demo notes etc.

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> >BTW I have an example exe  of the sprites and scrolling background on
> >http://exo.com/~lgp/slalom2.zip
>
> I downloaded your example program,  liked what I saw.  I have an old 16
> color video card installed in a 4 meg 486dx-2 66mhz machine.
>         The graphics always runs jerky,  will this run faster with a, say, 1
> meg video card?  Accellerated maybe?  I have seen a lot of these around,
> and just am getting ready to spend the 30 dollars to finally get REAL 256
> colors (this one does it, but apparently by dithering or something like that)
>         I am definately in on the game 101 idea,  I'll send that file as
> soon as I figure out what I am doing with it.

You don't have 320x200 vga?  oogie oogie.  I need to change my error message
then, the current one says "No 320x200x256 mode?  you suck!"  I figured
NOBODY would EVER see that one.  silly me.

That one works pretty good on my dx2-66.  I have a better one with lots
(6) falling asteroids and the scrolling background.  If I'm nice I may
even leave it in .ex format so you can see my source.  I didn't do it to
the other one because the code was speghetti and I didn't want anyone to
laugh at me. =)  Now its a bunch of procedurized speghetti.

I should have a real page tomorrow.  If and when we do the game design
thing, it will be archived and documented graphically there, and
documented in text here.

Michael

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