3d gl camera
ok heres the problem, i am able to get camera fluctuations from the
program, like X points to the right or left and up or down, i am
having an extremely hard time sending these values to an equation to
get a desirable 3d camera feel. i have trawled the net and everything
out there either wants to be a class or structures and now i see a
piece of c++ code i feel like crash tackling my computer off the desk.
can any 1 suggest a simple camera translation algorithm for rotating
the camera around its own y axis and x axis i can handle the rest
thanx Joe
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