Re: 3d gl camera

new topic     » goto parent     » topic index » view thread      » older message » newer message

ill be forever in your debt if you port that class for me, i attempted
it about 6 months ago , ended in disaster and turned me off gl, is
good code if u can wrap it without losing alot of it's class features

by the way ck, by dynamic i mean free from and independant of the
gl_begin and gl_end or draw() routine, i need to be able to assign
other transforms aswell as be able to assign the cam to an object etc
etc

* prolly not the best choice of word in that case

thanx joe


On Thu, 18 Nov 2004 20:09:54 -0800, Evan Marshall
<guest at rapideuphoria.com> wrote:
> 
> posted by: Evan Marshall <1evan at sbcglobal.net>
> 
> 
> spent memory wrote:
> >
> > ok thanx for the help, i have already been thru most of the NeHe
> > OpenGl tuts and found that where there is a camera class involved
> > there is no Eu code, i think mainly due to the nightmare of
> > implementing classes and structure styles in Eu, not to say it cannot
> > be done tho. i have seen your GL stuff maybe that can help, i will
> > look in more detail, i dont remember seeing anything to do with a
> > dynamic 3d camera in there tho :/
> >
> > thanx Joe
> >
> >
> > On Thu, 18 Nov 2004 19:45:37 -0800, cklester <guest at rapideuphoria.com>
> > wrote:
> > >
> > > posted by: cklester <cklester at yahoo.com>
> > >
> > > spent memory wrote:
> > > >
> > > > can any 1 suggest a simple camera translation algorithm for rotating
> > > > the camera around its own y axis and x axis i can handle the rest
> > >
> > > In case you didn't see these:
> > > 
> > > <a
> > > href="http://www.cklester.com/euphoria/?eu_opengl">http://www.cklester.com/euphoria/?eu_opengl</a>
> > >
> > > Also, Evan Marshall has translated a lot of NeHe's OpenGL tutorials...
> > > 
> > > <a href="http://nehe.gamedev.net/">http://nehe.gamedev.net/</a>
> 
> 
> > > There is Euphoria code for a LOT of those OpenGl tutorials. It's awesome.
> > > Evan has done great work with that. Check it out!
> > >
> > > -=ck
> > > "Programming in a state of EUPHORIA."
> > > <a
> > > href="http://www.cklester.com/euphoria/">http://www.cklester.com/euphoria/</a>
> > >
> > >
> I've been thinking about porting the camera class.   Been busy writing a
> board game.  I need a break from it though, so maybe I'll look into the
> camera.
> 
> 
> 
> 
>

new topic     » goto parent     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu