3d gl camera

new topic     » topic index » view thread      » older message » newer message

ok heres the problem, i am able to get camera fluctuations from the
program, like X points to the right or left and up or down, i am
having an extremely hard time sending these values to an equation to
get a desirable 3d camera feel. i have trawled the net and everything
out there either wants to be a class or structures and now i see a
piece of c++ code i feel like crash tackling my computer off the desk.
can any 1 suggest a simple camera translation algorithm for rotating
the camera around its own y axis and x axis i can handle the rest

thanx Joe

new topic     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu