3d gl camera
- Posted by spent memory <spent.memory at gmail.com> Nov 19, 2004
- 594 views
ok heres the problem, i am able to get camera fluctuations from the program, like X points to the right or left and up or down, i am having an extremely hard time sending these values to an equation to get a desirable 3d camera feel. i have trawled the net and everything out there either wants to be a class or structures and now i see a piece of c++ code i feel like crash tackling my computer off the desk. can any 1 suggest a simple camera translation algorithm for rotating the camera around its own y axis and x axis i can handle the rest thanx Joe