Re: 3d gl camera

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spent memory wrote:
> 
> can any 1 suggest a simple camera translation algorithm for rotating
> the camera around its own y axis and x axis i can handle the rest

In case you didn't see these:

http://www.cklester.com/euphoria/?eu_opengl

Also, Evan Marshall has translated a lot of NeHe's OpenGL tutorials...

http://nehe.gamedev.net/

There is Euphoria code for a LOT of those OpenGl tutorials. It's awesome.
Evan has done great work with that. Check it out!

-=ck
"Programming in a state of EUPHORIA."
http://www.cklester.com/euphoria/

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