1. 3d gl camera

ok heres the problem, i am able to get camera fluctuations from the
program, like X points to the right or left and up or down, i am
having an extremely hard time sending these values to an equation to
get a desirable 3d camera feel. i have trawled the net and everything
out there either wants to be a class or structures and now i see a
piece of c++ code i feel like crash tackling my computer off the desk.
can any 1 suggest a simple camera translation algorithm for rotating
the camera around its own y axis and x axis i can handle the rest

thanx Joe

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2. Re: 3d gl camera

i came close to the desired feel using the following code

                gl_translatef({-camdiff[X],-camdiff[Y],0.0})

                gl_rotatef(1.0,{camdiff[Y],0.0,0.0 })
                gl_rotatef(1.0,{0.0,camdiff[X],0.0 })

it just doesn't cut it tho :(


On Fri, 19 Nov 2004 13:34:21 +1000, spent memory <spent.memory at gmail.com>
wrote:
> 
> 
> ok heres the problem, i am able to get camera fluctuations from the
> program, like X points to the right or left and up or down, i am
> having an extremely hard time sending these values to an equation to
> get a desirable 3d camera feel. i have trawled the net and everything
> out there either wants to be a class or structures and now i see a
> piece of c++ code i feel like crash tackling my computer off the desk.
> can any 1 suggest a simple camera translation algorithm for rotating
> the camera around its own y axis and x axis i can handle the rest
> 
> thanx Joe
> 
>

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3. Re: 3d gl camera

spent memory wrote:
> 
> can any 1 suggest a simple camera translation algorithm for rotating
> the camera around its own y axis and x axis i can handle the rest

In case you didn't see these:

http://www.cklester.com/euphoria/?eu_opengl

Also, Evan Marshall has translated a lot of NeHe's OpenGL tutorials...

http://nehe.gamedev.net/

There is Euphoria code for a LOT of those OpenGl tutorials. It's awesome.
Evan has done great work with that. Check it out!

-=ck
"Programming in a state of EUPHORIA."
http://www.cklester.com/euphoria/

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4. Re: 3d gl camera

ok thanx for the help, i have already been thru most of the NeHe
OpenGl tuts and found that where there is a camera class involved
there is no Eu code, i think mainly due to the nightmare of
implementing classes and structure styles in Eu, not to say it cannot
be done tho. i have seen your GL stuff maybe that can help, i will
look in more detail, i dont remember seeing anything to do with a
dynamic 3d camera in there tho :/

thanx Joe


On Thu, 18 Nov 2004 19:45:37 -0800, cklester <guest at rapideuphoria.com> wrote:
> 
> posted by: cklester <cklester at yahoo.com>
> 
> spent memory wrote:
> >
> > can any 1 suggest a simple camera translation algorithm for rotating
> > the camera around its own y axis and x axis i can handle the rest
> 
> In case you didn't see these:
> 
> http://www.cklester.com/euphoria/?eu_opengl
> 
> Also, Evan Marshall has translated a lot of NeHe's OpenGL tutorials...
> 
> http://nehe.gamedev.net/
> 
> There is Euphoria code for a LOT of those OpenGl tutorials. It's awesome.
> Evan has done great work with that. Check it out!
> 
> -=ck
> "Programming in a state of EUPHORIA."
> http://www.cklester.com/euphoria/
> 
> 
> 
>

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5. Re: 3d gl camera

spent memory wrote:
> 
> be done tho. i have seen your GL stuff maybe that can help, i will
> look in more detail, i dont remember seeing anything to do with a
> dynamic 3d camera in there tho :/

I don't even know exactly what you mean by a "dynamic 3d camera," so I
know I can't be of much help. But I know that there is camera movement
code at NeHe and on my site... let me know if you find what you need,
or define "dynamic 3d camera" for me! :)

-=ck
"Programming in a state of EUPHORIA."
http://www.cklester.com/euphoria/

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6. Re: 3d gl camera

spent memory wrote:
> 
> ok thanx for the help, i have already been thru most of the NeHe
> OpenGl tuts and found that where there is a camera class involved
> there is no Eu code, i think mainly due to the nightmare of
> implementing classes and structure styles in Eu, not to say it cannot
> be done tho. i have seen your GL stuff maybe that can help, i will
> look in more detail, i dont remember seeing anything to do with a
> dynamic 3d camera in there tho :/
> 
> thanx Joe
> 
> 
> On Thu, 18 Nov 2004 19:45:37 -0800, cklester <guest at rapideuphoria.com>
> wrote:
> > 
> > posted by: cklester <cklester at yahoo.com>
> > 
> > spent memory wrote:
> > >
> > > can any 1 suggest a simple camera translation algorithm for rotating
> > > the camera around its own y axis and x axis i can handle the rest
> > 
> > In case you didn't see these:
> > 
> > <a
> > href="http://www.cklester.com/euphoria/?eu_opengl">http://www.cklester.com/euphoria/?eu_opengl</a>
> > 
> > Also, Evan Marshall has translated a lot of NeHe's OpenGL tutorials...
> > 
> > <a href="http://nehe.gamedev.net/">http://nehe.gamedev.net/</a>
> > 
> > There is Euphoria code for a LOT of those OpenGl tutorials. It's awesome.
> > Evan has done great work with that. Check it out!
> > 
> > -=ck
> > "Programming in a state of EUPHORIA."
> > <a
> > href="http://www.cklester.com/euphoria/">http://www.cklester.com/euphoria/</a>
> > 
> > 

I've been thinking about porting the camera class.   Been busy writing a
board game.  I need a break from it though, so maybe I'll look into the
camera.

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7. Re: 3d gl camera

ill be forever in your debt if you port that class for me, i attempted
it about 6 months ago , ended in disaster and turned me off gl, is
good code if u can wrap it without losing alot of it's class features

by the way ck, by dynamic i mean free from and independant of the
gl_begin and gl_end or draw() routine, i need to be able to assign
other transforms aswell as be able to assign the cam to an object etc
etc

* prolly not the best choice of word in that case

thanx joe


On Thu, 18 Nov 2004 20:09:54 -0800, Evan Marshall
<guest at rapideuphoria.com> wrote:
> 
> posted by: Evan Marshall <1evan at sbcglobal.net>
> 
> 
> spent memory wrote:
> >
> > ok thanx for the help, i have already been thru most of the NeHe
> > OpenGl tuts and found that where there is a camera class involved
> > there is no Eu code, i think mainly due to the nightmare of
> > implementing classes and structure styles in Eu, not to say it cannot
> > be done tho. i have seen your GL stuff maybe that can help, i will
> > look in more detail, i dont remember seeing anything to do with a
> > dynamic 3d camera in there tho :/
> >
> > thanx Joe
> >
> >
> > On Thu, 18 Nov 2004 19:45:37 -0800, cklester <guest at rapideuphoria.com>
> > wrote:
> > >
> > > posted by: cklester <cklester at yahoo.com>
> > >
> > > spent memory wrote:
> > > >
> > > > can any 1 suggest a simple camera translation algorithm for rotating
> > > > the camera around its own y axis and x axis i can handle the rest
> > >
> > > In case you didn't see these:
> > > 
> > > <a
> > > href="http://www.cklester.com/euphoria/?eu_opengl">http://www.cklester.com/euphoria/?eu_opengl</a>
> > >
> > > Also, Evan Marshall has translated a lot of NeHe's OpenGL tutorials...
> > > 
> > > <a href="http://nehe.gamedev.net/">http://nehe.gamedev.net/</a>
> 
> 
> > > There is Euphoria code for a LOT of those OpenGl tutorials. It's awesome.
> > > Evan has done great work with that. Check it out!
> > >
> > > -=ck
> > > "Programming in a state of EUPHORIA."
> > > <a
> > > href="http://www.cklester.com/euphoria/">http://www.cklester.com/euphoria/</a>
> > >
> > >
> I've been thinking about porting the camera class.   Been busy writing a
> board game.  I need a break from it though, so maybe I'll look into the
> camera.
> 
> 
> 
> 
>

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