Re: Win32Lib + OpenGL = Love

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cklester wrote:
> 
> Well, duh! It was pseudo-code. :) I was just showing that with the
> right library, the code can be somewhat the same. However, despite
> the fact that  such a library is possible,  I don't think there is
> yet such a library. :/
> 
> (But once that's complete, you can use what I wrote.)
> 
> Euphoria's way, ultimately, might not be as simple as Basic4GL's
> way, but I'm guessing that Euphoria will be more versatile and
> faster, not only in developing but in execution.
> 
> -=ck
> "Programming in a state of EUPHORIA."
> <a
> href="http://www.cklester.com/euphoria/">http://www.cklester.com/euphoria/</a>
> 
Hi

Fits of hysterical laughter!

Yes, I know. Euphoria is a far more versatile and beatiful language, and the
work
that you and all the other openglers are doing is brilliant, and I can only
hope that one day I am able to scrawl opengl/euphoria code as well as you
do.

However, I'm an opengl noob, and basic4gl, while being a very limiting language,
is eminently suitable to learning the principles of opengl.

Thanks for a very entertaining thread CK.

BTW, small challenge, what would the code be for generating one white 
triangle, fullscreen, centred and slightly translated into the screen,
only using truegl as an include, and NO others. I've been struggling
with this for 24 hours, no doubt 5 mins to you ( smile )

Regards

Chris

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