Re: Thanx for the warm welcome...

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Michael Packard:
>I've received a lot of mail since I've joined.  I'm glad to see that
>there are others here interested in Euphoria.  I'm very excited about the
>language.  The ease of programming complicated things is very cool.
>
>I've received a bunch of inquiries about graphics programming in
>euphoria, specifically about moving sprites and backgrounds.  A number of
>people mentioned that they wanted to write a game, but didn't know how to
>do the graphics, logic, etc.  While I'm far from an expert on the
>language yet, I have spent the last 15 years designing computer games.  I
>thought I'd ask the group:
>
>would you be interested in a top down crash course in game design and
>production?  We could do a series of weekly(?) installments where we go
>from game design 101 to a finished, playable work.  I'm thinking maybe
>starting with the basic design issues and algorithms, then opening it up to
>the group to discuss how best to do the code. I think it would make for a
>flurry of ideas going back and forth and everyone could contribute what
>they know or discover, and everybody will get something out of it.
>
>What do you think?
>
>Michael Packard
>Lord Generic Productions
>lgp at exo.com http://exo.com/~lgp
>
>BTW I have an example exe  of the sprites and scrolling background on
>http://exo.com/~lgp/slalom2.zip
>
That sounds like a great idea!
Thomas Parslow

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