Re: Games

new topic     » goto parent     » topic index » view thread      » older message » newer message

ChrisBurch3 wrote:
> 
> don cole wrote:
> > 
> > Al Getz wrote:
> > > 
> > > c.k.lester wrote:
> > > > 
> > > > Al Getz wrote:
> > > > > It's interesting that this was brought up because i always wanted to
> > > > > write a good pinball game where the user could have much control over
> > > > > the play field environment
> > > > 
> > > > Did you ever play EA's Pinball Construction Set? OMG that was fun.
> > > > 
> > > >     <a
> > > >     href="http://en.wikipedia.org/wiki/Pinball_Construction_Set">http://en.wikipedia.org/wiki/Pinball_Construction_Set</a>
> > > > 
> > > > I also loved Racing Destruction Set.
> > > 
> > > Hi ck,
> > > 
> > > 
> > > No, i never tried that and this is the first i've heard of it.
> > > Radio Shack had a cheap pinball game back in 1980 that allowed some
> > > changing of the field too.
> > > I got my idea after playing some of the cheaper regular pinball
> > > games and realized that it gets pretty boring after a fairly
> > > short time so i thought it would be cool if you could change
> > > the play table whenever you wanted to, and possibly have it
> > > set up random also.  I've played some really incredible pinball
> > > games with really really great animated graphics, but they all
> > > suffer from the same thing, and that's that they get a little
> > > boring after a while, and this seems to happen no matter how
> > > good they are.  The 'real' tables however i used to play for
> > > hours way back when.
> > > I ended up getting more involved in chess sometime after.
> > > I still think it would be interesting to have a pinball game
> > > programmed in Euphoria of course, that we all could mod to our
> > > own liking.
> > > I do have one program in the archive which is a 'little' like
> > > pinball, but it's not interactive.  A whole bunch of balls
> > > bounce around the screen and bounce into each other and off
> > > of the walls.  It's cool to watch the evolution of the patterns
> > > that come about from the random collisions.
> > > 
> > > 
> > > Al
> > > 
> > > E boa sorte com sua programacao Euphoria!
> > > 
> > > 
> > > My bumper sticker: "I brake for LED's"
> > > 
> > 
> >   While we are on games. I used to have a game called "Submarine Command".
> >   It
> > was made for the 
> > Atari 2600. 
> > I had an Atari 800XL computer which also had slot for games etc... My
> > cartige
> > had problems.
> > 
> > I've looked all over the internet for this game for the PC. A lot of sites
> > talk
> > all around it 
> > but I can't find anywhere to download it. Free or otherwise.
> > Don Cole
> 
> Hi
> 
> Describe it, specify it, detail its goals and objectives, link to its
> graphics,
> then
> lets see who can reproduce it first smile
> 
> Chris

   Well ... it has three views.

[1] map view (showing land and sea and other ships) if you go too close to land
you run a muke)

[2] parascope view (as you would see the other ships through a parascope) Of
course if you go too low you can't see anything.

[3] sonar view (looking at other ships a seen in a radar screen).


also there is instrement view that is seen all the time.

showing:
[1] depth
[2] direction of travel
[3] speed of travel
[4] how long you have been out (there is no limit to this)
[5] amount of air, if air goes too low you must surface.

 You start out with so many torpedoes
  The object is too sink as much tonage as posible
Also the other ships can drop depth charges You must drop low and shut off all
  engines.
After a while you must go topside to get more air and refresh the ballasts.

It's been awhile I don't remember every thing. Seems it would be a lot of work
to write in Euphoria.

Don Cole

new topic     » goto parent     » topic index » view thread      » older message » newer message

Search



Quick Links

User menu

Not signed in.

Misc Menu