Re: Games

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ChrisBurch3 wrote:
> 
> Al Getz wrote:
> > 
> > don cole wrote:
> > > 
> > > ChrisBurch3 wrote:
> > > > 
> > > > don cole wrote:
> > > > > 
> > > > > Al Getz wrote:
> > > > > > 
> > > > > > c.k.lester wrote:
> > > > > > > 
> > > > > > > Al Getz wrote:
> > > > > > > > It's interesting that this was brought up because i always
> > > > > > > > wanted to
> > > > > > > > write a good pinball game where the user could have much control
> > > > > > > > over
> > > > > > > > the play field environment
> > > > > > > 
> > > > > > > Did you ever play EA's Pinball Construction Set? OMG that was fun.
> > > > > > > 
> > > > > > >     <a
> > > > > > >     href="http://en.wikipedia.org/wiki/Pinball_Construction_Set">http://en.wikipedia.org/wiki/Pinball_Construction_Set</a>
> > > > > > > 
> > > > > > > I also loved Racing Destruction Set.
> > > > > > 
> > > > > > Hi ck,
> > > > > > 
> > > > > > 
> > > > > > No, i never tried that and this is the first i've heard of it.
> > > > > > Radio Shack had a cheap pinball game back in 1980 that allowed some
> > > > > > changing of the field too.
> > > > > > I got my idea after playing some of the cheaper regular pinball
> > > > > > games and realized that it gets pretty boring after a fairly
> > > > > > short time so i thought it would be cool if you could change
> > > > > > the play table whenever you wanted to, and possibly have it
> > > > > > set up random also.  I've played some really incredible pinball
> > > > > > games with really really great animated graphics, but they all
> > > > > > suffer from the same thing, and that's that they get a little
> > > > > > boring after a while, and this seems to happen no matter how
> > > > > > good they are.  The 'real' tables however i used to play for
> > > > > > hours way back when.
> > > > > > I ended up getting more involved in chess sometime after.
> > > > > > I still think it would be interesting to have a pinball game
> > > > > > programmed in Euphoria of course, that we all could mod to our
> > > > > > own liking.
> > > > > > I do have one program in the archive which is a 'little' like
> > > > > > pinball, but it's not interactive.  A whole bunch of balls
> > > > > > bounce around the screen and bounce into each other and off
> > > > > > of the walls.  It's cool to watch the evolution of the patterns
> > > > > > that come about from the random collisions.
> > > > > > 
> > > > > > 
> > > > > > Al
> > > > > > 
> > > > > > E boa sorte com sua programacao Euphoria!
> > > > > > 
> > > > > > 
> > > > > > My bumper sticker: "I brake for LED's"
> > > > > > 
> > > > > 
> > > > >   While we are on games. I used to have a game called "Submarine
> > > > >   Command".
> It</font></i>
> > > > > was made for the 
> > > > > Atari 2600. 
> > > > > I had an Atari 800XL computer which also had slot for games etc... My
> > > > > cartige
> > > > > had problems.
> > > > > 
> > > > > I've looked all over the internet for this game for the PC. A lot of
> > > > > sites
> > talk</font></i>
> > > > > all around it 
> > > > > but I can't find anywhere to download it. Free or otherwise.
> > > > > Don Cole
> > > > 
> > > > Hi
> > > > 
> > > > Describe it, specify it, detail its goals and objectives, link to its
> > > > graphics,
> > > > then
> > > > lets see who can reproduce it first smile
> > > > 
> > > > Chris
> > > 
> > >    Well ... it has three views.
> > > 
> > > [1] map view (showing land and sea and other ships) if you go too close to
> > > land
> > > you run a muke)
> > > 
> > > [2] parascope view (as you would see the other ships through a parascope)
> > > Of
> > > course if you go too low you can't see anything.
> > > 
> > > [3] sonar view (looking at other ships a seen in a radar screen).
> > > 
> > > 
> > > also there is instrement view that is seen all the time.
> > > 
> > > showing:
> > > [1] depth
> > > [2] direction of travel
> > > [3] speed of travel
> > > [4] how long you have been out (there is no limit to this)
> > > [5] amount of air, if air goes too low you must surface.
> > > 
> > >  You start out with so many torpedoes
> > >   The object is too sink as much tonage as posible
> > >   Also the other ships can drop depth charges You must drop low and shut
> > >   off
> > > all engines. 
> > > After a while you must go topside to get more air and refresh the
> > > ballasts.
> > > 
> > > It's been awhile I don't remember every thing. Seems it would be a lot of
> > > work
> > > to write in Euphoria.
> > > 
> > > Don Cole
> > 
> > 
> > Hi Don,
> > 
> > What kind of graphics are we talking here?  Really good views or
> > just minimal views like rectangles for ships?
> > 
> > 
> > Al
> > 
> > E boa sorte com sua programacao Euphoria!
> > 
> > 
> > My bumper sticker: "I brake for LED's"
> > 
> 
> Hi
> 
> Euphoria should be able to handle this quite nicely. Checking on the net, they
> are fairly
> minimal block graphics, with character displays, and the concept is a fairly
> simple large repetitive loop with strategic elements within that (balancing
> resources damage etc). You should be able to produce either a fairly accurate
> reproduction, or enhance it with photos of ships and explosions seen through
> the periscope.
> 
> euallegro, and eusdl, would be able to handle these quite nicely.
> 
> Tell you what Don, if your up for it, you create the graphics (some ships, a
> series of explosion graphics,
> and the large lettering / numbers - this will determine the overall look), 
> I'll source some sub sounds (pings, explosions, white noise), 
> and we'll put some code together


> 
> Al, interested?
> 
> Chris

Tell you what Chris,

   I'll do the Sonar ; you do the ships. 

Don Cole

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