Re: 3d gl camera
- Posted by spent memory <spent.memory at gmail.com> Nov 19, 2004
- 525 views
ill be forever in your debt if you port that class for me, i attempted it about 6 months ago , ended in disaster and turned me off gl, is good code if u can wrap it without losing alot of it's class features by the way ck, by dynamic i mean free from and independant of the gl_begin and gl_end or draw() routine, i need to be able to assign other transforms aswell as be able to assign the cam to an object etc etc * prolly not the best choice of word in that case thanx joe On Thu, 18 Nov 2004 20:09:54 -0800, Evan Marshall <guest at rapideuphoria.com> wrote: > > posted by: Evan Marshall <1evan at sbcglobal.net> > > > spent memory wrote: > > > > ok thanx for the help, i have already been thru most of the NeHe > > OpenGl tuts and found that where there is a camera class involved > > there is no Eu code, i think mainly due to the nightmare of > > implementing classes and structure styles in Eu, not to say it cannot > > be done tho. i have seen your GL stuff maybe that can help, i will > > look in more detail, i dont remember seeing anything to do with a > > dynamic 3d camera in there tho :/ > > > > thanx Joe > > > > > > On Thu, 18 Nov 2004 19:45:37 -0800, cklester <guest at rapideuphoria.com> > > wrote: > > > > > > posted by: cklester <cklester at yahoo.com> > > > > > > spent memory wrote: > > > > > > > > can any 1 suggest a simple camera translation algorithm for rotating > > > > the camera around its own y axis and x axis i can handle the rest > > > > > > In case you didn't see these: > > > > > > <a > > > href="http://www.cklester.com/euphoria/?eu_opengl">http://www.cklester.com/euphoria/?eu_opengl</a> > > > > > > Also, Evan Marshall has translated a lot of NeHe's OpenGL tutorials... > > > > > > <a href="http://nehe.gamedev.net/">http://nehe.gamedev.net/</a> > > > > > There is Euphoria code for a LOT of those OpenGl tutorials. It's awesome. > > > Evan has done great work with that. Check it out! > > > > > > -=ck > > > "Programming in a state of EUPHORIA." > > > <a > > > href="http://www.cklester.com/euphoria/">http://www.cklester.com/euphoria/</a> > > > > > > > I've been thinking about porting the camera class. Been busy writing a > board game. I need a break from it though, so maybe I'll look into the > camera. > > > > >