Re: 3d gl camera
- Posted by spent memory <spent.memory at gmail.com> Nov 19, 2004
- 521 views
ok thanx for the help, i have already been thru most of the NeHe OpenGl tuts and found that where there is a camera class involved there is no Eu code, i think mainly due to the nightmare of implementing classes and structure styles in Eu, not to say it cannot be done tho. i have seen your GL stuff maybe that can help, i will look in more detail, i dont remember seeing anything to do with a dynamic 3d camera in there tho :/ thanx Joe On Thu, 18 Nov 2004 19:45:37 -0800, cklester <guest at rapideuphoria.com> wrote: > > posted by: cklester <cklester at yahoo.com> > > spent memory wrote: > > > > can any 1 suggest a simple camera translation algorithm for rotating > > the camera around its own y axis and x axis i can handle the rest > > In case you didn't see these: > > http://www.cklester.com/euphoria/?eu_opengl > > Also, Evan Marshall has translated a lot of NeHe's OpenGL tutorials... > > http://nehe.gamedev.net/ > > There is Euphoria code for a LOT of those OpenGl tutorials. It's awesome. > Evan has done great work with that. Check it out! > > -=ck > "Programming in a state of EUPHORIA." > http://www.cklester.com/euphoria/ > > > >