Re: Win32Lib + OpenGL = Love

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cklester wrote:
> 
> Chris Burch wrote:
> > 
> > I am playing (very very slowly) with model loading in opengl,
> > using basic4gl for testing - much simpler syntax, but translatable to 
> > eu.
> 
> The syntax seems to be the same.
> 
> Here's sample code in Basic4GL:
> 
> glBegin (GL_TRIANGLES)
>    glVertex3f (0, 10, -30)
>    glVertex3f (8, -4, -30)
>    glVertex3f (-8, -4, -30)
> glEnd ()
> 
> Here's the same code as used in Euphoria with truegl by Daniel Kluss:
> 
> glBegin (GL_TRIANGLES)
>    glVertex3f (0, 10, -30)
>    glVertex3f (8, -4, -30)
>    glVertex3f (-8, -4, -30)
> glEnd ()
> 
> Yes, they're identical! :)
> 
> Also, Evan Marshall has done a huge amount of work translating
> the NeHe OpenGL demos into Euphoria. These are a must see for
> anybody contemplating using Euphoria and OpenGL.
> 
>     <a href="http://nehe.gamedev.net/">http://nehe.gamedev.net/</a>
> 
> At the bottom of many of the lessons you'll find a list
> of translations done into different languages, including Euphoria!
> 
> -=ck
> "Programming in a state of EUPHORIA."
> <a
> href="http://www.cklester.com/euphoria/">http://www.cklester.com/euphoria/</a>
> 


Hi

Yes, you're right! Dammit. Heres my lines

for i = 1 to 100 do
puts(1, "I must never question my betters, and always check my
     definitions")
end for


Seriously though, if you put those 5 lines into basic4gl program, it runs,
lets see the equivalent _entire_ eu program. I'm beginning to understand
opengl, but definately floundering with the (various) eu manifectations
of it.

Anyway, thanks again for the nice work - I'm going to keep on floundering - 
lol.

Chris

and when are we going to get word wrapping on this bally thing!

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