1. Thanx for the warm welcome...

I've received a lot of mail since I've joined.  I'm glad to see that
there are others here interested in Euphoria.  I'm very excited about the
language.  The ease of programming complicated things is very cool.

I've received a bunch of inquiries about graphics programming in
euphoria, specifically about moving sprites and backgrounds.  A number of
people mentioned that they wanted to write a game, but didn't know how to
do the graphics, logic, etc.  While I'm far from an expert on the
language yet, I have spent the last 15 years designing computer games.  I
thought I'd ask the group:

would you be interested in a top down crash course in game design and
production?  We could do a series of weekly(?) installments where we go
from game design 101 to a finished, playable work.  I'm thinking maybe
starting with the basic design issues and algorithms, then opening it up to
the group to discuss how best to do the code. I think it would make for a
flurry of ideas going back and forth and everyone could contribute what
they know or discover, and everybody will get something out of it.

What do you think?

Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp

BTW I have an example exe  of the sprites and scrolling background on
http://exo.com/~lgp/slalom2.zip

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2. Re: Thanx for the warm welcome...

Michael Packard:
>I've received a lot of mail since I've joined.  I'm glad to see that
>there are others here interested in Euphoria.  I'm very excited about the
>language.  The ease of programming complicated things is very cool.
>
>I've received a bunch of inquiries about graphics programming in
>euphoria, specifically about moving sprites and backgrounds.  A number of
>people mentioned that they wanted to write a game, but didn't know how to
>do the graphics, logic, etc.  While I'm far from an expert on the
>language yet, I have spent the last 15 years designing computer games.  I
>thought I'd ask the group:
>
>would you be interested in a top down crash course in game design and
>production?  We could do a series of weekly(?) installments where we go
>from game design 101 to a finished, playable work.  I'm thinking maybe
>starting with the basic design issues and algorithms, then opening it up to
>the group to discuss how best to do the code. I think it would make for a
>flurry of ideas going back and forth and everyone could contribute what
>they know or discover, and everybody will get something out of it.
>
>What do you think?
>
>Michael Packard
>Lord Generic Productions
>lgp at exo.com http://exo.com/~lgp
>
>BTW I have an example exe  of the sprites and scrolling background on
>http://exo.com/~lgp/slalom2.zip
>
That sounds like a great idea!
Thomas Parslow

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3. Re: Thanx for the warm welcome...

At 05:54 PM 9/11/96 -0700, you wrote:

>I've received a bunch of inquiries about graphics programming in
>euphoria, specifically about moving sprites and backgrounds.  A number of
>people mentioned that they wanted to write a game, but didn't know how to
>do the graphics, logic, etc.  While I'm far from an expert on the
>language yet, I have spent the last 15 years designing computer games.  I
>thought I'd ask the group:
>
>would you be interested in a top down crash course in game design and
>production?

DEFINATELY!!!!!


>We could do a series of weekly(?) installments where we go
>from game design 101 to a finished, playable work.  I'm thinking maybe
>starting with the basic design issues and algorithms, then opening it up to
>the group to discuss how best to do the code. I think it would make for a
>flurry of ideas going back and forth and everyone could contribute what
>they know or discover, and everybody will get something out of it.
>
>What do you think?

>BTW I have an example exe  of the sprites and scrolling background on
>http://exo.com/~lgp/slalom2.zip

I downloaded your example program,  liked what I saw.  I have an old 16
color video card installed in a 4 meg 486dx-2 66mhz machine.
        The graphics always runs jerky,  will this run faster with a, say, 1
meg video card?  Accellerated maybe?  I have seen a lot of these around,
and just am getting ready to spend the 30 dollars to finally get REAL 256
colors (this one does it, but apparently by dithering or something like that)
        I am definately in on the game 101 idea,  I'll send that file as
soon as I figure out what I am doing with it.
        Tnx again,
Monty King, Springield, OR.
http://www.cyberhighway.net/~kinm

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4. Re: Thanx for the warm welcome...

Re Packard games course:
>
>would you be interested in a top down crash course in game design and
>production?  We could do a series of weekly(?) installments where we go
>from game design 101 to a finished, playable work.  I'm thinking maybe
>starting with the basic design issues and algorithms, then opening it up to
>the group to discuss how best to do the code. I think it would make for a
>flurry of ideas going back and forth and everyone could contribute what
>they know or discover, and everybody will get something out of it.
>

        Sounds great. I probably wouldn't participate much since I'm all
wrapped up in learning IBM VisualAge and SmallTalk just now. I would like to
watch and save for later deeper study so keep me on any list. Thanks.
Arthur P. Adamson, The Engine Man, euclid at mail.horandata.net

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5. Thanx for the warm welcome...

EU>---------------------- Information from the mail header --------------------
EU>Sender:       Euphoria Programming for MS-DOS <EUPHORIA at
MIAMIU.ACS.MUOHIO.ED
EU>Poster:       Michael Packard <lgp at EXO.COM>
EU>Subject:      Thanx for the warm welcome...
EU>----------------------------------------------------------------------------

EU>I've received a lot of mail since I've joined.  I'm glad to see that
EU>there are others here interested in Euphoria.  I'm very excited about the
EU>language.  The ease of programming complicated things is very cool.

EU>I've received a bunch of inquiries about graphics programming in
EU>euphoria, specifically about moving sprites and backgrounds.  A number of
EU>people mentioned that they wanted to write a game, but didn't know how to
EU>do the graphics, logic, etc.  While I'm far from an expert on the
EU>language yet, I have spent the last 15 years designing computer games.  I
EU>thought I'd ask the group:

EU>would you be interested in a top down crash course in game design and
EU>production?  We could do a series of weekly(?) installments where we go
EU>from game design 101 to a finished, playable work.  I'm thinking maybe
EU>starting with the basic design issues and algorithms, then opening it up to
EU>the group to discuss how best to do the code. I think it would make for a
EU>flurry of ideas going back and forth and everyone could contribute what
EU>they know or discover, and everybody will get something out of it.

EU>What do you think?

EU>Michael Packard
EU>Lord Generic Productions
EU>lgp at exo.com http://exo.com/~lgp

EU>BTW I have an example exe  of the sprites and scrolling background on
ws?
EU>http://exo.com/~lgp/slalom2.zip

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6. Re: Thanx for the warm welcome...

the demos are now on our new euphoria page

http://exo.com/~lgp/euphoria.htm

Michael

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7. Re: Thanx for the warm welcome...

Hi Michael:

You sent:
>
>would you be interested in a top down crash course in game design and
>production?  We could do a series of weekly(?) installments where we go
>from game design 101 to a finished, playable work.  I'm thinking maybe
>starting with the basic design issues and algorithms, then opening it up to
>the group to discuss how best to do the code. I think it would make for a
>flurry of ideas going back and forth and everyone could contribute what
>they know or discover, and everybody will get something out of it.
>
>What do you think?
>
>Michael Packard
>Lord Generic Productions
>lgp at exo.com http://exo.com/~lgp
>

>

  Great. Why don't you start with something like space invaders, the clasic
game!, i think it would be a great example. Karl

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