Re: Win32Lib + OpenGL = Love
- Posted by cklester <cklester at yahoo.com> Jul 29, 2004
- 530 views
Chris Burch wrote: > cklester wrote: > > Chris Burch wrote: > > > I am playing (very very slowly) with model loading in opengl, > > > using basic4gl for testing - much simpler syntax, but translatable to > > > eu. > > The syntax seems to be the same. > > Here's sample code in Basic4GL: > > glBegin (GL_TRIANGLES) > > glVertex3f (0, 10, -30) > > glVertex3f (8, -4, -30) > > glVertex3f (-8, -4, -30) > > glEnd () > > Here's the same code as used in Euphoria with truegl by Daniel Kluss: > > glBegin (GL_TRIANGLES) > > glVertex3f (0, 10, -30) > > glVertex3f (8, -4, -30) > > glVertex3f (-8, -4, -30) > > glEnd () > > Seriously though, if you put those 5 lines into basic4gl program, it runs, > lets see the equivalent _entire_ eu program. I'm beginning to understand > opengl, but definately floundering with the (various) eu manifectations > of it. -- start code include openGLstuff.ew glBegin (GL_TRIANGLES) glVertex3f (0, 10, -30) glVertex3f (8, -4, -30) glVertex3f (-8, -4, -30) glEnd () -- end code :D -=ck "Programming in a state of EUPHORIA." http://www.cklester.com/euphoria/