Re: Games
- Posted by Al Getz <Xaxo at a?l?com> Nov 11, 2007
- 578 views
ChrisBurch3 wrote: > > Hi > > Euphoria should be able to handle this quite nicely. Checking on the net, they > are fairly > minimal block graphics, with character displays, and the concept is a fairly > simple large repetitive loop with strategic elements within that (balancing > resources damage etc). You should be able to produce either a fairly accurate > reproduction, or enhance it with photos of ships and explosions seen through > the periscope. > > euallegro, and eusdl, would be able to handle these quite nicely. > > Tell you what Don, if your up for it, you create the graphics (some ships, a > series of explosion graphics, > and the large lettering / numbers - this will determine the overall look), > I'll source some sub sounds (pings, explosions, white noise), > and we'll put some code together. > > Al, interested? > > Chris Hi Chris, It does sound interesting. Way back i used to have the 'plastic' version. It was fairly large. Who's going to start the code? What library would you want to use, if any? Take care, Al E boa sorte com sua programacao Euphoria! My bumper sticker: "I brake for LED's" From "Black Knight": "I can live with losing the good fight, but i can not live without fighting it". "Well on second thought, maybe not."