Re: Win32Lib + OpenGL = Love

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Chris Burch wrote:
> cklester wrote:
> > -- start code
> > include openGLstuff.ew
> > 
> > glBegin (GL_TRIANGLES)
> >   glVertex3f (0, 10, -30)
> >   glVertex3f (8, -4, -30)
> >   glVertex3f (-8, -4, -30)
> > glEnd ()
> > -- end code
> 
> Above program returns ex.err

Well, duh! It was pseudo-code. :) I was just showing that with the
right library, the code can be somewhat the same. However, despite
the fact that  such a library is possible,  I don't think there is
yet such a library. :/

(But once that's complete, you can use what I wrote.)

Euphoria's way, ultimately, might not be as simple as Basic4GL's
way, but I'm guessing that Euphoria will be more versatile and
faster, not only in developing but in execution.

-=ck
"Programming in a state of EUPHORIA."
http://www.cklester.com/euphoria/

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