Re: Games

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ChrisBurch3 wrote:
> 
> Hi
> 
> Euphoria should be able to handle this quite nicely. Checking on the net, they
> are fairly
> minimal block graphics, with character displays, and the concept is a fairly
> simple large repetitive loop with strategic elements within that (balancing
> resources damage etc). You should be able to produce either a fairly accurate
> reproduction, or enhance it with photos of ships and explosions seen through
> the periscope.
> 
> euallegro, and eusdl, would be able to handle these quite nicely.
> 
> Tell you what Don, if your up for it, you create the graphics (some ships, a
> series of explosion graphics,
> and the large lettering / numbers - this will determine the overall look), 
> I'll source some sub sounds (pings, explosions, white noise), 
> and we'll put some code together.
> 
> Al, interested?
> 
> Chris

Hi Chris,

It does sound interesting.  Way back i used to have the 'plastic'
version.  It was fairly large.
Who's going to start the code?
What library would you want to use, if any?

Take care,
Al

E boa sorte com sua programacao Euphoria!


My bumper sticker: "I brake for LED's"

 From "Black Knight":
"I can live with losing the good fight,
 but i can not live without fighting it".
"Well on second thought, maybe not."

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