1. Games

Hello Everyone,

I was just wondering how come not many people in the Euphoria are interested
in gaming. I mean Euphoria is a great language for games. Although I don't see
many games made in Euphoria. Sure there is a big list, but I haven't seen any
lengthy games in Euphoria. I'm just wondering why gaming isn't that big.

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2. Re: Games

Andy wrote:
> 
> Hello Everyone,
> 
> I was just wondering how come not many people in the Euphoria are interested
> in gaming. I mean Euphoria is a great language for games. Although I don't see
> many games made in Euphoria. Sure there is a big list, but I haven't seen any
> lengthy games in Euphoria. I'm just wondering why gaming isn't that big.

I think there are lots of people interested in making games, but it's a big job.
Interested, attempted and completed are different things :)


Chris Bensler
Code is Alchemy

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3. Re: Games

Andy wrote:
> 
> Hello Everyone,
> 
> I was just wondering how come not many people in the Euphoria are interested
> in gaming. I mean Euphoria is a great language for games. Although I don't see
> many games made in Euphoria. Sure there is a big list, but I haven't seen any
> lengthy games in Euphoria. I'm just wondering why gaming isn't that big.

Hello Andy,

   I for one, find games a complete waste of time. If 
I'm going to use the computer then I have other things I'd rather waste my time
on. I's like people ask me to look this or that for them on the internet.
If go on the internet I have my own stuff I want to look up, work on.

Don Cole

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4. Re: Games

Andy wrote:
> 
> Hello Everyone,
> 
> I was just wondering how come not many people in the Euphoria are interested
> in gaming. I mean Euphoria is a great language for games. Although I don't see
> many games made in Euphoria. Sure there is a big list, but I haven't seen any
> lengthy games in Euphoria. I'm just wondering why gaming isn't that big.

Why are you interested in games, and why are some people? There are several
answers to this:
* because of the realistic graphics and their realistic animation;
* because you like strategic thinking
* because you have time to sped or things to forget about.

1/ requires a long term investment in time and countless trial and error. Not to
mention knowledge of specific libraries for advanced graphics creation and
management (SDL and friends...). I forgot to mention sound, too. Eu programmers
are usually not working full time with it and can hardly do such things.

2/ Ok, sound and graphics are not a problem for chess/checkers/backgammon/gp/...
playing programs. Instead, they have to evaluate complex positions, with
increasing depth, so as to respond to human player. It takes a clever evaluation
function, for sure, but alo darn blazing speed, because of the sheer amount of
computations needed. Eu just doesn't compete ith C for this.

3/ There are simply too many free games available on the net. Why would one
clone one of them apart from teaching programming to oneself? Most of the games
you find in the archive fall into this category; they aren't really "lengthy"
games.

You may see big games in Eu when Eu becomes kind of a mainstream language. It
would need a lot of both promotion and enhancements to get there. Since having
very few enhancements is deemed to be an asset, this simply won't ever happen.

CChris

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5. Re: Games

Games are one of the things that got me interested in computers, back in the day
when anyone could write an interesting one.

But I outgrew them, or rather games outgrew me as mentioned in Greg's post.

I still think that it would be cool to write a Euphoria clone of Rogue.

--
A complex system that works is invariably found to have evolved from a simple
system that works.
--John Gall's 15th law of Systemantics.

"Premature optimization is the root of all evil in programming."
--C.A.R. Hoare

j.

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6. Re: Games

Andy wrote:
> 
> Hello Everyone,
> 
> I was just wondering how come not many people in the Euphoria are interested
> in gaming. I mean Euphoria is a great language for games. Although I don't see
> many games made in Euphoria. Sure there is a big list, but I haven't seen any
> lengthy games in Euphoria. I'm just wondering why gaming isn't that big.

Hi there,


It's interesting that this was brought up because i always wanted to
write a good pinball game where the user could have much control over
the play field environment, but it just seems like something else
more important always comes up that has to be done first, so i never
get around to it.  I never even got around to starting it and pinball
games are not really that hard to do.  I've seen some very good
commercial ones around, with really nice graphics.


Take care,
Al

E boa sorte com sua programacao Euphoria!


My bumper sticker: "I brake for LED's"

 From "Black Knight":
"I can live with losing the good fight,
 but i can not live without fighting it".
"Well on second thought, maybe not."

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7. Re: Games

Al Getz wrote:
> It's interesting that this was brought up because i always wanted to
> write a good pinball game where the user could have much control over
> the play field environment

Did you ever play EA's Pinball Construction Set? OMG that was fun.

    http://en.wikipedia.org/wiki/Pinball_Construction_Set

I also loved Racing Destruction Set.

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8. Re: Games

Well thanks for all your guys' posts. I was just wondering why. Also, for those
of you wondering what type of games I wan planning to create, they would be of
any genre and it wouldn't matter what graphics they were(2D or 3D). Of course
I'd probably start with 2D. Also, I didn't find it too hard to have a simple
game up and running with a stick guy running around the screen. I just couldn't
figure out collision detection.

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9. Re: Games

c.k.lester wrote:
> 
> Al Getz wrote:
> > It's interesting that this was brought up because i always wanted to
> > write a good pinball game where the user could have much control over
> > the play field environment
> 
> Did you ever play EA's Pinball Construction Set? OMG that was fun.
> 
>     <a
>     href="http://en.wikipedia.org/wiki/Pinball_Construction_Set">http://en.wikipedia.org/wiki/Pinball_Construction_Set</a>
> 
> I also loved Racing Destruction Set.

Hi ck,


No, i never tried that and this is the first i've heard of it.
Radio Shack had a cheap pinball game back in 1980 that allowed some
changing of the field too.
I got my idea after playing some of the cheaper regular pinball
games and realized that it gets pretty boring after a fairly
short time so i thought it would be cool if you could change
the play table whenever you wanted to, and possibly have it
set up random also.  I've played some really incredible pinball
games with really really great animated graphics, but they all
suffer from the same thing, and that's that they get a little
boring after a while, and this seems to happen no matter how
good they are.  The 'real' tables however i used to play for
hours way back when.
I ended up getting more involved in chess sometime after.
I still think it would be interesting to have a pinball game
programmed in Euphoria of course, that we all could mod to our
own liking.
I do have one program in the archive which is a 'little' like
pinball, but it's not interactive.  A whole bunch of balls
bounce around the screen and bounce into each other and off
of the walls.  It's cool to watch the evolution of the patterns
that come about from the random collisions.


Take care,
Al

E boa sorte com sua programacao Euphoria!


My bumper sticker: "I brake for LED's"

 From "Black Knight":
"I can live with losing the good fight,
 but i can not live without fighting it".
"Well on second thought, maybe not."

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10. Re: Games

Al Getz wrote:
> 
> c.k.lester wrote:
> > 
> > Al Getz wrote:
> > > It's interesting that this was brought up because i always wanted to
> > > write a good pinball game where the user could have much control over
> > > the play field environment
> > 
> > Did you ever play EA's Pinball Construction Set? OMG that was fun.
> > 
> >     <a
> >     href="http://en.wikipedia.org/wiki/Pinball_Construction_Set">http://en.wikipedia.org/wiki/Pinball_Construction_Set</a>
> > 
> > I also loved Racing Destruction Set.
> 
> Hi ck,
> 
> 
> No, i never tried that and this is the first i've heard of it.
> Radio Shack had a cheap pinball game back in 1980 that allowed some
> changing of the field too.
> I got my idea after playing some of the cheaper regular pinball
> games and realized that it gets pretty boring after a fairly
> short time so i thought it would be cool if you could change
> the play table whenever you wanted to, and possibly have it
> set up random also.  I've played some really incredible pinball
> games with really really great animated graphics, but they all
> suffer from the same thing, and that's that they get a little
> boring after a while, and this seems to happen no matter how
> good they are.  The 'real' tables however i used to play for
> hours way back when.
> I ended up getting more involved in chess sometime after.
> I still think it would be interesting to have a pinball game
> programmed in Euphoria of course, that we all could mod to our
> own liking.
> I do have one program in the archive which is a 'little' like
> pinball, but it's not interactive.  A whole bunch of balls
> bounce around the screen and bounce into each other and off
> of the walls.  It's cool to watch the evolution of the patterns
> that come about from the random collisions.
> 
> 
> Al
> 
> E boa sorte com sua programacao Euphoria!
> 
> 
> My bumper sticker: "I brake for LED's"
> 

While we are on games. I used to have a game called "Submarine Command". It
  was made for the
Atari 2600. 
I had an Atari 800XL computer which also had slot for games etc... My cartige
had problems.

I've looked all over the internet for this game for the PC. A lot of sites talk
all around it
but I can't find anywhere to download it. Free or otherwise.
Don Cole

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11. Re: Games

don cole wrote:
> 
> Al Getz wrote:
> > 
> > c.k.lester wrote:
> > > 
> > > Al Getz wrote:
> > > > It's interesting that this was brought up because i always wanted to
> > > > write a good pinball game where the user could have much control over
> > > > the play field environment
> > > 
> > > Did you ever play EA's Pinball Construction Set? OMG that was fun.
> > > 
> > >     <a
> > >     href="http://en.wikipedia.org/wiki/Pinball_Construction_Set">http://en.wikipedia.org/wiki/Pinball_Construction_Set</a>
> > > 
> > > I also loved Racing Destruction Set.
> > 
> > Hi ck,
> > 
> > 
> > No, i never tried that and this is the first i've heard of it.
> > Radio Shack had a cheap pinball game back in 1980 that allowed some
> > changing of the field too.
> > I got my idea after playing some of the cheaper regular pinball
> > games and realized that it gets pretty boring after a fairly
> > short time so i thought it would be cool if you could change
> > the play table whenever you wanted to, and possibly have it
> > set up random also.  I've played some really incredible pinball
> > games with really really great animated graphics, but they all
> > suffer from the same thing, and that's that they get a little
> > boring after a while, and this seems to happen no matter how
> > good they are.  The 'real' tables however i used to play for
> > hours way back when.
> > I ended up getting more involved in chess sometime after.
> > I still think it would be interesting to have a pinball game
> > programmed in Euphoria of course, that we all could mod to our
> > own liking.
> > I do have one program in the archive which is a 'little' like
> > pinball, but it's not interactive.  A whole bunch of balls
> > bounce around the screen and bounce into each other and off
> > of the walls.  It's cool to watch the evolution of the patterns
> > that come about from the random collisions.
> > 
> > 
> > Al
> > 
> > E boa sorte com sua programacao Euphoria!
> > 
> > 
> > My bumper sticker: "I brake for LED's"
> > 
> 
>   While we are on games. I used to have a game called "Submarine Command". It
> was made for the 
> Atari 2600. 
> I had an Atari 800XL computer which also had slot for games etc... My cartige
> had problems.
> 
> I've looked all over the internet for this game for the PC. A lot of sites
> talk
> all around it 
> but I can't find anywhere to download it. Free or otherwise.
> Don Cole

Hi

Describe it, specify it, detail its goals and objectives, link to its graphics,
then
lets see who can reproduce it first smile

Chris

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12. Re: Games

ChrisBurch3 wrote:
> 
> don cole wrote:
> > 
> > Al Getz wrote:
> > > 
> > > c.k.lester wrote:
> > > > 
> > > > Al Getz wrote:
> > > > > It's interesting that this was brought up because i always wanted to
> > > > > write a good pinball game where the user could have much control over
> > > > > the play field environment
> > > > 
> > > > Did you ever play EA's Pinball Construction Set? OMG that was fun.
> > > > 
> > > >     <a
> > > >     href="http://en.wikipedia.org/wiki/Pinball_Construction_Set">http://en.wikipedia.org/wiki/Pinball_Construction_Set</a>
> > > > 
> > > > I also loved Racing Destruction Set.
> > > 
> > > Hi ck,
> > > 
> > > 
> > > No, i never tried that and this is the first i've heard of it.
> > > Radio Shack had a cheap pinball game back in 1980 that allowed some
> > > changing of the field too.
> > > I got my idea after playing some of the cheaper regular pinball
> > > games and realized that it gets pretty boring after a fairly
> > > short time so i thought it would be cool if you could change
> > > the play table whenever you wanted to, and possibly have it
> > > set up random also.  I've played some really incredible pinball
> > > games with really really great animated graphics, but they all
> > > suffer from the same thing, and that's that they get a little
> > > boring after a while, and this seems to happen no matter how
> > > good they are.  The 'real' tables however i used to play for
> > > hours way back when.
> > > I ended up getting more involved in chess sometime after.
> > > I still think it would be interesting to have a pinball game
> > > programmed in Euphoria of course, that we all could mod to our
> > > own liking.
> > > I do have one program in the archive which is a 'little' like
> > > pinball, but it's not interactive.  A whole bunch of balls
> > > bounce around the screen and bounce into each other and off
> > > of the walls.  It's cool to watch the evolution of the patterns
> > > that come about from the random collisions.
> > > 
> > > 
> > > Al
> > > 
> > > E boa sorte com sua programacao Euphoria!
> > > 
> > > 
> > > My bumper sticker: "I brake for LED's"
> > > 
> > 
> >   While we are on games. I used to have a game called "Submarine Command".
> >   It
> > was made for the 
> > Atari 2600. 
> > I had an Atari 800XL computer which also had slot for games etc... My
> > cartige
> > had problems.
> > 
> > I've looked all over the internet for this game for the PC. A lot of sites
> > talk
> > all around it 
> > but I can't find anywhere to download it. Free or otherwise.
> > Don Cole
> 
> Hi
> 
> Describe it, specify it, detail its goals and objectives, link to its
> graphics,
> then
> lets see who can reproduce it first smile
> 
> Chris

   Well ... it has three views.

[1] map view (showing land and sea and other ships) if you go too close to land
you run a muke)

[2] parascope view (as you would see the other ships through a parascope) Of
course if you go too low you can't see anything.

[3] sonar view (looking at other ships a seen in a radar screen).


also there is instrement view that is seen all the time.

showing:
[1] depth
[2] direction of travel
[3] speed of travel
[4] how long you have been out (there is no limit to this)
[5] amount of air, if air goes too low you must surface.

 You start out with so many torpedoes
  The object is too sink as much tonage as posible
Also the other ships can drop depth charges You must drop low and shut off all
  engines.
After a while you must go topside to get more air and refresh the ballasts.

It's been awhile I don't remember every thing. Seems it would be a lot of work
to write in Euphoria.

Don Cole

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13. Re: Games

don cole wrote:
> 
> ChrisBurch3 wrote:
> > 
> > don cole wrote:
> > > 
> > > Al Getz wrote:
> > > > 
> > > > c.k.lester wrote:
> > > > > 
> > > > > Al Getz wrote:
> > > > > > It's interesting that this was brought up because i always wanted to
> > > > > > write a good pinball game where the user could have much control
> > > > > > over
> > > > > > the play field environment
> > > > > 
> > > > > Did you ever play EA's Pinball Construction Set? OMG that was fun.
> > > > > 
> > > > >     <a
> > > > >     href="http://en.wikipedia.org/wiki/Pinball_Construction_Set">http://en.wikipedia.org/wiki/Pinball_Construction_Set</a>
> > > > > 
> > > > > I also loved Racing Destruction Set.
> > > > 
> > > > Hi ck,
> > > > 
> > > > 
> > > > No, i never tried that and this is the first i've heard of it.
> > > > Radio Shack had a cheap pinball game back in 1980 that allowed some
> > > > changing of the field too.
> > > > I got my idea after playing some of the cheaper regular pinball
> > > > games and realized that it gets pretty boring after a fairly
> > > > short time so i thought it would be cool if you could change
> > > > the play table whenever you wanted to, and possibly have it
> > > > set up random also.  I've played some really incredible pinball
> > > > games with really really great animated graphics, but they all
> > > > suffer from the same thing, and that's that they get a little
> > > > boring after a while, and this seems to happen no matter how
> > > > good they are.  The 'real' tables however i used to play for
> > > > hours way back when.
> > > > I ended up getting more involved in chess sometime after.
> > > > I still think it would be interesting to have a pinball game
> > > > programmed in Euphoria of course, that we all could mod to our
> > > > own liking.
> > > > I do have one program in the archive which is a 'little' like
> > > > pinball, but it's not interactive.  A whole bunch of balls
> > > > bounce around the screen and bounce into each other and off
> > > > of the walls.  It's cool to watch the evolution of the patterns
> > > > that come about from the random collisions.
> > > > 
> > > > 
> > > > Al
> > > > 
> > > > E boa sorte com sua programacao Euphoria!
> > > > 
> > > > 
> > > > My bumper sticker: "I brake for LED's"
> > > > 
> > > 
> > >   While we are on games. I used to have a game called "Submarine Command".
> > >   It
> > > was made for the 
> > > Atari 2600. 
> > > I had an Atari 800XL computer which also had slot for games etc... My
> > > cartige
> > > had problems.
> > > 
> > > I've looked all over the internet for this game for the PC. A lot of sites
> > > talk
> > > all around it 
> > > but I can't find anywhere to download it. Free or otherwise.
> > > Don Cole
> > 
> > Hi
> > 
> > Describe it, specify it, detail its goals and objectives, link to its
> > graphics,
> > then
> > lets see who can reproduce it first smile
> > 
> > Chris
> 
>    Well ... it has three views.
> 
> [1] map view (showing land and sea and other ships) if you go too close to
> land
> you run a muke)
> 
> [2] parascope view (as you would see the other ships through a parascope) Of
> course if you go too low you can't see anything.
> 
> [3] sonar view (looking at other ships a seen in a radar screen).
> 
> 
> also there is instrement view that is seen all the time.
> 
> showing:
> [1] depth
> [2] direction of travel
> [3] speed of travel
> [4] how long you have been out (there is no limit to this)
> [5] amount of air, if air goes too low you must surface.
> 
>  You start out with so many torpedoes
>   The object is too sink as much tonage as posible
>   Also the other ships can drop depth charges You must drop low and shut off
> all engines. 
> After a while you must go topside to get more air and refresh the ballasts.
> 
> It's been awhile I don't remember every thing. Seems it would be a lot of work
> to write in Euphoria.
> 
> Don Cole


Hi Don,

What kind of graphics are we talking here?  Really good views or
just minimal views like rectangles for ships?


Take care,
Al

E boa sorte com sua programacao Euphoria!


My bumper sticker: "I brake for LED's"

 From "Black Knight":
"I can live with losing the good fight,
 but i can not live without fighting it".
"Well on second thought, maybe not."

new topic     » goto parent     » topic index » view message » categorize

14. Re: Games

Al Getz wrote:
> 
> don cole wrote:
> > 
> > ChrisBurch3 wrote:
> > > 
> > > don cole wrote:
> > > > 
> > > > Al Getz wrote:
> > > > > 
> > > > > c.k.lester wrote:
> > > > > > 
> > > > > > Al Getz wrote:
> > > > > > > It's interesting that this was brought up because i always wanted
> > > > > > > to
> > > > > > > write a good pinball game where the user could have much control
> > > > > > > over
> > > > > > > the play field environment
> > > > > > 
> > > > > > Did you ever play EA's Pinball Construction Set? OMG that was fun.
> > > > > > 
> > > > > >     <a
> > > > > >     href="http://en.wikipedia.org/wiki/Pinball_Construction_Set">http://en.wikipedia.org/wiki/Pinball_Construction_Set</a>
> > > > > > 
> > > > > > I also loved Racing Destruction Set.
> > > > > 
> > > > > Hi ck,
> > > > > 
> > > > > 
> > > > > No, i never tried that and this is the first i've heard of it.
> > > > > Radio Shack had a cheap pinball game back in 1980 that allowed some
> > > > > changing of the field too.
> > > > > I got my idea after playing some of the cheaper regular pinball
> > > > > games and realized that it gets pretty boring after a fairly
> > > > > short time so i thought it would be cool if you could change
> > > > > the play table whenever you wanted to, and possibly have it
> > > > > set up random also.  I've played some really incredible pinball
> > > > > games with really really great animated graphics, but they all
> > > > > suffer from the same thing, and that's that they get a little
> > > > > boring after a while, and this seems to happen no matter how
> > > > > good they are.  The 'real' tables however i used to play for
> > > > > hours way back when.
> > > > > I ended up getting more involved in chess sometime after.
> > > > > I still think it would be interesting to have a pinball game
> > > > > programmed in Euphoria of course, that we all could mod to our
> > > > > own liking.
> > > > > I do have one program in the archive which is a 'little' like
> > > > > pinball, but it's not interactive.  A whole bunch of balls
> > > > > bounce around the screen and bounce into each other and off
> > > > > of the walls.  It's cool to watch the evolution of the patterns
> > > > > that come about from the random collisions.
> > > > > 
> > > > > 
> > > > > Al
> > > > > 
> > > > > E boa sorte com sua programacao Euphoria!
> > > > > 
> > > > > 
> > > > > My bumper sticker: "I brake for LED's"
> > > > > 
> > > > 
> > > >   While we are on games. I used to have a game called "Submarine
> > > >   Command". It
> > > > was made for the 
> > > > Atari 2600. 
> > > > I had an Atari 800XL computer which also had slot for games etc... My
> > > > cartige
> > > > had problems.
> > > > 
> > > > I've looked all over the internet for this game for the PC. A lot of
> > > > sites
> talk</font></i>
> > > > all around it 
> > > > but I can't find anywhere to download it. Free or otherwise.
> > > > Don Cole
> > > 
> > > Hi
> > > 
> > > Describe it, specify it, detail its goals and objectives, link to its
> > > graphics,
> > > then
> > > lets see who can reproduce it first smile
> > > 
> > > Chris
> > 
> >    Well ... it has three views.
> > 
> > [1] map view (showing land and sea and other ships) if you go too close to
> > land
> > you run a muke)
> > 
> > [2] parascope view (as you would see the other ships through a parascope) Of
> > course if you go too low you can't see anything.
> > 
> > [3] sonar view (looking at other ships a seen in a radar screen).
> > 
> > 
> > also there is instrement view that is seen all the time.
> > 
> > showing:
> > [1] depth
> > [2] direction of travel
> > [3] speed of travel
> > [4] how long you have been out (there is no limit to this)
> > [5] amount of air, if air goes too low you must surface.
> > 
> >  You start out with so many torpedoes
> >   The object is too sink as much tonage as posible
> >   Also the other ships can drop depth charges You must drop low and shut off
> > all engines. 
> > After a while you must go topside to get more air and refresh the ballasts.
> > 
> > It's been awhile I don't remember every thing. Seems it would be a lot of
> > work
> > to write in Euphoria.
> > 
> > Don Cole
> 
> 
> Hi Don,
> 
> What kind of graphics are we talking here?  Really good views or
> just minimal views like rectangles for ships?
> 
> 
> Al
> 
> E boa sorte com sua programacao Euphoria!
> 
> 
> My bumper sticker: "I brake for LED's"
> 

Hi

Euphoria should be able to handle this quite nicely. Checking on the net, they
are fairly
minimal block graphics, with character displays, and the concept is a fairly
simple large repetitive loop with strategic elements within that (balancing
resources damage etc). You should be able to produce either a fairly accurate
reproduction, or enhance it with photos of ships and explosions seen through
the periscope.

euallegro, and eusdl, would be able to handle these quite nicely.

Tell you what Don, if your up for it, you create the graphics (some ships, a
series of explosion graphics,
and the large lettering / numbers - this will determine the overall look), 
I'll source some sub sounds (pings, explosions, white noise), 
and we'll put some code together.

Al, interested?

Chris

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15. Re: Games

ChrisBurch3 wrote:
> 
> Hi
> 
> Euphoria should be able to handle this quite nicely. Checking on the net, they
> are fairly
> minimal block graphics, with character displays, and the concept is a fairly
> simple large repetitive loop with strategic elements within that (balancing
> resources damage etc). You should be able to produce either a fairly accurate
> reproduction, or enhance it with photos of ships and explosions seen through
> the periscope.
> 
> euallegro, and eusdl, would be able to handle these quite nicely.
> 
> Tell you what Don, if your up for it, you create the graphics (some ships, a
> series of explosion graphics,
> and the large lettering / numbers - this will determine the overall look), 
> I'll source some sub sounds (pings, explosions, white noise), 
> and we'll put some code together.
> 
> Al, interested?
> 
> Chris

Hi Chris,

It does sound interesting.  Way back i used to have the 'plastic'
version.  It was fairly large.
Who's going to start the code?
What library would you want to use, if any?

Take care,
Al

E boa sorte com sua programacao Euphoria!


My bumper sticker: "I brake for LED's"

 From "Black Knight":
"I can live with losing the good fight,
 but i can not live without fighting it".
"Well on second thought, maybe not."

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16. Re: Games

ChrisBurch3 wrote:
> 
> Al Getz wrote:
> > 
> > don cole wrote:
> > > 
> > > ChrisBurch3 wrote:
> > > > 
> > > > don cole wrote:
> > > > > 
> > > > > Al Getz wrote:
> > > > > > 
> > > > > > c.k.lester wrote:
> > > > > > > 
> > > > > > > Al Getz wrote:
> > > > > > > > It's interesting that this was brought up because i always
> > > > > > > > wanted to
> > > > > > > > write a good pinball game where the user could have much control
> > > > > > > > over
> > > > > > > > the play field environment
> > > > > > > 
> > > > > > > Did you ever play EA's Pinball Construction Set? OMG that was fun.
> > > > > > > 
> > > > > > >     <a
> > > > > > >     href="http://en.wikipedia.org/wiki/Pinball_Construction_Set">http://en.wikipedia.org/wiki/Pinball_Construction_Set</a>
> > > > > > > 
> > > > > > > I also loved Racing Destruction Set.
> > > > > > 
> > > > > > Hi ck,
> > > > > > 
> > > > > > 
> > > > > > No, i never tried that and this is the first i've heard of it.
> > > > > > Radio Shack had a cheap pinball game back in 1980 that allowed some
> > > > > > changing of the field too.
> > > > > > I got my idea after playing some of the cheaper regular pinball
> > > > > > games and realized that it gets pretty boring after a fairly
> > > > > > short time so i thought it would be cool if you could change
> > > > > > the play table whenever you wanted to, and possibly have it
> > > > > > set up random also.  I've played some really incredible pinball
> > > > > > games with really really great animated graphics, but they all
> > > > > > suffer from the same thing, and that's that they get a little
> > > > > > boring after a while, and this seems to happen no matter how
> > > > > > good they are.  The 'real' tables however i used to play for
> > > > > > hours way back when.
> > > > > > I ended up getting more involved in chess sometime after.
> > > > > > I still think it would be interesting to have a pinball game
> > > > > > programmed in Euphoria of course, that we all could mod to our
> > > > > > own liking.
> > > > > > I do have one program in the archive which is a 'little' like
> > > > > > pinball, but it's not interactive.  A whole bunch of balls
> > > > > > bounce around the screen and bounce into each other and off
> > > > > > of the walls.  It's cool to watch the evolution of the patterns
> > > > > > that come about from the random collisions.
> > > > > > 
> > > > > > 
> > > > > > Al
> > > > > > 
> > > > > > E boa sorte com sua programacao Euphoria!
> > > > > > 
> > > > > > 
> > > > > > My bumper sticker: "I brake for LED's"
> > > > > > 
> > > > > 
> > > > >   While we are on games. I used to have a game called "Submarine
> > > > >   Command".
> It</font></i>
> > > > > was made for the 
> > > > > Atari 2600. 
> > > > > I had an Atari 800XL computer which also had slot for games etc... My
> > > > > cartige
> > > > > had problems.
> > > > > 
> > > > > I've looked all over the internet for this game for the PC. A lot of
> > > > > sites
> > talk</font></i>
> > > > > all around it 
> > > > > but I can't find anywhere to download it. Free or otherwise.
> > > > > Don Cole
> > > > 
> > > > Hi
> > > > 
> > > > Describe it, specify it, detail its goals and objectives, link to its
> > > > graphics,
> > > > then
> > > > lets see who can reproduce it first smile
> > > > 
> > > > Chris
> > > 
> > >    Well ... it has three views.
> > > 
> > > [1] map view (showing land and sea and other ships) if you go too close to
> > > land
> > > you run a muke)
> > > 
> > > [2] parascope view (as you would see the other ships through a parascope)
> > > Of
> > > course if you go too low you can't see anything.
> > > 
> > > [3] sonar view (looking at other ships a seen in a radar screen).
> > > 
> > > 
> > > also there is instrement view that is seen all the time.
> > > 
> > > showing:
> > > [1] depth
> > > [2] direction of travel
> > > [3] speed of travel
> > > [4] how long you have been out (there is no limit to this)
> > > [5] amount of air, if air goes too low you must surface.
> > > 
> > >  You start out with so many torpedoes
> > >   The object is too sink as much tonage as posible
> > >   Also the other ships can drop depth charges You must drop low and shut
> > >   off
> > > all engines. 
> > > After a while you must go topside to get more air and refresh the
> > > ballasts.
> > > 
> > > It's been awhile I don't remember every thing. Seems it would be a lot of
> > > work
> > > to write in Euphoria.
> > > 
> > > Don Cole
> > 
> > 
> > Hi Don,
> > 
> > What kind of graphics are we talking here?  Really good views or
> > just minimal views like rectangles for ships?
> > 
> > 
> > Al
> > 
> > E boa sorte com sua programacao Euphoria!
> > 
> > 
> > My bumper sticker: "I brake for LED's"
> > 
> 
> Hi
> 
> Euphoria should be able to handle this quite nicely. Checking on the net, they
> are fairly
> minimal block graphics, with character displays, and the concept is a fairly
> simple large repetitive loop with strategic elements within that (balancing
> resources damage etc). You should be able to produce either a fairly accurate
> reproduction, or enhance it with photos of ships and explosions seen through
> the periscope.
> 
> euallegro, and eusdl, would be able to handle these quite nicely.
> 
> Tell you what Don, if your up for it, you create the graphics (some ships, a
> series of explosion graphics,
> and the large lettering / numbers - this will determine the overall look), 
> I'll source some sub sounds (pings, explosions, white noise), 
> and we'll put some code together


> 
> Al, interested?
> 
> Chris

Tell you what Chris,

   I'll do the Sonar ; you do the ships. 

Don Cole

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