, stone, wooden, plastic, wire), and field shelters (stone, timber, brick, block) Wheelbarrows, skips, pitchforks, shovels, brooms, feed and water buckets, feed and water troughs. Arenas (indoor and outdoor) showjumps, cross-country fences. Prices vary according to the material. These things are purchased manually as needed via a link to the Builder's Merchants FEED MERCHANTS Here you can buy feed for your horse Foal mix (for horses up to 3 years) Light mix (for horses that are resting, recuperating) Cool mix (for horses in training, broodmares and stallions at stud) Heat mix (for horses in competition work) Hay (all horses need some hay) The feed merchant will send you a months supply (and debit your Capital) monthly. You can change the feed type as needed. SADDLERY Here you buy tack and other equipment for your horse Basic stable management set (grooming kit, head collar, lead rope) Competition stable management set (show grooming kit, head collar and lead rope) Lunging equipment General purpose tack (saddle, girth, stirrups & bridle) Dressage tack (specialist saddle, girth, stirrups & bridle) Eventing tack (specialist saddle, girth, stirrups & bridle) Showjumping tack (specialist saddle, girth, stirrups & bridle) Hurricane turn out rug All weather turn out rug Night rug Day rug Cooler rug Stable bandages Travelling boots [horse] Exercise boots [horse] Competition boots [horse] And for the rider: Basic kit (jodhpurs, boots, hard hat, sweatshirt, jacket) Dressage kit (breeches, long boots, top hat, tail coat, shirt) Showjumping kit (breeches, long boots, hard hat, shirt/tie, jacket) Eventing kit (breeches, long boots, crash hat, body protector, jersey) DESCRIPTION OF HORSE Breed set by player choice of breeds (haven't completed list yet) Type set by game according to breed of horse: light, medium or heavy weight Uses set by game according to breed of horse: dressage, showjumping, racing, eventing, showing in hand and ridden. Height set by game within specific parameters according to breed of horse Colour random for bloodstock horses, determined by parentage of bred horses. From a choice of colours (haven't completed list yet) Markings random face and legs; star, stripe, snip, blaze. 1, 2, 3, or 4 socks or stockings. Gender Chosen by player if bloodstock horse, random by birth for future generations male or female, geldings by player choice. Intelligence Is a random (hidden) number between 1 and 5, that in bloodstock horses can increase the number by a max. of 2 points from training. This is inherited by future generations, and is a factor in competitions. HORSE'S IN-GAME PROFILE As a player cares for and trains a horse it develops. Health increase/decrease according to management: max. 100% Happiness increase/decrease according to management: max. 100% Fitness increase/decrease according to management: max. 100% Muscle increase/decrease according to management: no limit Athleticism increase/decrease according to management: no limit Suppleness increase/decrease according to management: no limit Abilities increase/decrease according to management: no limit Agility increase/decrease according to management: no limit Speed increase/decrease according to management: no limit Stamina increase/decrease according to management: no limit Jumping increase/decrease according to management and breed of horse: 0 - 6 feet The player can see the percentage the horse has gained, all origin horses start with 0%, bred horses inherit a trait from a parent Health is decided by care of horse - needed for everything Happiness is an overall rating - needed for everything Fitness is determined by exercise - needed for competitive work Muscle is determined by exercise - needed for competitive work Athleticism is determined by exercise - needed in jumping events Suppleness is determined by exercise - needed in dressage Ability is determined by exercise - needed in dressage Agility is determined by exercise - needed in jumping competitions Speed can be inherited, and be determined by exercise - needed by in racing and eventing Stamina can be inherited, and be determined by exercise - needed in racing and eventing Jumping can be inherited, and determined by breed of horse, and exercise - needed in showjumping, racing (National Hunt), and eventing. The horse's intelligence factor can slow down or speed up the time taken to train. Competitions (Dressage, Showjumping, Eventing) Scores are based on horse[s] overall "points". Each entry increases a horse's experience by 1 point, a placing (4th 5th or 6th) increases by 5 points, a 3rd place by 10 points, a 2nd place by 15 points, and a win by 20 points. The horse's percentages (health etc) and it's intelligence factor indicate initial placings. I was thinking of having a [hidden] "superstar" bonus, 1 in every 100/500/1000 horses would have this bonus which gives it higher placings in competition The horse's experience dictates what level (novice etc) it can compete at. (a novice horse cannot compete at Grand Prix level and a Grand Prix horse cannot compete at novice level). If a horse is registered as a showjumper it cannot compete in any other type of competition. STABLE MANAGEMENT (automated) (player selects schedule for each horse they own) Muck out stable □ daily □ weekly □ monthly □ never Feed horse □ daily □ weekly □ monthly □ never Groom horse □ daily □ weekly □ monthly □ never Water horse □ daily □ weekly □ monthly □ never Turnout (stabled horse) □ daily □ weekly □ monthly □ never Check rugs □ daily □ weekly □ monthly □ never TRAINING/EXERCISE (for youngstock) (player selects schedule for each horse they own) Foal handling □ daily □ weekly □ monthly □ never Yearlings □ daily □ weekly □ monthly □ never 2 year olds □ daily □ weekly □ monthly □ never EXERCISE/SCHOOLING (for older, competing, horses (player selects schedule for each horse they own) exercise duration ¼ hour ½ hour ¾ hour 1 hour Lead in-hand ○ ○ ○ ○ Lunge ○ ○ ○ ○ Loose school ○ ○ ○ ○ Roadwork ○ ○ ○ ○ Fieldwork ○ ○ ○ ○ Flatwork ○ ○ ○ ○ Dressage ○ ○ ○ ○ Jumping ○ ○ ○ ○ Cross Country ○ ○ ○ ○ Lead in-hand (youngstock, broodmares, stud stallions only/optional for others) Horse is led at walk and trot on a short lead rein. Lunge (youngstock, broodmares, stud stallions only/optional for others) a specialised type of exercise/training where the horse (kited out with tack, and occasionally a rider) is "lead" on a long (lunge) rein in an enclosed area at walk, trot, canter and over jumps - the person doesn't have to run with the horse. Primarily used for horses over 2 years, to introduce them to the basics Loose school (youngstock, broodmares, stud stallions only/optional for others) Similar to lunging, but here the horse has no tack or rider, the horse is encouraged to walk, trot, canter and jump within an enclosed area - often used to demonstrate how high a young horse can jump. Roadwork (broodmares, stud stallions only/optional for horses over 3 years) aka hacking out, where you ride your horse on the road - if you live in a rural area - at walk and trot. Fieldwork (broodmares, stud stallions only/optional for horses over 3 years) General [ridden] exercise in a field, walking trotting, cantering, galloping. Flatwork (horses over 3 years old) Basic [ridden] schooling work in an enclosed area, walk, trot and canter. Dressage (horses over 3 years old) More advanced flatwork involving lateral work and other intense movements. Jumping (horses over 3 years old) exactly what it says on the tin, you ride your horse over jumps, in this case in an enclosed area Cross Country (horses over 3 years old) Jumping [ridden] over solid jumps at canter and gallop over a course of varying distance, includes ditches, water jumps etc. Exercise/Schooling Effects This information is hidden from the player, the percentages are subject to alteration during beta testing) Each type and duration of exercise will increase the horse's development. Type and duration of exercise is determined by the horse's age. Training depends on what sport the horse will compete in. The amount of energy a horse uses up depends on how old the horse is, how fit the horse is and the duration of exercise. This is something the player works out by trial and error (daily max. ¼ hour for foals, ½ hour for yearlings, ¾ hour for 2 year olds, 1 hour for 3 year olds, up to 2 hours for horses over 3 years old) LEAD IN-HAND duration ¼ hour ½ hour ¾ hour 1 hour Affects by Fitness + 1% + 2 % + 3% + 4% Muscle + 1% + 2 % + 3% + 4% Athleticism 0% 0% 0% 0% Suppleness 0% 0% 0% 0% Abilities 0% 0% 0% 0% Agility 0% 0% 0% 0% Speed 0% 0% 0% 0% Stamina + 1% + 2 % + 3% + 4% Jumping 0% 0% 0% 0% Energy (fit older horse) 1% 2% 3% 4% Energy (unfit horse) 5% 10% 15% 20% Energy (young horse) 5% 10% 15% 20% LUNGE ¼ hour ½ hour ¾ hour 1 hour Fitness + 3% + 4% + 5 % + 6% Muscle + 3% + 4% + 5 % + 6% Athleticism + 3% + 4% + 5 % + 6% Suppleness + 3% + 4% + 5 % + 6% Abilities 0% 0% 0% 0% Agility + 3% + 4% + 5 % + 6% Speed 0% 0% 0% 0% Stamina 0% 0% 0% 0% Jumping (if included) + 3% + 4% + 5 % + 6% Energy (fit older horse) 1% 2% 3% 4% Energy (unfit horse) 5% 10% 15% 20% Energy (young horse) 5% 10% 15% 20% LOOSE SCHOOL ¼ hour ½ hour ¾ hour 1 hour Fitness + 2% + 3% + 4 % + 5% Muscle + 2% + 3% + 4 % + 5% Athleticism + 2% + 3% + 4 % + 5% Suppleness + 2% + 3% + 4 % + 5% Abilities 0% 0% 0% 0% Agility + 2% + 3% + 4 % + 5% Speed 0% 0% 0% 0% Stamina 0% 0% 0% 0% Jumping (if included) + 2% + 3% + 4 % + 5% Energy (fit older horse) 1% 2% 3% 4% Energy (unfit horse) 5% 10% 15% 20% Energy (young horse) 5% 10% 15% 20% ROADWORK ¼ hour ½ hour ¾ hour 1 hour Fitness + 3% + 4% + 5 % + 6% Muscle + 3% + 4% + 5 % + 6% Athleticism + 3% + 4% + 5 % + 6% Suppleness 0% 0% 0% 0% Abilities 0% 0% 0% 0% Agility 0% 0% 0% 0% Speed 0% 0% 0% 0% Stamina + 3% + 4% + 5 % + 6% Jumping 0% 0% 0% 0% Energy (fit older horse) 1% 2% 3% 4% Energy (unfit horse) 5% 10% 15% 20% Energy (young horse) 5% 10% 15% 20% FIELDWORK ¼ hour ½ hour ¾ hour 1 hour Fitness + 4% + 5% + 6% + 7% Muscle + 4% + 5% + 6% + 7% Athleticism + 4% + 5% + 6% + 7% Suppleness + 4% + 5% + 6% + 7% Abilities 0% 0% 0% 0% Agility 0% 0% 0% 0% Speed + 4% + 5% + 6% + 7% Stamina + 4% + 5% + 6% + 7% Jumping 0% 0% 0% 0% Energy (fit older horse) 1% 2% 3% 4% Energy (unfit horse) 5% 10% 15% 20% Energy (young horse) 5% 10% 15% 20% FLATWORK ¼ hour ½ hour ¾ hour 1 hour Fitness + 4% + 5% + 6% + 7% Muscle + 4% + 5% + 6% + 7% Athleticism + 4% + 5% + 6% + 7% Suppleness + 4% + 5% + 6% + 7% Abilities 0% 0% 0% 0% Agility + 4% + 5% + 6% + 7% Speed 0% 0% 0% 0% Stamina 0% 0% 0% 0% Jumping 0% 0% 0% 0% Energy (fit older horse) 1% 2% 3% 4% Energy (unfit horse) 5% 10% 15% 20% Energy (young horse) 5% 10% 15% 20% DRESSAGE ¼ hour ½ hour ¾ hour 1 hour Fitness + 4% + 5% + 6% + 7% Muscle + 4% + 5% + 6% + 7% Athleticism + 4% + 5% + 6% + 7% Suppleness + 4% + 5% + 6% + 7% Abilities + 4% + 5% + 6% + 7% Agility + 4% + 5% + 6% + 7% Speed 0% 0% 0% 0% Stamina 0% 0% 0% 0% Jumping 0% 0% 0% 0% Energy (fit older horse) 1% 2% 3% 4% Energy (unfit horse) 5% 10% 15% 20% Energy (young horse) 5% 10% 15% 20% JUMPING ¼ hour ½ hour ¾ hour 1 hour Fitness + 4% + 5% + 6% + 7% Muscle + 4% + 5% + 6% + 7% Athleticism + 4% + 5% + 6% + 7% Suppleness + 4% + 5% + 6% + 7% Abilities + 4% + 5% + 6% + 7% Agility + 4% + 5% + 6% + 7% Speed 0% 0% 0% 0% Stamina 0% 0% 0% 0% Jumping + 4% + 5% + 6% + 7% Energy (fit older horse) 1% 2% 3% 4% Energy (unfit horse) 5% 10% 15% 20% Energy (young horse) 5% 10% 15% 20% CROSS COUNTRY ¼ hour ½ hour ¾ hour 1 hour Fitness + 5 % + 6% + 7% + 8% Muscle + 5 % + 6% + 7% + 8% Athleticism + 5 % + 6% + 7% + 8% Suppleness 0% 0% 0% 0% Abilities 0% 0% 0% 0% Agility 0% 0% 0% 0% Speed + 5 % + 6% + 7% + 8% Stamina + 5 % + 6% + 7% + 8% Jumping (if included) + 5 % + 6% + 7% + 8% Energy (fit older horse) 1% 2% 3% 4% Energy (unfit horse) 5% 10% 15% 20% Energy (young horse) 5% 10% 15% 20% EXAMPLE You've purchased a 1 year old Thoroughbred colt, let's say you've chosen to keep your horse at grass (i.e. in the field day and night), and you haven't bought a field shelter or a rug. You opt for never on all stable management options, and give it 1 hour of cross-country training daily. You then choose to go to Next Month When the page refreshes, you will find the Welfare Officer has paid you a visit, and he's very angry. You have mistreated your horse. It needs to be fed, watered, given hay, a shelter, a rug and groomed. You have exhausted your horse and it is lame. (Messages in red are poor standards, messages in green are excellent standards, messages in neutral colour are acceptable standard) You can call upon an expert for advice/assistance, or try to sort the problem yourself. The expert will advise you call the Vet to treat the horse, and a Farrier to see to it's feet (both will cost money - but you have no other option) You need to go to the builders merchants to buy a field shelter, and the saddlery to buy a grooming kit and rug, and the feed merchant to buy feed. You call the Vet and Farrier and they do what they can for the horse. The Vet advises full rest for the horse for at least 1 month. You buy a field shelter, and other equipment from the Builder's Merchant, a rug and basic kit for your horse from the Saddlery, and order feed and hay from the feed merchant. You set your stable management routine to weekly and exercise to none ... Next Month. The Welfare Officer says: You have improved your horse's living and general condition. I will check again next month. The Expert says: Much better, but not perfect ... The Vet says: Your horse has recovered from exhaustion and it's no longer lame. The Farrier: trimmed the horse's feet. Make appropriate changes ...you want the Welfare Officer to tell you your horse is in good condition the expert to tell you You are taking good care of your horse the Vet to tell you Your horse is healthy The Farrier has to visit monthly to attend your horse's feet, you want him to say I trimmed the horse's feet/shod the horse, it's feet are fine HINTS AND TIPS (the expert will dispense these when asked) Feeding - feed your horse suitable feed for it's age/workload daily Water - daily Hay - daily for stabled horses, weekly for field kept horses Groom - daily Check rugs - daily Muck out - stables daily, field monthly Turnout stabled horses - minimum monthly, good weekly, optimum daily Exercise, choose a routine suitable for you horse's age. Foals and yearlings need to be handled (lead in-hand) daily. 2 year olds can do lead in-hand, lunging, and loose schooling daily. 3 year olds are backed and ridden, flatwork, road work, field work, jumping daily. 4 year olds are in training and can do all types of exercise/schooling daily/weekly 5 year olds and over are training/competing and can do all types of exercise/schooling daily/weekly. A horse's competitive life shouldn't last more than 15 years. Broodmares and stallions at stud need to be looked after in the same way as a 2 year old, with occasional riding. The duration of exercise is determined by the horse's age and overall condition, young horses can only work for a maximum of 30 mins per day. Older horses can work up to 2 hours per day at a mix of activities. The Expert will advise you when you are wrong ... You need to buy the correct equipment for your horse, it's needs and yourself. The Expert/Vet/Farrier never tell you exactly what to do with your horse, you have to learn by trial and error how to look after/train your horse. That is the basic idea, although I keep making changes, so there may be contradictions within this text, and I know what I'm talking about, even if you don't understand some of the terminology!! ------- * batteries not included