Re: 3d gl camera
- Posted by spent memory <spent.memory at gmail.com> Nov 19, 2004
- 542 views
i came close to the desired feel using the following code gl_translatef({-camdiff[X],-camdiff[Y],0.0}) gl_rotatef(1.0,{camdiff[Y],0.0,0.0 }) gl_rotatef(1.0,{0.0,camdiff[X],0.0 }) it just doesn't cut it tho :( On Fri, 19 Nov 2004 13:34:21 +1000, spent memory <spent.memory at gmail.com> wrote: > > > ok heres the problem, i am able to get camera fluctuations from the > program, like X points to the right or left and up or down, i am > having an extremely hard time sending these values to an equation to > get a desirable 3d camera feel. i have trawled the net and everything > out there either wants to be a class or structures and now i see a > piece of c++ code i feel like crash tackling my computer off the desk. > can any 1 suggest a simple camera translation algorithm for rotating > the camera around its own y axis and x axis i can handle the rest > > thanx Joe > >