Re: 3d gl camera
- Posted by Evan Marshall <1evan at sbcglobal.net> Nov 19, 2004
- 545 views
spent memory wrote: > > ok thanx for the help, i have already been thru most of the NeHe > OpenGl tuts and found that where there is a camera class involved > there is no Eu code, i think mainly due to the nightmare of > implementing classes and structure styles in Eu, not to say it cannot > be done tho. i have seen your GL stuff maybe that can help, i will > look in more detail, i dont remember seeing anything to do with a > dynamic 3d camera in there tho :/ > > thanx Joe > > > On Thu, 18 Nov 2004 19:45:37 -0800, cklester <guest at rapideuphoria.com> > wrote: > > > > posted by: cklester <cklester at yahoo.com> > > > > spent memory wrote: > > > > > > can any 1 suggest a simple camera translation algorithm for rotating > > > the camera around its own y axis and x axis i can handle the rest > > > > In case you didn't see these: > > > > <a > > href="http://www.cklester.com/euphoria/?eu_opengl">http://www.cklester.com/euphoria/?eu_opengl</a> > > > > Also, Evan Marshall has translated a lot of NeHe's OpenGL tutorials... > > > > <a href="http://nehe.gamedev.net/">http://nehe.gamedev.net/</a> > > > > There is Euphoria code for a LOT of those OpenGl tutorials. It's awesome. > > Evan has done great work with that. Check it out! > > > > -=ck > > "Programming in a state of EUPHORIA." > > <a > > href="http://www.cklester.com/euphoria/">http://www.cklester.com/euphoria/</a> > > > > I've been thinking about porting the camera class. Been busy writing a board game. I need a break from it though, so maybe I'll look into the camera.