1. Thanx for the warm welcome...
- Posted by Michael Packard <lgp at EXO.COM> Sep 11, 1996
- 2141 views
I've received a lot of mail since I've joined. I'm glad to see that there are others here interested in Euphoria. I'm very excited about the language. The ease of programming complicated things is very cool. I've received a bunch of inquiries about graphics programming in euphoria, specifically about moving sprites and backgrounds. A number of people mentioned that they wanted to write a game, but didn't know how to do the graphics, logic, etc. While I'm far from an expert on the language yet, I have spent the last 15 years designing computer games. I thought I'd ask the group: would you be interested in a top down crash course in game design and production? We could do a series of weekly(?) installments where we go from game design 101 to a finished, playable work. I'm thinking maybe starting with the basic design issues and algorithms, then opening it up to the group to discuss how best to do the code. I think it would make for a flurry of ideas going back and forth and everyone could contribute what they know or discover, and everybody will get something out of it. What do you think? Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp BTW I have an example exe of the sprites and scrolling background on http://exo.com/~lgp/slalom2.zip
2. Re: Thanx for the warm welcome...
- Posted by Bill Parslow <billparsl at MISTRAL.CO.UK> Sep 12, 1996
- 2146 views
Michael Packard: >I've received a lot of mail since I've joined. I'm glad to see that >there are others here interested in Euphoria. I'm very excited about the >language. The ease of programming complicated things is very cool. > >I've received a bunch of inquiries about graphics programming in >euphoria, specifically about moving sprites and backgrounds. A number of >people mentioned that they wanted to write a game, but didn't know how to >do the graphics, logic, etc. While I'm far from an expert on the >language yet, I have spent the last 15 years designing computer games. I >thought I'd ask the group: > >would you be interested in a top down crash course in game design and >production? We could do a series of weekly(?) installments where we go >from game design 101 to a finished, playable work. I'm thinking maybe >starting with the basic design issues and algorithms, then opening it up to >the group to discuss how best to do the code. I think it would make for a >flurry of ideas going back and forth and everyone could contribute what >they know or discover, and everybody will get something out of it. > >What do you think? > >Michael Packard >Lord Generic Productions >lgp at exo.com http://exo.com/~lgp > >BTW I have an example exe of the sprites and scrolling background on >http://exo.com/~lgp/slalom2.zip > That sounds like a great idea! Thomas Parslow
3. Re: Thanx for the warm welcome...
- Posted by Monty King <kinm at MAILHOST.CYBERHIGHWAY.NET> Sep 12, 1996
- 2142 views
At 05:54 PM 9/11/96 -0700, you wrote: >I've received a bunch of inquiries about graphics programming in >euphoria, specifically about moving sprites and backgrounds. A number of >people mentioned that they wanted to write a game, but didn't know how to >do the graphics, logic, etc. While I'm far from an expert on the >language yet, I have spent the last 15 years designing computer games. I >thought I'd ask the group: > >would you be interested in a top down crash course in game design and >production? DEFINATELY!!!!! >We could do a series of weekly(?) installments where we go >from game design 101 to a finished, playable work. I'm thinking maybe >starting with the basic design issues and algorithms, then opening it up to >the group to discuss how best to do the code. I think it would make for a >flurry of ideas going back and forth and everyone could contribute what >they know or discover, and everybody will get something out of it. > >What do you think? >BTW I have an example exe of the sprites and scrolling background on >http://exo.com/~lgp/slalom2.zip I downloaded your example program, liked what I saw. I have an old 16 color video card installed in a 4 meg 486dx-2 66mhz machine. The graphics always runs jerky, will this run faster with a, say, 1 meg video card? Accellerated maybe? I have seen a lot of these around, and just am getting ready to spend the 30 dollars to finally get REAL 256 colors (this one does it, but apparently by dithering or something like that) I am definately in on the game 101 idea, I'll send that file as soon as I figure out what I am doing with it. Tnx again, Monty King, Springield, OR. http://www.cyberhighway.net/~kinm
4. Re: Thanx for the warm welcome...
- Posted by Arthur Adamson <euclid at HOST.HORANDATA.NET> Sep 12, 1996
- 2144 views
Re Packard games course: > >would you be interested in a top down crash course in game design and >production? We could do a series of weekly(?) installments where we go >from game design 101 to a finished, playable work. I'm thinking maybe >starting with the basic design issues and algorithms, then opening it up to >the group to discuss how best to do the code. I think it would make for a >flurry of ideas going back and forth and everyone could contribute what >they know or discover, and everybody will get something out of it. > Sounds great. I probably wouldn't participate much since I'm all wrapped up in learning IBM VisualAge and SmallTalk just now. I would like to watch and save for later deeper study so keep me on any list. Thanks. Arthur P. Adamson, The Engine Man, euclid at mail.horandata.net
5. Thanx for the warm welcome...
- Posted by Vojtech Jakes <slayer at BBS.INFIMA.CZ> Sep 13, 1996
- 2191 views
EU>---------------------- Information from the mail header -------------------- EU>Sender: Euphoria Programming for MS-DOS <EUPHORIA at MIAMIU.ACS.MUOHIO.ED EU>Poster: Michael Packard <lgp at EXO.COM> EU>Subject: Thanx for the warm welcome... EU>---------------------------------------------------------------------------- EU>I've received a lot of mail since I've joined. I'm glad to see that EU>there are others here interested in Euphoria. I'm very excited about the EU>language. The ease of programming complicated things is very cool. EU>I've received a bunch of inquiries about graphics programming in EU>euphoria, specifically about moving sprites and backgrounds. A number of EU>people mentioned that they wanted to write a game, but didn't know how to EU>do the graphics, logic, etc. While I'm far from an expert on the EU>language yet, I have spent the last 15 years designing computer games. I EU>thought I'd ask the group: EU>would you be interested in a top down crash course in game design and EU>production? We could do a series of weekly(?) installments where we go EU>from game design 101 to a finished, playable work. I'm thinking maybe EU>starting with the basic design issues and algorithms, then opening it up to EU>the group to discuss how best to do the code. I think it would make for a EU>flurry of ideas going back and forth and everyone could contribute what EU>they know or discover, and everybody will get something out of it. EU>What do you think? EU>Michael Packard EU>Lord Generic Productions EU>lgp at exo.com http://exo.com/~lgp EU>BTW I have an example exe of the sprites and scrolling background on ws? EU>http://exo.com/~lgp/slalom2.zip
6. Re: Thanx for the warm welcome...
- Posted by Michael Packard <lgp at EXO.COM> Sep 13, 1996
- 2170 views
the demos are now on our new euphoria page http://exo.com/~lgp/euphoria.htm Michael
7. Re: Thanx for the warm welcome...
- Posted by Karl Wagner <karl at TLD1.TLD.NET> Sep 14, 1996
- 2112 views
Hi Michael: You sent: > >would you be interested in a top down crash course in game design and >production? We could do a series of weekly(?) installments where we go >from game design 101 to a finished, playable work. I'm thinking maybe >starting with the basic design issues and algorithms, then opening it up to >the group to discuss how best to do the code. I think it would make for a >flurry of ideas going back and forth and everyone could contribute what >they know or discover, and everybody will get something out of it. > >What do you think? > >Michael Packard >Lord Generic Productions >lgp at exo.com http://exo.com/~lgp > > Great. Why don't you start with something like space invaders, the clasic game!, i think it would be a great example. Karl