Thanx for the warm welcome...

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I've received a lot of mail since I've joined.  I'm glad to see that
there are others here interested in Euphoria.  I'm very excited about the
language.  The ease of programming complicated things is very cool.

I've received a bunch of inquiries about graphics programming in
euphoria, specifically about moving sprites and backgrounds.  A number of
people mentioned that they wanted to write a game, but didn't know how to
do the graphics, logic, etc.  While I'm far from an expert on the
language yet, I have spent the last 15 years designing computer games.  I
thought I'd ask the group:

would you be interested in a top down crash course in game design and
production?  We could do a series of weekly(?) installments where we go
from game design 101 to a finished, playable work.  I'm thinking maybe
starting with the basic design issues and algorithms, then opening it up to
the group to discuss how best to do the code. I think it would make for a
flurry of ideas going back and forth and everyone could contribute what
they know or discover, and everybody will get something out of it.

What do you think?

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp

BTW I have an example exe  of the sprites and scrolling background on
http://exo.com/~lgp/slalom2.zip

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