Re: 3d gl camera

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spent memory wrote:
> 
> ok thanx for the help, i have already been thru most of the NeHe
> OpenGl tuts and found that where there is a camera class involved
> there is no Eu code, i think mainly due to the nightmare of
> implementing classes and structure styles in Eu, not to say it cannot
> be done tho. i have seen your GL stuff maybe that can help, i will
> look in more detail, i dont remember seeing anything to do with a
> dynamic 3d camera in there tho :/
> 
> thanx Joe
> 
> 
> On Thu, 18 Nov 2004 19:45:37 -0800, cklester <guest at rapideuphoria.com>
> wrote:
> > 
> > posted by: cklester <cklester at yahoo.com>
> > 
> > spent memory wrote:
> > >
> > > can any 1 suggest a simple camera translation algorithm for rotating
> > > the camera around its own y axis and x axis i can handle the rest
> > 
> > In case you didn't see these:
> > 
> > <a
> > href="http://www.cklester.com/euphoria/?eu_opengl">http://www.cklester.com/euphoria/?eu_opengl</a>
> > 
> > Also, Evan Marshall has translated a lot of NeHe's OpenGL tutorials...
> > 
> > <a href="http://nehe.gamedev.net/">http://nehe.gamedev.net/</a>
> > 
> > There is Euphoria code for a LOT of those OpenGl tutorials. It's awesome.
> > Evan has done great work with that. Check it out!
> > 
> > -=ck
> > "Programming in a state of EUPHORIA."
> > <a
> > href="http://www.cklester.com/euphoria/">http://www.cklester.com/euphoria/</a>
> > 
> > 

I've been thinking about porting the camera class.   Been busy writing a
board game.  I need a break from it though, so maybe I'll look into the
camera.

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