Re: creating a game ... ? (help!)

new topic     » goto parent     » topic index » view thread      » older message » newer message

OK, you asked for it ...


HORSE GAME

WHAT HAPPENS?
You give yourself a player name and you are awarded capital of 
€500,000 (or whatever your currency is).  You purchase a farm from a 
selection of plots with a choice of how many acres (can it be 
programmed to use either metric or imperial measurements?) of land, 
which you name (include [fictitious] location).  You can build 
stables, indoor arenas, outdoor areas, fence off paddocks, fence the 
property, buy equipment that you will need to look after and work with 
your horses, from the appropriate merchant, for varying amounts of 
money depending on quality.  You choose a horse to buy from the 
bloodstock agent, you select the breed, gender and colour of horse. 
The markings (face and legs) and temperament are randomly chosen by 
the game.  The horses are unnamed, and of unregistered parentage. 
Your horse is automatically transferred to your farm upon purchase.
Now you choose how you will look after your horse.
Where it will live? In a stable, or field?  How often will you feed, 
water, groom and muck out your horse?  daily, weekly, monthly, or 
never (your choice affects your horse's wellbeing).  The amount of 
money it costs depends on the quality of the foodstuff, and how often 
you feed.  When you've made your selection of where the horse will 
live and how you will look after it, it is set until you change it.
Now you will need to think about exercise, schooling or training your 
horse.  These are choices you make manually, and each choice (type and 
duration) of exercise affects your horse's wellbeing and overall 
standard, and the horses' competitive usefulness is decided by how 
well you look after and train them
Registering of horses: there are Associations (dressage, showjumping 
and eventing) that you can register you horse with, depending on what 
sort of competitions you want to enter, a horse can only be registered 
with one association at a time, and can only compete under the 
auspices of that association.  Each Association charges a different 
amount of money.
Competing horses:  When you enter your horse in a competition, you pay 
an entry fee, the horse's training and overall standard will determine 
how well it does, it's experience points count as a "bonus" towards 
placings.  There are types of competition: showjumping, dressage, 
eventing, in-hand showing and ridden showing (for youngstock up to the 
age of 5 years).  Showing competitions are judged by the horse's 
wellbeing.  Showjumping, dressage, and eventing have levels; novice, 
intermediate, advanced, open, national (grand prix) and international 
(championship).  The level your horse can compete at depends on it's 
experience.  The higher the level the more expensive the entry fee, 
and the higher the prize money.
Earning money:  everything you do costs money, capital won't last 
forever, you can earn money by
A. Putting stallions up for stud; if you have a suitable stallion you 
can offer other people a breeding to your stallion for a fee.
B. Enter your horses in competitions; the better trained they are the 
better they will do in competitions, the more you compete the more 
experienced they become, and the more money they can win.
C. Selling horses; the better your horse, the more money you can 
expect to ask for it.  A well looked after stallion or mare that has 
won a lot of competitions will be worth much more than a neglected 
gelding who's never entered a competition.
There is a [hidden] Welfare Officer who monitors your horses, If you 
do not take proper care of your horses they will be seized by the 
Welfare Society and you will be fined according to the severity of the 
neglect.

GAME "TIME"
Game starts at Monday January 1st year 1, players can proceed to next 
day, next week or next month when they have dealt with their horse[s].
Next month is useful for foals, yearlings, 2 year olds and horses that 
are resting, or recuperating from injury/illness, or broodmares in foal.
Next Week is useful when schooling
Next Day is useful for training (makes game more interactive) or 
checking to see what you are doing wrong.

A horse will live from 0 to a randomly game chosen age over 15 years 
(to a maximum of 30 years).  When the horse reaches it's life 
expectancy it is automatically retired to the Rest Home.  The horses 
life expectancy can be extended by proper care of the horse.  All 
horses automatically retire at 30.  A horse can be retired voluntarily 
after the age of 5 years.

LINKS WITHIN GAME
LAND AGENTS
Is where you buy your farm which comes complete with a house, and 
either 1, 5 or 10 acres.  Purchase of a farm is a one off deal (price 
depends on size of plot), you can purchase more land (by the acre) 
when you want to expand.
BLOODSTOCK AGENTS
Is where you buy your stock horses (there will, when I finish it, be a 
list of breeds to choose from)  Player chooses the breed of horse, the 
gender and colour, and the horses are yearlings (1 year old).  Prices 
are set at €5,000 per horse, regardless of breed or gender.  Player 
can buy up to a max. of 5 horses from the bloodstock agent, once they 
have bought 5 horses they cannot buy anymore from there, they have to 
breed to produce other horses.
BUILDER'S MERCHANTS
Here you can buy stables (timber, stone brick, block), fencing (hedge, 
stone, wooden, plastic, wire), and field shelters (stone, timber, 
brick, block)
Wheelbarrows, skips, pitchforks, shovels, brooms, feed and water 
buckets, feed and water troughs.  Arenas (indoor and outdoor) 
showjumps, cross-country fences.  Prices vary according to the 
material.  These things are purchased manually as needed via a link to 
the Builder's Merchants
FEED MERCHANTS
Here you can buy feed for your horse
Foal mix (for horses up to 3 years)
Light mix (for horses that are resting, recuperating)
Cool mix (for horses in training, broodmares and stallions at stud)
Heat mix (for horses in competition work)
Hay (all horses need some hay)
The feed merchant will send you a months supply (and debit your 
Capital) monthly.  You can change the feed type as needed.
SADDLERY
Here you buy tack and other equipment for your horse
Basic stable management set (grooming kit, head collar, lead rope)
Competition stable management set (show grooming kit, head collar and 
lead rope)
Lunging equipment
General purpose tack (saddle, girth, stirrups & bridle)
Dressage tack (specialist saddle, girth, stirrups & bridle)
Eventing tack (specialist saddle, girth, stirrups & bridle)
Showjumping tack (specialist saddle, girth, stirrups & bridle)
Hurricane turn out rug
All weather turn out rug
Night rug
Day rug
Cooler rug
Stable bandages
Travelling boots [horse]
Exercise boots [horse]
Competition boots [horse]
And for the rider:
Basic kit (jodhpurs, boots, hard hat, sweatshirt, jacket)
Dressage kit (breeches, long boots, top hat, tail coat, shirt)
Showjumping kit (breeches, long boots, hard hat, shirt/tie, jacket)
Eventing kit (breeches, long boots, crash hat, body protector, jersey)

DESCRIPTION OF HORSE
Breed	set by player choice of breeds (haven't completed list yet)
Type	set by game according to breed of horse: light, medium or heavy 
weight
Uses	set by game according to breed of horse: dressage, showjumping, 
racing, eventing, showing in hand and ridden.
Height	set by game within specific parameters according to breed of horse
Colour	random for bloodstock horses, determined by parentage of bred 
horses. From a choice of colours (haven't completed list yet)
Markings	random face and legs; star, stripe, snip, blaze.  1, 2, 3, or 
4 socks or stockings.
Gender	Chosen by player if bloodstock horse, random by birth for 
future generations male or female, geldings by player choice.
Intelligence	Is a random (hidden) number between 1 and 5, that in 
bloodstock horses can increase the number by a max. of 2 points from 
training.  This is inherited by future generations, and is a factor in 
competitions.

HORSE'S IN-GAME PROFILE
As a player cares for and trains a horse it develops.
Health	increase/decrease according to management: max. 100%
Happiness	increase/decrease according to management: max. 100%
Fitness	increase/decrease according to management: max. 100%
Muscle	increase/decrease according to management: no limit
Athleticism	increase/decrease according to management: no limit
Suppleness	increase/decrease according to management: no limit
Abilities	increase/decrease according to management: no limit
Agility	increase/decrease according to management: no limit
Speed	increase/decrease according to management: no limit
Stamina	increase/decrease according to management: no limit
Jumping	increase/decrease according to management and breed of horse: 
0 - 6 feet
The player can see the percentage the horse has gained, all origin 
horses start with 0%, bred horses inherit a trait from a parent
Health is decided by care of horse - needed for everything
Happiness is an overall rating - needed for everything
Fitness is determined by exercise - needed for competitive work
Muscle is determined by exercise - needed for competitive work
Athleticism is determined by exercise - needed in jumping events
Suppleness is determined by exercise - needed in dressage
Ability is determined by exercise - needed in dressage
Agility is determined by exercise - needed in jumping competitions
Speed can be inherited, and be determined by exercise - needed by in 
racing and eventing
Stamina can be inherited, and be determined by exercise - needed in 
racing and eventing
Jumping can be inherited, and determined by breed of horse, and 
exercise - needed in showjumping, racing (National Hunt), and eventing.
The horse's intelligence factor can slow down or speed up the time 
taken to train.

Competitions
(Dressage, Showjumping, Eventing)
Scores are based on horse[s] overall "points".  Each entry increases a 
horse's experience by 1 point, a placing (4th 5th or 6th) increases by 
5 points, a 3rd place by 10 points, a 2nd place by 15 points, and a 
win by 20 points.
The horse's percentages (health etc) and it's intelligence factor 
indicate initial placings.
I was thinking of having a [hidden] "superstar" bonus, 1 in every 
100/500/1000 horses would have this bonus which gives it higher 
placings in competition
The horse's experience dictates what level (novice etc) it can compete 
at. (a novice horse cannot compete at Grand Prix level and a Grand 
Prix horse cannot compete at novice level).
If a horse is registered as a showjumper it cannot compete in any 
other type of competition.

STABLE MANAGEMENT (automated)
(player selects schedule for each horse they own)
Muck out stable	□ daily	□ weekly	□ monthly	□ never
Feed horse		□ daily	□ weekly	□ monthly	□ never
Groom horse		□ daily	□ weekly	□ monthly	□ never
Water horse		□ daily	□ weekly	□ monthly	□ never
Turnout (stabled horse)	□ daily	□ weekly	□ monthly 
□ never
Check rugs		□ daily	□ weekly	□ monthly	□ never

TRAINING/EXERCISE (for youngstock)
(player selects schedule for each horse they own)
Foal handling		□ daily	□ weekly	□ monthly	□ never
Yearlings		□ daily	□ weekly	□ monthly	□ never
2 year olds		□ daily	□ weekly	□ monthly	□ never

EXERCISE/SCHOOLING (for older, competing, horses
(player selects schedule for each horse they own)

exercise duration 	¼ hour	½ hour	¾ hour	1 hour
Lead in-hand		○	○	○	○
Lunge		○	○	○	○
Loose school		○	○	○	○
Roadwork		○	○	○	○
Fieldwork		○	○	○	○
Flatwork		○	○	○	○
Dressage		○	○	○	○
Jumping		○	○	○	○
Cross Country		○	○	○	○


Lead in-hand (youngstock, broodmares, stud stallions only/optional for 
others)
Horse is led at walk and trot on a short lead rein.
Lunge (youngstock, broodmares, stud stallions only/optional for others)
a specialised type of exercise/training where the horse (kited out 
with tack, and occasionally a rider) is "lead" on a long (lunge) rein 
in an enclosed area at walk, trot, canter and over jumps - the person 
doesn't have to run with the horse.  Primarily used for horses over 2 
years, to introduce them to the basics
Loose school (youngstock, broodmares, stud stallions only/optional for 
others)
Similar to lunging, but here the horse has no tack or rider, the horse 
is encouraged to walk, trot, canter and jump within an enclosed area - 
often used to demonstrate how high a young horse can jump.
Roadwork (broodmares, stud stallions only/optional for horses over 3 
years)
aka hacking out, where you ride your horse on the road - if you live 
in a rural area - at walk and trot.
Fieldwork (broodmares, stud stallions only/optional for horses over 3 
years)
General [ridden]  exercise in a field, walking trotting, cantering, 
galloping.
Flatwork (horses over 3 years old)
Basic [ridden] schooling work in an enclosed area, walk, trot and canter.
Dressage (horses over 3 years old)
More advanced flatwork involving lateral work and other intense movements.
Jumping (horses over 3 years old)
exactly what it says on the tin, you ride your horse over jumps, in 
this case in an enclosed area
Cross Country (horses over 3 years old)
Jumping [ridden] over solid jumps at canter and gallop over a course 
of varying distance, includes ditches, water jumps etc.

Exercise/Schooling Effects
This information is hidden from the player, the percentages are 
subject to alteration during beta testing)
Each type and duration of exercise will increase the horse's 
development.  Type and duration of exercise is determined by the 
horse's age.  Training depends on what sport the horse will compete 
in.  The amount of energy a horse uses up depends on how old the horse 
is, how fit the horse is and the duration of exercise. This is 
something the player works out by trial and error (daily max. ¼ hour 
for foals, ½ hour for yearlings, ¾ hour for 2 year olds, 1 hour for 3 
year olds, up to 2 hours for horses over 3 years old)

LEAD IN-HAND duration 	¼ hour	½ hour	¾ hour	1 hour
Affects  by 
Fitness		+ 1%	+ 2 %	+ 3%	+ 4%
Muscle		+ 1%	+ 2 %	+ 3%	+ 4%
Athleticism		0%	0%	0%	0%
Suppleness		0%	0%	0%	0%
Abilities		0%	0%	0%	0%
Agility		0%	0%	0%	0%
Speed		0%	0%	0%	0%
Stamina		+ 1%	+ 2 %	+ 3%	+ 4%
Jumping		0%	0%	0%	0%
Energy (fit older horse)	1%	2%	3%	4%
Energy (unfit horse)	5%	10%	15%	20%
Energy (young horse)	5%	10%	15%	20%

LUNGE		¼ hour	½ hour	¾ hour	1 hour
Fitness		+ 3%	+ 4%	+ 5 %	+ 6%
Muscle		+ 3%	+ 4%	+ 5 %	+ 6%
Athleticism		+ 3%	+ 4%	+ 5 %	+ 6%
Suppleness		+ 3%	+ 4%	+ 5 %	+ 6%
Abilities		0%	0%	0%	0%
Agility		+ 3%	+ 4%	+ 5 %	+ 6%
Speed		0%	0%	0%	0%
Stamina		0%	0%	0%	0%
Jumping (if included)	+ 3%	+ 4%	+ 5 %	+ 6%
Energy (fit older horse)	1%	2%	3%	4%
Energy (unfit horse)	5%	10%	15%	20%
Energy (young horse)	5%	10%	15%	20%

LOOSE SCHOOL	¼ hour	½ hour	¾ hour	1 hour
Fitness		+ 2%	+ 3%	+ 4 %	+ 5%
Muscle		+ 2%	+ 3%	+ 4 %	+ 5%
Athleticism		+ 2%	+ 3%	+ 4 %	+ 5%
Suppleness		+ 2%	+ 3%	+ 4 %	+ 5%
Abilities		0%	0%	0%	0%
Agility		+ 2%	+ 3%	+ 4 %	+ 5%
Speed		0%	0%	0%	0%
Stamina		0%	0%	0%	0%
Jumping (if included)	+ 2%	+ 3%	+ 4 %	+ 5%
Energy (fit older horse)	1%	2%	3%	4%
Energy (unfit horse)	5%	10%	15%	20%
Energy (young horse)	5%	10%	15%	20%

ROADWORK	¼ hour	½ hour	¾ hour	1 hour
Fitness		+ 3%	+ 4%	+ 5 %	+ 6%
Muscle		+ 3%	+ 4%	+ 5 %	+ 6%
Athleticism		+ 3%	+ 4%	+ 5 %	+ 6%
Suppleness		0%	0%	0%	0%
Abilities		0%	0%	0%	0%
Agility		0%	0%	0%	0%
Speed		0%	0%	0%	0%
Stamina		+ 3%	+ 4%	+ 5 %	+ 6%
Jumping		0%	0%	0%	0%
Energy (fit older horse)	1%	2%	3%	4%
Energy (unfit horse)	5%	10%	15%	20%
Energy (young horse)	5%	10%	15%	20%

FIELDWORK		¼ hour	½ hour	¾ hour	1 hour
Fitness		+ 4%	+ 5%	+ 6%	+ 7%
Muscle		+ 4%	+ 5%	+ 6%	+ 7%
Athleticism		+ 4%	+ 5%	+ 6%	+ 7%
Suppleness		+ 4%	+ 5%	+ 6%	+ 7%
Abilities		0%	0%	0%	0%
Agility		0%	0%	0%	0%
Speed		+ 4%	+ 5%	+ 6%	+ 7%
Stamina		+ 4%	+ 5%	+ 6%	+ 7%
Jumping		0%	0%	0%	0%
Energy (fit older horse)	1%	2%	3%	4%
Energy (unfit horse)	5%	10%	15%	20%
Energy (young horse)	5%	10%	15%	20%

FLATWORK		¼ hour	½ hour	¾ hour	1 hour
Fitness		+ 4%	+ 5%	+ 6%	+ 7%
Muscle		+ 4%	+ 5%	+ 6%	+ 7%
Athleticism		+ 4%	+ 5%	+ 6%	+ 7%
Suppleness		+ 4%	+ 5%	+ 6%	+ 7%
Abilities		0%	0%	0%	0%
Agility		+ 4%	+ 5%	+ 6%	+ 7%
Speed		0%	0%	0%	0%
Stamina		0%	0%	0%	0%
Jumping		0%	0%	0%	0%
Energy (fit older horse)	1%	2%	3%	4%
Energy (unfit horse)	5%	10%	15%	20%
Energy (young horse)	5%	10%	15%	20%

DRESSAGE		¼ hour	½ hour	¾ hour	1 hour
Fitness		+ 4%	+ 5%	+ 6%	+ 7%
Muscle		+ 4%	+ 5%	+ 6%	+ 7%
Athleticism		+ 4%	+ 5%	+ 6%	+ 7%
Suppleness		+ 4%	+ 5%	+ 6%	+ 7%
Abilities		+ 4%	+ 5%	+ 6%	+ 7%
Agility		+ 4%	+ 5%	+ 6%	+ 7%
Speed		0%	0%	0%	0%
Stamina		0%	0%	0%	0%
Jumping		0%	0%	0%	0%
Energy (fit older horse)	1%	2%	3%	4%
Energy (unfit horse)	5%	10%	15%	20%
Energy (young horse)	5%	10%	15%	20%

JUMPING		¼ hour	½ hour	¾ hour	1 hour
Fitness		+ 4%	+ 5%	+ 6%	+ 7%
Muscle		+ 4%	+ 5%	+ 6%	+ 7%
Athleticism		+ 4%	+ 5%	+ 6%	+ 7%
Suppleness		+ 4%	+ 5%	+ 6%	+ 7%
Abilities		+ 4%	+ 5%	+ 6%	+ 7%
Agility		+ 4%	+ 5%	+ 6%	+ 7%
Speed		0%	0%	0%	0%
Stamina		0%	0%	0%	0%
Jumping		+ 4%	+ 5%	+ 6%	+ 7%
Energy (fit older horse)	1%	2%	3%	4%
Energy (unfit horse)	5%	10%	15%	20%
Energy (young horse)	5%	10%	15%	20%

CROSS COUNTRY	¼ hour	½ hour	¾ hour	1 hour
Fitness		+ 5 %	+ 6%	+ 7%	+ 8%
Muscle		+ 5 %	+ 6%	+ 7%	+ 8%
Athleticism		+ 5 %	+ 6%	+ 7%	+ 8%
Suppleness		0%	0%	0%	0%
Abilities		0%	0%	0%	0%
Agility		0%	0%	0%	0%
Speed		+ 5 %	+ 6%	+ 7%	+ 8%
Stamina		+ 5 %	+ 6%	+ 7%	+ 8%
Jumping (if included)	+ 5 %	+ 6%	+ 7%	+ 8%
Energy (fit older horse)	1%	2%	3%	4%
Energy (unfit horse)	5%	10%	15%	20%
Energy (young horse)	5%	10%	15%	20%

  EXAMPLE
You've purchased a 1 year old Thoroughbred colt, let's say you've 
chosen to keep your horse at grass (i.e. in the field day and night), 
and you haven't bought a field shelter or a rug.  You opt for never on 
all stable management options, and give it 1 hour of cross-country 
training daily.  You then choose to go to Next Month
When the page refreshes, you will find the Welfare Officer has paid 
you a visit, and he's very angry.
You have mistreated your horse.  It needs to be fed, watered, given 
hay, a shelter, a rug and groomed.  You have exhausted your horse and 
it is lame.
(Messages in red are poor standards, messages in green are excellent 
standards, messages in neutral colour are acceptable standard)
You can call upon an expert for advice/assistance, or try to sort the 
problem yourself.
The expert will advise you call the Vet to treat the horse, and a 
Farrier to see to it's feet (both will cost money - but you have no 
other option) You need to go to the builders merchants to buy a field 
shelter, and the saddlery to buy a grooming kit and rug, and the feed 
merchant to buy feed.
You call the Vet and Farrier and they do what they can for the horse. 
  The Vet advises full rest for the horse for at least 1 month.
You buy a field shelter, and other equipment from the Builder's 
Merchant, a rug and basic kit for your horse from the Saddlery, and 
order feed and hay from the feed merchant.  You set your stable 
management routine to weekly and exercise to none ... Next Month.
The Welfare Officer says: You have improved your horse's living and 
general condition.  I will check again next month.
The Expert says: Much better, but not perfect ...
The Vet says: Your horse has recovered from exhaustion and it's no 
longer lame.
The Farrier: trimmed the horse's feet.
Make appropriate changes ...you want the Welfare Officer to tell you 
your horse is in good condition the expert to tell you You are taking 
good care of your horse the Vet to tell you Your horse is healthy The 
Farrier has to visit monthly to attend your horse's feet, you want him 
to say I trimmed the horse's feet/shod the horse, it's feet are fine

HINTS AND TIPS (the expert will dispense these when asked)
Feeding - feed your horse suitable feed for it's age/workload daily
Water - daily
Hay - daily for stabled horses, weekly for field kept horses
Groom - daily
Check rugs - daily
Muck out - stables daily, field monthly
Turnout stabled horses - minimum monthly, good weekly, optimum daily
Exercise, choose a routine suitable for you horse's age.  Foals and 
yearlings need to be handled (lead in-hand) daily.  2 year olds can do 
lead in-hand, lunging, and loose schooling daily.  3 year olds are 
backed and ridden, flatwork, road work, field work, jumping daily.
4 year olds are in training and can do all types of exercise/schooling 
daily/weekly
5 year olds and over are training/competing and can do all types of 
exercise/schooling daily/weekly.
A horse's competitive life shouldn't last more than 15 years.
Broodmares and stallions at stud need to be looked after in the same 
way as a 2 year old, with occasional riding.
The duration of exercise is determined by the horse's age and overall 
condition, young horses can only work for a maximum of 30 mins per 
day.  Older horses can work up to 2 hours per day at a mix of activities.
The Expert will advise you when you are wrong ...
You need to buy the correct equipment for your horse, it's needs and 
yourself.
The Expert/Vet/Farrier never tell you exactly what to do with your 
horse, you have to learn by trial and error how to look after/train 
your horse.

That is the basic idea, although I keep making changes, so there may 
be contradictions within this text, and I know what I'm talking about, 
even if you don't understand some of the terminology!!


-------
* batteries not included

new topic     » goto parent     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu