Re: Thanx for the warm welcome...

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At 05:54 PM 9/11/96 -0700, you wrote:

>I've received a bunch of inquiries about graphics programming in
>euphoria, specifically about moving sprites and backgrounds.  A number of
>people mentioned that they wanted to write a game, but didn't know how to
>do the graphics, logic, etc.  While I'm far from an expert on the
>language yet, I have spent the last 15 years designing computer games.  I
>thought I'd ask the group:
>
>would you be interested in a top down crash course in game design and
>production?

DEFINATELY!!!!!


>We could do a series of weekly(?) installments where we go
>from game design 101 to a finished, playable work.  I'm thinking maybe
>starting with the basic design issues and algorithms, then opening it up to
>the group to discuss how best to do the code. I think it would make for a
>flurry of ideas going back and forth and everyone could contribute what
>they know or discover, and everybody will get something out of it.
>
>What do you think?

>BTW I have an example exe  of the sprites and scrolling background on
>http://exo.com/~lgp/slalom2.zip

I downloaded your example program,  liked what I saw.  I have an old 16
color video card installed in a 4 meg 486dx-2 66mhz machine.
        The graphics always runs jerky,  will this run faster with a, say, 1
meg video card?  Accellerated maybe?  I have seen a lot of these around,
and just am getting ready to spend the 30 dollars to finally get REAL 256
colors (this one does it, but apparently by dithering or something like that)
        I am definately in on the game 101 idea,  I'll send that file as
soon as I figure out what I am doing with it.
        Tnx again,
Monty King, Springield, OR.
http://www.cyberhighway.net/~kinm

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