Re: Games
- Posted by Al Getz <Xaxo at aol.?om> Nov 09, 2007
- 576 views
c.k.lester wrote: > > Al Getz wrote: > > It's interesting that this was brought up because i always wanted to > > write a good pinball game where the user could have much control over > > the play field environment > > Did you ever play EA's Pinball Construction Set? OMG that was fun. > > <a > href="http://en.wikipedia.org/wiki/Pinball_Construction_Set">http://en.wikipedia.org/wiki/Pinball_Construction_Set</a> > > I also loved Racing Destruction Set. Hi ck, No, i never tried that and this is the first i've heard of it. Radio Shack had a cheap pinball game back in 1980 that allowed some changing of the field too. I got my idea after playing some of the cheaper regular pinball games and realized that it gets pretty boring after a fairly short time so i thought it would be cool if you could change the play table whenever you wanted to, and possibly have it set up random also. I've played some really incredible pinball games with really really great animated graphics, but they all suffer from the same thing, and that's that they get a little boring after a while, and this seems to happen no matter how good they are. The 'real' tables however i used to play for hours way back when. I ended up getting more involved in chess sometime after. I still think it would be interesting to have a pinball game programmed in Euphoria of course, that we all could mod to our own liking. I do have one program in the archive which is a 'little' like pinball, but it's not interactive. A whole bunch of balls bounce around the screen and bounce into each other and off of the walls. It's cool to watch the evolution of the patterns that come about from the random collisions. Take care, Al E boa sorte com sua programacao Euphoria! My bumper sticker: "I brake for LED's" From "Black Knight": "I can live with losing the good fight, but i can not live without fighting it". "Well on second thought, maybe not."