Re: 3d gl camera

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ok thanx for the help, i have already been thru most of the NeHe
OpenGl tuts and found that where there is a camera class involved
there is no Eu code, i think mainly due to the nightmare of
implementing classes and structure styles in Eu, not to say it cannot
be done tho. i have seen your GL stuff maybe that can help, i will
look in more detail, i dont remember seeing anything to do with a
dynamic 3d camera in there tho :/

thanx Joe


On Thu, 18 Nov 2004 19:45:37 -0800, cklester <guest at rapideuphoria.com> wrote:
> 
> posted by: cklester <cklester at yahoo.com>
> 
> spent memory wrote:
> >
> > can any 1 suggest a simple camera translation algorithm for rotating
> > the camera around its own y axis and x axis i can handle the rest
> 
> In case you didn't see these:
> 
> http://www.cklester.com/euphoria/?eu_opengl
> 
> Also, Evan Marshall has translated a lot of NeHe's OpenGL tutorials...
> 
> http://nehe.gamedev.net/
> 
> There is Euphoria code for a LOT of those OpenGl tutorials. It's awesome.
> Evan has done great work with that. Check it out!
> 
> -=ck
> "Programming in a state of EUPHORIA."
> http://www.cklester.com/euphoria/
> 
> 
> 
>

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