Re: creating a game ... ? (help!)

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> Perhaps you could start by setting up a database which would allow you to 
> add and remove horses, and store a few attributes, such as age and experience.

Ok, so Iopen Euphoria Editor, and ... ?
 
> Once that's done, you'll need to decide how the horse data gets updated.
> Should it be once per turn, or perhaps in real time (or modified real-time)?
> IOW, does your horse get older whether you play or not?

Once per turn

> Then you can write a loop which will adjust the horses' age, etc periodically.
> AFter that, you can worry about processing 'events' which affect the horses.

And I do that by ... ?

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* batteries not included

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