The Euphoria Sub Commander project

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Al Getz wrote:
> 
> ChrisBurch3 wrote:
> > 
> > Hi
> > 
> > Euphoria should be able to handle this quite nicely. Checking on the net,
> > they
> > are fairly
> > minimal block graphics, with character displays, and the concept is a fairly
> > simple large repetitive loop with strategic elements within that (balancing
> > resources damage etc). You should be able to produce either a fairly
> > accurate
> > reproduction, or enhance it with photos of ships and explosions seen through
> > the periscope.
> > 
> > euallegro, and eusdl, would be able to handle these quite nicely.
> > 
> > Tell you what Don, if your up for it, you create the graphics (some ships, a
> > series of explosion graphics,
> > and the large lettering / numbers - this will determine the overall look), 
> > I'll source some sub sounds (pings, explosions, white noise), 
> > and we'll put some code together.
> > 
> > Al, interested?
> > 
> > Chris
> 
> Hi Chris,
> 
> It does sound interesting.  Way back i used to have the 'plastic'
> version.  It was fairly large.
> Who's going to start the code?
> What library would you want to use, if any?
> 
> Al
> 
> E boa sorte com sua programacao Euphoria!
> 
> 
> My bumper sticker: "I brake for LED's"
> 

Hi

I propose using the euallegro graphics library - its simple and agile enough
for this project.

I've already sourced the sounds, and have an outline of structure in my head.

I'll outline the code. Hopefully will be able to modularise it so that separate
authors can work on their modules.

Hopefully this is a simple enough collabarative project that won't
become bogged in bureaucratic shennanigans.

I need a free repository, where I can upload and download code mods and media,
that other members can also do the same - any suggestions - SourceForge is
way too top heavy. I had thought about using esnips, but its terms of use is for
single use only. 

Chris

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