1. Win32Lib + OpenGL = Love
- Posted by cklester <cklester at yahoo.com> Jul 28, 2004
- 544 views
I've posted some source code at http://www.cklester.com/euphoria/eu_opengl.htm Some of the code is buggy, but I'm stuck at this point and I'd like to get everybody's help to make it rock solid and ready for public consumption. :) -=ck "Programming in a state of EUPHORIA." http://www.cklester.com/euphoria/
2. Re: Win32Lib + OpenGL = Love
- Posted by Brian Broker <bkb at cnw.com> Jul 28, 2004
- 510 views
cklester wrote: > > I've posted some source code at > > <a > href="http://www.cklester.com/euphoria/eu_opengl.htm">http://www.cklester.com/euphoria/eu_opengl.htm</a> > > Some of the code is buggy, but I'm stuck at this > point and I'd like to get everybody's help to make > it rock solid and ready for public consumption. :) > > -=ck > "Programming in a state of EUPHORIA." > <a > href="http://www.cklester.com/euphoria/">http://www.cklester.com/euphoria/</a> Hi ck, Perhaps you could upload it to Rob's server? I get: "Cannot find server or DNS Error" Every other URL I've tried is working here... -- Brian
3. Re: Win32Lib + OpenGL = Love
- Posted by Chris Burch <chriscrylex at aol.com> Jul 28, 2004
- 539 views
Brian Broker wrote: > > cklester wrote: > > > > I've posted some source code at > > > > <a > > href="http://www.cklester.com/euphoria/eu_opengl.htm">http://www.cklester.com/euphoria/eu_opengl.htm</a> > > > > Some of the code is buggy, but I'm stuck at this > > point and I'd like to get everybody's help to make > > it rock solid and ready for public consumption. :) > > > > -=ck > > "Programming in a state of EUPHORIA." > > <a > > href="http://www.cklester.com/euphoria/">http://www.cklester.com/euphoria/</a> > > Hi ck, > Perhaps you could upload it to Rob's server? I get: > "Cannot find server or DNS Error" > > Every other URL I've tried is working here... > > -- Brian > Hi I get connection refused. I am playing (very very slowly) with model loading in opengl, using basic4gl for testing - much simpler syntax, but translatable to eu. Essentially, it seems if you can load a list of polys into opengl, you can display a model, and model files seem to be just that. (Correct me if I'm wrong! - please!) Chris
4. Re: Win32Lib + OpenGL = Love
- Posted by Brian Broker <bkb at cnw.com> Jul 28, 2004
- 531 views
I wrote: > Hi ck, > Perhaps you could upload it to Rob's server? I get: > "Cannot find server or DNS Error" > > Every other URL I've tried is working here... > > -- Brian > OK, nevermind, working now... -- Brian
5. Re: Win32Lib + OpenGL = Love
- Posted by Chris Burch <chriscrylex at aol.com> Jul 28, 2004
- 535 views
Hi Yup, me too. Couple of points, probably mentioned somewhere, just not read fm yet. 1. Needs Truegl library, and definately current win32lib - if (like me) you installed truegl into a folder, along with win32lib supplied with truegl it won't work - delete all the old win32 lib files in the true gl folder. 2. Need spindisc and extra controls library. 3. Need to modify the line on line 120 of the euphoria_opengl.exw file from setBitmap( txt_spinFactor,"E:\\apps\\euphoria\\FutureView2\\openGLTest\\eugl.bmp") to setBitmap( txt_spinFactor,"eugl.bmp") so that it will load from current folder 4. Once you have removed the old win32lib from truegl, truegl actually slows down. And when is word wrapping going to be implemented in this message box!!!! Nice job! Chris
6. Re: Win32Lib + OpenGL = Love
- Posted by cklester <cklester at yahoo.com> Jul 28, 2004
- 519 views
Chris, Thanks for the heads-up on that stuff. I knew I was going to forget something, and the slow-down with Win32Lib is interesting. I'll have to find time to investigate. :) -=ck "Programming in a state of EUPHORIA." http://www.cklester.com/euphoria/
7. Re: Win32Lib + OpenGL = Love
- Posted by cklester <cklester at yahoo.com> Jul 28, 2004
- 526 views
Chris Burch wrote: > 1. Needs Truegl library, and definitely current win32lib > 2. Need spindisc and extra controls library. Okay, this is now clearly noted. > 3. Need to modify the line on line 120 of the euphoria_opengl.exw file > from > setBitmap( > txt_spinFactor,"E:\\apps\\euphoria\\FutureView2\\openGLTest\\eugl.bmp") > to > setBitmap( txt_spinFactor,"eugl.bmp") > so that it will load from current folder That line gets written by Judith's IDE, so I adjusted it in the separate *.exw file, but I don't think I can change that in the IDE's *.prj file. -=ck "Programming in a state of EUPHORIA." http://www.cklester.com/euphoria/
8. Re: Win32Lib + OpenGL = Love
- Posted by cklester <cklester at yahoo.com> Jul 28, 2004
- 528 views
Chris Burch wrote: > > I am playing (very very slowly) with model loading in opengl, > using basic4gl for testing - much simpler syntax, but translatable to > eu. The syntax seems to be the same. Here's sample code in Basic4GL: glBegin (GL_TRIANGLES) glVertex3f (0, 10, -30) glVertex3f (8, -4, -30) glVertex3f (-8, -4, -30) glEnd () Here's the same code as used in Euphoria with truegl by Daniel Kluss: glBegin (GL_TRIANGLES) glVertex3f (0, 10, -30) glVertex3f (8, -4, -30) glVertex3f (-8, -4, -30) glEnd () Yes, they're identical! :) Also, Evan Marshall has done a huge amount of work translating the NeHe OpenGL demos into Euphoria. These are a must see for anybody contemplating using Euphoria and OpenGL. http://nehe.gamedev.net/ At the bottom of many of the lessons you'll find a list of translations done into different languages, including Euphoria! -=ck "Programming in a state of EUPHORIA." http://www.cklester.com/euphoria/
9. Re: Win32Lib + OpenGL = Love
- Posted by Chris Burch <chriscrylex at aol.com> Jul 28, 2004
- 545 views
cklester wrote: > > Chris Burch wrote: > > > > I am playing (very very slowly) with model loading in opengl, > > using basic4gl for testing - much simpler syntax, but translatable to > > eu. > > The syntax seems to be the same. > > Here's sample code in Basic4GL: > > glBegin (GL_TRIANGLES) > glVertex3f (0, 10, -30) > glVertex3f (8, -4, -30) > glVertex3f (-8, -4, -30) > glEnd () > > Here's the same code as used in Euphoria with truegl by Daniel Kluss: > > glBegin (GL_TRIANGLES) > glVertex3f (0, 10, -30) > glVertex3f (8, -4, -30) > glVertex3f (-8, -4, -30) > glEnd () > > Yes, they're identical! :) > > Also, Evan Marshall has done a huge amount of work translating > the NeHe OpenGL demos into Euphoria. These are a must see for > anybody contemplating using Euphoria and OpenGL. > > <a href="http://nehe.gamedev.net/">http://nehe.gamedev.net/</a> > > At the bottom of many of the lessons you'll find a list > of translations done into different languages, including Euphoria! > > -=ck > "Programming in a state of EUPHORIA." > <a > href="http://www.cklester.com/euphoria/">http://www.cklester.com/euphoria/</a> > Hi Yes, you're right! Dammit. Heres my lines
for i = 1 to 100 do puts(1, "I must never question my betters, and always check my definitions") end for
Seriously though, if you put those 5 lines into basic4gl program, it runs, lets see the equivalent _entire_ eu program. I'm beginning to understand opengl, but definately floundering with the (various) eu manifectations of it. Anyway, thanks again for the nice work - I'm going to keep on floundering - lol. Chris and when are we going to get word wrapping on this bally thing!
10. Re: Win32Lib + OpenGL = Love
- Posted by cklester <cklester at yahoo.com> Jul 29, 2004
- 530 views
Chris Burch wrote: > cklester wrote: > > Chris Burch wrote: > > > I am playing (very very slowly) with model loading in opengl, > > > using basic4gl for testing - much simpler syntax, but translatable to > > > eu. > > The syntax seems to be the same. > > Here's sample code in Basic4GL: > > glBegin (GL_TRIANGLES) > > glVertex3f (0, 10, -30) > > glVertex3f (8, -4, -30) > > glVertex3f (-8, -4, -30) > > glEnd () > > Here's the same code as used in Euphoria with truegl by Daniel Kluss: > > glBegin (GL_TRIANGLES) > > glVertex3f (0, 10, -30) > > glVertex3f (8, -4, -30) > > glVertex3f (-8, -4, -30) > > glEnd () > > Seriously though, if you put those 5 lines into basic4gl program, it runs, > lets see the equivalent _entire_ eu program. I'm beginning to understand > opengl, but definately floundering with the (various) eu manifectations > of it. -- start code include openGLstuff.ew glBegin (GL_TRIANGLES) glVertex3f (0, 10, -30) glVertex3f (8, -4, -30) glVertex3f (-8, -4, -30) glEnd () -- end code :D -=ck "Programming in a state of EUPHORIA." http://www.cklester.com/euphoria/
11. Re: Win32Lib + OpenGL = Love
- Posted by Chris Burch <chriscrylex at aol.com> Jul 29, 2004
- 553 views
cklester wrote: > > Chris Burch wrote: > > cklester wrote: > > > Chris Burch wrote: > > > > I am playing (very very slowly) with model loading in opengl, > > > > using basic4gl for testing - much simpler syntax, but translatable to > > > > eu. > > > The syntax seems to be the same. > > > Here's sample code in Basic4GL: > > > glBegin (GL_TRIANGLES) > > > glVertex3f (0, 10, -30) > > > glVertex3f (8, -4, -30) > > > glVertex3f (-8, -4, -30) > > > glEnd () > > > Here's the same code as used in Euphoria with truegl by Daniel Kluss: > > > glBegin (GL_TRIANGLES) > > > glVertex3f (0, 10, -30) > > > glVertex3f (8, -4, -30) > > > glVertex3f (-8, -4, -30) > > > glEnd () > > > > Seriously though, if you put those 5 lines into basic4gl program, it runs, > > lets see the equivalent _entire_ eu program. I'm beginning to understand > > opengl, but definately floundering with the (various) eu manifectations > > of it. > > -- start code > include openGLstuff.ew > > glBegin (GL_TRIANGLES) > glVertex3f (0, 10, -30) > glVertex3f (8, -4, -30) > glVertex3f (-8, -4, -30) > glEnd () > -- end code > > :D > > -=ck > "Programming in a state of EUPHORIA." > <a > href="http://www.cklester.com/euphoria/">http://www.cklester.com/euphoria/</a> > Hi Sorry, couldn't resist this Above program returns ex.err D:\EUPHORIA\010_Graphics_Gaming\TRUEGL2\basic_tri.exw:2 can't find openGLstuff.ew in D:\EUPHORIA\010_Graphics_Gaming\TRUEGL2 or in d:\euphoria\include include openGLstuff.ew See what I mean! Chris
12. Re: Win32Lib + OpenGL = Love
- Posted by cklester <cklester at yahoo.com> Jul 29, 2004
- 540 views
Chris Burch wrote: > cklester wrote: > > -- start code > > include openGLstuff.ew > > > > glBegin (GL_TRIANGLES) > > glVertex3f (0, 10, -30) > > glVertex3f (8, -4, -30) > > glVertex3f (-8, -4, -30) > > glEnd () > > -- end code > > Above program returns ex.err Well, duh! It was pseudo-code. :) I was just showing that with the right library, the code can be somewhat the same. However, despite the fact that such a library is possible, I don't think there is yet such a library. :/ (But once that's complete, you can use what I wrote.) Euphoria's way, ultimately, might not be as simple as Basic4GL's way, but I'm guessing that Euphoria will be more versatile and faster, not only in developing but in execution. -=ck "Programming in a state of EUPHORIA." http://www.cklester.com/euphoria/
13. Re: Win32Lib + OpenGL = Love
- Posted by Chris Burch <chriscrylex at aol.com> Jul 29, 2004
- 536 views
cklester wrote: > > Well, duh! It was pseudo-code. :) I was just showing that with the > right library, the code can be somewhat the same. However, despite > the fact that such a library is possible, I don't think there is > yet such a library. :/ > > (But once that's complete, you can use what I wrote.) > > Euphoria's way, ultimately, might not be as simple as Basic4GL's > way, but I'm guessing that Euphoria will be more versatile and > faster, not only in developing but in execution. > > -=ck > "Programming in a state of EUPHORIA." > <a > href="http://www.cklester.com/euphoria/">http://www.cklester.com/euphoria/</a> > Hi Fits of hysterical laughter! Yes, I know. Euphoria is a far more versatile and beatiful language, and the work that you and all the other openglers are doing is brilliant, and I can only hope that one day I am able to scrawl opengl/euphoria code as well as you do. However, I'm an opengl noob, and basic4gl, while being a very limiting language, is eminently suitable to learning the principles of opengl. Thanks for a very entertaining thread CK. BTW, small challenge, what would the code be for generating one white triangle, fullscreen, centred and slightly translated into the screen, only using truegl as an include, and NO others. I've been struggling with this for 24 hours, no doubt 5 mins to you ( ) Regards Chris
14. Re: Win32Lib + OpenGL = Love
- Posted by cklester <cklester at yahoo.com> Jul 29, 2004
- 530 views
Chris Burch wrote: > > BTW, small challenge, what would the code be for generating one white > triangle, fullscreen, centred and slightly translated into the screen, > only using truegl as an include, and NO others. I've been struggling > with this for 24 hours, no doubt 5 mins to you ( ) Since truegl depends on Win32Lib for its GUI, you have to include win32lib. You can use mic's opengl code, or evan marshall's opengl code, if you don't want to use win32lib. Anyway, here's code for drawing a simple quad on a fullscreen in windows: --start of simple OpenGL code include Win32Lib.ew include truegl.e --create the window constant win = createEx( Window, "EUPHORIA + OpenGL Demo - Triangle", 0, Default, Default, 640, 480, {WS_POPUP, WS_DLGFRAME}, 0 ) -- draw our quadrangle procedure display() glClear(GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT) glLoadIdentity() glTranslatef(0.0,0.0,-4.0) glBegin(GL_QUADS) glVertex3f(-1.0, -1.0, 1.0) glVertex3f( 1.0, -1.0, 1.0) glVertex3f( 1.0, 1.0, 1.0) glVertex3f(-1.0, 1.0, 1.0) glEnd() special_SwapBuffers() end procedure --set up our environment when we start procedure win_onOpen (integer self, integer event, sequence params) init_opengl_window(win,or_all({PFD_DOUBLEBUFFER,PFD_GENERIC_ACCELERATED}),PFD_TYPE_RGBA,1) glShadeModel(GL_SMOOTH) glClearColor(0.0, 0.0, 0.0, 0.5) glClearDepth(1.0) glEnable(GL_DEPTH_TEST) glDepthFunc(GL_LEQUAL) glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST) glDisable(GL_DITHER) if setIdle(True) then end if end procedure setHandler( win, w32HOpen, routine_id("win_onOpen")) --window is open, set up remaining environment vars procedure win_onActivate(integer self, integer event, sequence params) sequence rect integer width, height rect = getClientRect(win) width = rect[3]-rect[1] height=rect[4]-rect[2] glViewport(0,0,width,height) glMatrixMode(GL_PROJECTION) -- Select The Projection Matrix glLoadIdentity() -- Reset The Projection Matrix gluPerspective(45.0,width/height,0.1,100.0) glMatrixMode(GL_MODELVIEW) -- Select The Modelview Matrix glLoadIdentity() -- Reset The Modelview Matrix display() end procedure setHandler( win, w32HActivate, routine_id("win_onActivate")) procedure do_display(integer self, integer event, sequence params) display() end procedure setHandler(win,{w32HPaint,w32HIdle},routine_id("do_display")) WinMain( win,Maximize ) -=ck "Programming in a state of EUPHORIA." http://www.cklester.com/euphoria/
15. Re: Win32Lib + OpenGL = Love
- Posted by Chris Burch <chriscrylex at aol.com> Jul 29, 2004
- 533 views
Brilliant!
16. Re: Win32Lib + OpenGL = Love
- Posted by "mic _" <stabmaster_ at hotmail.com> Jul 31, 2004
- 520 views
> > one white *tri*angle >-- draw our *quad*rangle Hmm... How about glBegin(GL_TRIANGLES) glVertex2f(0, 1) glVertex2f(-1, -1) glVertex2f(1, -1) glEnd()