Re: Games
- Posted by don cole <doncole at pacbel?.n?t> Nov 12, 2007
- 572 views
ChrisBurch3 wrote: > > Al Getz wrote: > > > > don cole wrote: > > > > > > ChrisBurch3 wrote: > > > > > > > > don cole wrote: > > > > > > > > > > Al Getz wrote: > > > > > > > > > > > > c.k.lester wrote: > > > > > > > > > > > > > > Al Getz wrote: > > > > > > > > It's interesting that this was brought up because i always > > > > > > > > wanted to > > > > > > > > write a good pinball game where the user could have much control > > > > > > > > over > > > > > > > > the play field environment > > > > > > > > > > > > > > Did you ever play EA's Pinball Construction Set? OMG that was fun. > > > > > > > > > > > > > > <a > > > > > > > href="http://en.wikipedia.org/wiki/Pinball_Construction_Set">http://en.wikipedia.org/wiki/Pinball_Construction_Set</a> > > > > > > > > > > > > > > I also loved Racing Destruction Set. > > > > > > > > > > > > Hi ck, > > > > > > > > > > > > > > > > > > No, i never tried that and this is the first i've heard of it. > > > > > > Radio Shack had a cheap pinball game back in 1980 that allowed some > > > > > > changing of the field too. > > > > > > I got my idea after playing some of the cheaper regular pinball > > > > > > games and realized that it gets pretty boring after a fairly > > > > > > short time so i thought it would be cool if you could change > > > > > > the play table whenever you wanted to, and possibly have it > > > > > > set up random also. I've played some really incredible pinball > > > > > > games with really really great animated graphics, but they all > > > > > > suffer from the same thing, and that's that they get a little > > > > > > boring after a while, and this seems to happen no matter how > > > > > > good they are. The 'real' tables however i used to play for > > > > > > hours way back when. > > > > > > I ended up getting more involved in chess sometime after. > > > > > > I still think it would be interesting to have a pinball game > > > > > > programmed in Euphoria of course, that we all could mod to our > > > > > > own liking. > > > > > > I do have one program in the archive which is a 'little' like > > > > > > pinball, but it's not interactive. A whole bunch of balls > > > > > > bounce around the screen and bounce into each other and off > > > > > > of the walls. It's cool to watch the evolution of the patterns > > > > > > that come about from the random collisions. > > > > > > > > > > > > > > > > > > Al > > > > > > > > > > > > E boa sorte com sua programacao Euphoria! > > > > > > > > > > > > > > > > > > My bumper sticker: "I brake for LED's" > > > > > > > > > > > > > > > > While we are on games. I used to have a game called "Submarine > > > > > Command". > It</font></i> > > > > > was made for the > > > > > Atari 2600. > > > > > I had an Atari 800XL computer which also had slot for games etc... My > > > > > cartige > > > > > had problems. > > > > > > > > > > I've looked all over the internet for this game for the PC. A lot of > > > > > sites > > talk</font></i> > > > > > all around it > > > > > but I can't find anywhere to download it. Free or otherwise. > > > > > Don Cole > > > > > > > > Hi > > > > > > > > Describe it, specify it, detail its goals and objectives, link to its > > > > graphics, > > > > then > > > > lets see who can reproduce it first > > > > > > > > Chris > > > > > > Well ... it has three views. > > > > > > [1] map view (showing land and sea and other ships) if you go too close to > > > land > > > you run a muke) > > > > > > [2] parascope view (as you would see the other ships through a parascope) > > > Of > > > course if you go too low you can't see anything. > > > > > > [3] sonar view (looking at other ships a seen in a radar screen). > > > > > > > > > also there is instrement view that is seen all the time. > > > > > > showing: > > > [1] depth > > > [2] direction of travel > > > [3] speed of travel > > > [4] how long you have been out (there is no limit to this) > > > [5] amount of air, if air goes too low you must surface. > > > > > > You start out with so many torpedoes > > > The object is too sink as much tonage as posible > > > Also the other ships can drop depth charges You must drop low and shut > > > off > > > all engines. > > > After a while you must go topside to get more air and refresh the > > > ballasts. > > > > > > It's been awhile I don't remember every thing. Seems it would be a lot of > > > work > > > to write in Euphoria. > > > > > > Don Cole > > > > > > Hi Don, > > > > What kind of graphics are we talking here? Really good views or > > just minimal views like rectangles for ships? > > > > > > Al > > > > E boa sorte com sua programacao Euphoria! > > > > > > My bumper sticker: "I brake for LED's" > > > > Hi > > Euphoria should be able to handle this quite nicely. Checking on the net, they > are fairly > minimal block graphics, with character displays, and the concept is a fairly > simple large repetitive loop with strategic elements within that (balancing > resources damage etc). You should be able to produce either a fairly accurate > reproduction, or enhance it with photos of ships and explosions seen through > the periscope. > > euallegro, and eusdl, would be able to handle these quite nicely. > > Tell you what Don, if your up for it, you create the graphics (some ships, a > series of explosion graphics, > and the large lettering / numbers - this will determine the overall look), > I'll source some sub sounds (pings, explosions, white noise), > and we'll put some code together > > Al, interested? > > Chris Tell you what Chris, I'll do the Sonar ; you do the ships. Don Cole