1. 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 03, 2004
- 654 views
Hi all, for Euphoria's function rand(x), x may only be from 1 to the largest positive value of type integer (#3FFFFFFF). I would like to have a function, that can take any unsigned 32-bit integer -- i.e. in the interval [0,#FFFFFFFF] -- as argument. Any ideas? Regards, Juergen -- /"\ ASCII ribbon campain | The difference between men and boys \ / against HTML in | is the price of their toys. X e-mail and news, | / \ and unneeded MIME | http://home.arcor.de/luethje/prog/
2. Re: 32-bit random numbers
- Posted by Derek Parnell <ddparnell at bigpond.com> Jul 03, 2004
- 579 views
Juergen Luethje wrote: > > Hi all, > > for Euphoria's function rand(x), x may only be from 1 to the largest > positive value of type integer (#3FFFFFFF). > > I would like to have a function, that can take any unsigned 32-bit integer > -- i.e. in the interval [0,#FFFFFFFF] -- as argument. Any ideas? You could try something like this... object vOldSeed vOldSeed = #69F5C10D function rand32() vOldSeed = vOldSeed * date() vOldSeed = vOldSeed[1] + vOldSeed[2] + vOldSeed[3] + vOldSeed[4] + vOldSeed[5] + vOldSeed[6] vOldSeed += time() * (time() + 17) vOldSeed = floor(remainder(vOldSeed * (vOldSeed - 3), #3FFFFFFF)) set_rand(vOldSeed) return and_bits(rand(#3FFFFFFF), #FFFF) * #10000 + and_bits(rand(#3FFFFFFF), #FFFF) end function -- Derek Parnell Melbourne, Australia
3. Re: 32-bit random numbers
- Posted by Andy Serpa <ac at onehorseshy.com> Jul 03, 2004
- 591 views
Juergen Luethje wrote: > > Hi all, > > for Euphoria's function rand(x), x may only be from 1 to the largest > positive value of type integer (#3FFFFFFF). > > I would like to have a function, that can take any unsigned 32-bit integer > -- i.e. in the interval [0,#FFFFFFFF] -- as argument. Any ideas? > I believe the Mersenne Twister library in the archive generates 32-bit integers...
4. Re: 32-bit random numbers
- Posted by Tommy Carlier <tommy.carlier at pandora.be> Jul 03, 2004
- 585 views
How to create a 32-bit random integer between 1 and n (n = 32-bit integer atom): function rand32(atom n) if n <= #3FFFFFFF then return rand(n) else return rand(n - #3FFFFFFF) + rand(#3FFFFFFF) - 1 end function PS: if you leave out the -1 at the end, the number 1 will never be chosen. -- tommy online: http://users.pandora.be/tommycarlier Euphoria Message Board: http://uboard.proboards32.com
5. Re: 32-bit random numbers
- Posted by Robert Craig <rds at RapidEuphoria.com> Jul 03, 2004
- 595 views
Tommy Carlier wrote: > How to create a 32-bit random integer between 1 and n (n = 32-bit integer > atom): > > function rand32(atom n) > if n <= #3FFFFFFF then return rand(n) > else return rand(n - #3FFFFFFF) + rand(#3FFFFFFF) - 1 > end function > > PS: if you leave out the -1 at the end, the number 1 will never be chosen. That will work, but keep in mind that the probability distribution of the sum of two random numbers is not flat. For example, if you roll two dice (1-6), the sum is far more likely to be 7 than 12. So what would I do? I'm not sure, but I guess you could take two random 16-bit numbers and concatenate them into a 32-bit number. I'd still have some slight worries though, since the two 16-bit numbers would be consecutive numbers from the same random number generator. Are they truly independent? Of course not, but then rand() is really just giving you "pseudo-random" numbers anyway. Regards, Rob Craig Rapid Deployment Software http://www.RapidEuphoria.com
6. Re: 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 03, 2004
- 591 views
Tommy Carlier wrote: > How to create a 32-bit random integer between 1 and n (n = 32-bit integer > atom): > > function rand32(atom n) > if n <= #3FFFFFFF then return rand(n) > else return rand(n - #3FFFFFFF) + rand(#3FFFFFFF) - 1 end if -- > end function > > PS: if you leave out the -1 at the end, the number 1 will never be chosen. Hi, this function can not take a big 32-bit integer atom as argument. If n > 2*#3FFFFFFF, then (n - #3FFFFFFF) > #3FFFFFFF, that means the argument to the first call of rand() will be too big, and Euphoria aborts with a syntax error. Also, I want the rand32() function to behave like Euphoria's built-in rand() function. That means, the returned values must have a uniform distribution. Are you sure, that the sum rand(n - #3FFFFFFF) + rand(#3FFFFFFF) is uniformly distributed? Sorry, I don't have a statistical test for this at hand ATM. Regards, Juergen
7. Re: 32-bit random numbers
- Posted by Tommy Carlier <tommy.carlier at pandora.be> Jul 03, 2004
- 589 views
Juergen Luethje wrote: > Hi, this function can not take a big 32-bit integer atom as argument. > If n > 2*#3FFFFFFF, then (n - #3FFFFFFF) > #3FFFFFFF, that means the > argument to the first call of rand() will be too big, and Euphoria > aborts with a syntax error. > > Also, I want the rand32() function to behave like Euphoria's built-in > rand() function. That means, the returned values must have a uniform > distribution. Are you sure, that the sum > rand(n - #3FFFFFFF) + rand(#3FFFFFFF) > is uniformly distributed? > > Sorry, I don't have a statistical test for this at hand ATM. You're totally right. I just typed in some function here, without really thinking about it a lot. I just wanted to show how easy it would be to create a function that generates 32-bit random numbers. The function I gave was just to push others in the right direction. As Robert already pointed out: the returned values are indeed not uniformly distributed. Instead of adding 2 random integers, a different formula should be used. I'm sure there are enough smart Euphorians to solve this problem. -- tommy online: http://users.pandora.be/tommycarlier Euphoria Message Board: http://uboard.proboards32.com
8. Re: 32-bit random numbers
- Posted by Andy Serpa <ac at onehorseshy.com> Jul 03, 2004
- 581 views
Isn't the Mersenne Twister library a proven and very good random number generator (and already in the archive)? The only problem is that it isn't as fast as the built-in, but if you don't need a gazillion random numbers quickly it isn't bad...
9. Re: 32-bit random numbers
- Posted by Al Getz <Xaxo at aol.com> Jul 03, 2004
- 579 views
Hello again, I have to agree with Rob, that the probability distribution *might* not be acceptable for some things, but i dont think Derek's solution was that far off. I'd make a slight change to improve it a little and i'd use if myself for everything except applications that require encryption of data:
constant n=#10000 function Rand32() --no reason why you cant make this more inline... atom a,b,c a=rand(n)-1 b=rand(n)-1 c=a*n+b return c end function
P.S. We havent heard from Wolf yet??? Take care, Al And, good luck with your Euphoria programming! My bumper sticker: "I brake for LED's" Robert Craig wrote: > > Tommy Carlier wrote: > > How to create a 32-bit random integer between 1 and n (n = 32-bit integer > > atom): > > > > function rand32(atom n) > > if n <= #3FFFFFFF then return rand(n) > > else return rand(n - #3FFFFFFF) + rand(#3FFFFFFF) - 1 > > end function > > > > PS: if you leave out the -1 at the end, the number 1 will never be chosen. > > That will work, but keep in mind that the probability distribution > of the sum of two random numbers is not flat. For example, > if you roll two dice (1-6), the sum is far more likely to > be 7 than 12. So what would I do? I'm not sure, but I guess you > could take two random 16-bit numbers and concatenate them into > a 32-bit number. I'd still have some slight worries though, > since the two 16-bit numbers would be consecutive numbers > from the same random number generator. Are they truly independent? > Of course not, but then rand() is really just giving you > "pseudo-random" numbers anyway. > > Regards, > Rob Craig > Rapid Deployment Software > <a href="http://www.RapidEuphoria.com">http://www.RapidEuphoria.com</a> >
10. Re: 32-bit random numbers
- Posted by Tommy Carlier <tommy.carlier at pandora.be> Jul 03, 2004
- 608 views
I'll have another go:
function rand32(atom n) atom r if n <= #3FFFFFFF then return rand(n) else r = rand(#100) - 1 for i = 1 to 3 do r = r * #100 + rand(#100) - 1 end for return remainder(r, n) + 1 end if end function
What does it do? It composes r out of 4 bytes, each byte is a random number between 0 and 255 ( = "rand(#100)-1" ). This makes r a random integer between 0 and #FFFFFFFF. The distribution should be as uniform as rand (each byte is independent from the other bytes). The "remainder(r, n) + 1" produces a random integer between 1 and n. -- tommy online: http://users.pandora.be/tommycarlier Euphoria Message Board: http://uboard.proboards32.com
11. Re: 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 03, 2004
- 565 views
Andy Serpa wrote: > Juergen Luethje wrote: >> >> Hi all, >> >> for Euphoria's function rand(x), x may only be from 1 to the largest >> positive value of type integer (#3FFFFFFF). >> >> I would like to have a function, that can take any unsigned 32-bit integer >> -- i.e. in the interval [0,#FFFFFFFF] -- as argument. Any ideas? > > I believe the Mersenne Twister library in the archive generates 32-bit > integers... Yes, it does. Thanks, Andy! The archive -- and this mailing list -- are really "treasures of knowledge". Regards, Juergen
12. Re: 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 03, 2004
- 586 views
Derek Parnell wrote: > Juergen Luethje wrote: >> >> Hi all, >> >> for Euphoria's function rand(x), x may only be from 1 to the largest >> positive value of type integer (#3FFFFFFF). >> >> I would like to have a function, that can take any unsigned 32-bit integer >> -- i.e. in the interval [0,#FFFFFFFF] -- as argument. Any ideas? > > You could try something like this... > > object vOldSeed vOldSeed = #69F5C10D > function rand32() > vOldSeed = vOldSeed * date() > vOldSeed = vOldSeed[1] + vOldSeed[2] + vOldSeed[3] + vOldSeed[4] + > vOldSeed[5] + vOldSeed[6] > vOldSeed += time() * (time() + 17) > vOldSeed = floor(remainder(vOldSeed * (vOldSeed - 3), #3FFFFFFF)) > set_rand(vOldSeed) > return and_bits(rand(#3FFFFFFF), #FFFF) * #10000 + > and_bits(rand(#3FFFFFFF), #FFFF) > end function Very nice, thanks Derek! Do you think there is a way, that the function can take an argument, that denotes the maximum returned value, just like the 'n' in Euphoria's rand(n) does? Maybe the last line of your function could be replaced with something like this:
while 1 do ret = and_bits(rand(#3FFFFFFF), #FFFF) * #10000 + and_bits(rand(#3FFFFFFF), #FFFF) if ret <= n then return ret end if end while
But such a loop could sometimes take some time ... Regards, Juergen
13. Re: 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 03, 2004
- 606 views
Robert Craig wrote: > Tommy Carlier wrote: >> How to create a 32-bit random integer between 1 and n (n = 32-bit integer >> atom): >> >> function rand32(atom n) >> if n <= #3FFFFFFF then return rand(n) >> else return rand(n - #3FFFFFFF) + rand(#3FFFFFFF) - 1 >> end function >> >> PS: if you leave out the -1 at the end, the number 1 will never be chosen. > > That will work, Only for n <= 2*#3FFFFFFF, not for any 32-bit integer. > but keep in mind that the probability distribution > of the sum of two random numbers is not flat. For example, > if you roll two dice (1-6), the sum is far more likely to > be 7 than 12. Yep. In the games that I know, where players have to roll two dice, they can only get the most important points, when the sum is 2 or 12. When the sum is 7, maybe nothing special happens, or sometimes rather nasty things happen. > So what would I do? I'm not sure, but I guess you > could take two random 16-bit numbers and concatenate them into > a 32-bit number. That's what Derek's code does, too, if I understand it correctly. If two highly skilled software-engineers say so, I think it's not a bad idea. > I'd still have some slight worries though, > since the two 16-bit numbers would be consecutive numbers > from the same random number generator. Are they truly independent? > Of course not, but then rand() is really just giving you > "pseudo-random" numbers anyway. Thanks for your input, Rob! Regards, Juergen
14. Re: 32-bit random numbers
- Posted by Derek Parnell <ddparnell at bigpond.com> Jul 03, 2004
- 573 views
Juergen Luethje wrote: > > Derek Parnell wrote: > > > Juergen Luethje wrote: > >> > >> Hi all, > >> > >> for Euphoria's function rand(x), x may only be from 1 to the largest > >> positive value of type integer (#3FFFFFFF). > >> > >> I would like to have a function, that can take any unsigned 32-bit integer > >> -- i.e. in the interval [0,#FFFFFFFF] -- as argument. Any ideas? > > > > You could try something like this... > > > > object vOldSeed vOldSeed = #69F5C10D > > function rand32() > > vOldSeed = vOldSeed * date() > > vOldSeed = vOldSeed[1] + vOldSeed[2] + vOldSeed[3] + vOldSeed[4] + > > vOldSeed[5] + vOldSeed[6] > > vOldSeed += time() * (time() + 17) > > vOldSeed = floor(remainder(vOldSeed * (vOldSeed - 3), #3FFFFFFF)) > > set_rand(vOldSeed) > > return and_bits(rand(#3FFFFFFF), #FFFF) * #10000 + > > and_bits(rand(#3FFFFFFF), #FFFF) > > end function > > Very nice, thanks Derek! > Do you think there is a way, that the function can take an argument, > that denotes the maximum returned value, just like the 'n' in Euphoria's > rand(n) does? > > Maybe the last line of your function could be replaced with something > like this: > > <font color="#330033"></font> > <font color="#0000FF">while </font><font color="#330033">1 </font><font > color="#0000FF">do</font> > <font color="#330033"> ret = </font><font > color="#FF00FF">and_bits</font><font color="#330033">(</font><font > color="#FF00FF">rand</font><font color="#993333">(</font><font > color="#330033">#3FFFFFFF</font><font color="#993333">)</font><font > color="#330033">, #FFFF) * #10000 + </font><font > color="#FF00FF">and_bits</font><font color="#330033">(</font><font > color="#FF00FF">rand</font><font color="#993333">(</font><font > color="#330033">#3FFFFFFF</font><font color="#993333">)</font><font > color="#330033">, #FFFF)</font> > <font color="#0000FF"> if </font><font color="#330033">ret <= n </font><font > color="#0000FF">then return </font><font color="#330033">ret </font><font > color="#0000FF">end if</font> > <font color="#0000FF">end while</font> > <font color="#330033"></font> > > But such a loop could sometimes take some time ... > > Regards, > Juergen Maybe this will be useful... -- rand32.e -- Produces a pseudo-random integer between 1 and N include machine.e object vOldSeed vOldSeed = #69F5C10D function rand32(atom N) integer a, b sequence d atom X d = date() d = vOldSeed * d vOldSeed = d[1] + d[2] + d[3] + d[4] + d[5] + d[6] vOldSeed += time() * (time() + 17) vOldSeed = floor(remainder(vOldSeed * (vOldSeed - 3), #3FFFFFFF)) set_rand(vOldSeed) a = rand(#3FFFFFFF) vOldSeed += d[4] + d[5] + d[6] vOldSeed += (time() + 3.1427) * (time() + 619) vOldSeed = floor(remainder(vOldSeed * (vOldSeed - 3), #3FFFFFFF)) set_rand(vOldSeed) b = rand(#3FFFFFFF) X = and_bits(a, #FFFF) * #10000 + and_bits(b, #FFFF) return floor(X - floor(X/N)*N) + 1 end function constant debug = find("DEBUG:RAND32", command_line()) if debug then for i = 1 to 32 do printf(1, "%4d ", rand32(2)) end for end if -- Derek Parnell Melbourne, Australia
15. Re: 32-bit random numbers
- Posted by Pete Lomax <petelomax at blueyonder.co.uk> Jul 03, 2004
- 567 views
On Sat, 03 Jul 2004 20:44:00 +0200, Juergen Luethje <j.lue at gmx.de> wrote: >That's what Derek's code does, too, if I understand it correctly. >If two highly skilled software-engineers say so, I think it's not a bad >idea. I was about to suggest the same, but was beaten to it As I think was said, I would also have noted that #00010001, #00020002, etc will be less likely., but then again rand() itself is not perfect. Pete
16. Re: 32-bit random numbers
- Posted by Al Getz <Xaxo at aol.com> Jul 04, 2004
- 589 views
It doesnt matter as you people wouldnt know a solution if it jumped up and bit you on the ass Take care, Al And, good luck with your Euphoria programming! My bumper sticker: "I brake for LED's"
17. Re: 32-bit random numbers
- Posted by Derek Parnell <ddparnell at bigpond.com> Jul 04, 2004
- 583 views
Al Getz wrote: > It doesnt matter as you people wouldnt know a solution if > it jumped up and bit you on the ass What on earth do you mean by this? It sounds like an insult but the "smiley" is making it ambiguous. -- Derek Parnell Melbourne, Australia
18. Re: 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 04, 2004
- 598 views
Andy Serpa wrote: > Isn't the Mersenne Twister library a proven and very good random number > generator (and already in the archive)? The only problem is that it > isn't as fast as the built-in, but if you don't need a gazillion random > numbers quickly it isn't bad... Yes, I got it from the archive, and it works nicely. Thanks for the hint. Regards, Juergen
19. Re: 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 04, 2004
- 603 views
Pete Lomax wrote: > On Sat, 03 Jul 2004 20:44:00 +0200, Juergen Luethje <j.lue at gmx.de> > wrote: > >> That's what Derek's code does, too, if I understand it correctly. >> If two highly skilled software-engineers say so, I think it's not a bad >> idea. > > I was about to suggest the same, but was beaten to it > As I think was said, I would also have noted that #00010001, > #00020002, etc will be less likely., but then again rand() itself is > not perfect. *Concatenation* of two uniformly distributed 16-bit values -- as Derek and Rob suggested -- should IMHO result in a uniform distribution, too. Rob said, that *addition* of two uniformly distributed values does result in a distribution, that is not uniform. Regards, Juergen
20. Re: 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 04, 2004
- 593 views
Tommy Carlier wrote: > I'll have another go: > }}} <eucode> > function rand32(atom n) > atom r > if n <= #3FFFFFFF then return rand(n) > else > r = rand(#100) - 1 > for i = 1 to 3 do > r = r * #100 + rand(#100) - 1 > end for > return remainder(r, n) + 1 > end if > end function > </eucode> {{{ > What does it do? It composes r out of 4 bytes, each byte is a random > number between 0 and 255 ( = "rand(#100)-1" ). > This makes r a random integer between 0 and #FFFFFFFF. The distribution > should be as uniform as rand (each byte is independent from the other > bytes). > The "remainder(r, n) + 1" produces a random integer between 1 and n. Yes, I think concatenation of four bytes works as well as concatenation of two 16-bit values. Thanks! Regards, Juergen
21. Re: 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 04, 2004
- 586 views
Derek Parnell wrote: [snipped old text] > Maybe this will be useful... > > -- rand32.e > -- Produces a pseudo-random integer between 1 and N > > include machine.e > object vOldSeed vOldSeed = #69F5C10D > > function rand32(atom N) > integer a, b > sequence d > atom X > > d = date() > d = vOldSeed * d > vOldSeed = d[1] + d[2] + d[3] + d[4] + d[5] + d[6] > vOldSeed += time() * (time() + 17) > vOldSeed = floor(remainder(vOldSeed * (vOldSeed - 3), #3FFFFFFF)) > set_rand(vOldSeed) > a = rand(#3FFFFFFF) > vOldSeed += d[4] + d[5] + d[6] > vOldSeed += (time() + 3.1427) * (time() + 619) > vOldSeed = floor(remainder(vOldSeed * (vOldSeed - 3), #3FFFFFFF)) > set_rand(vOldSeed) > b = rand(#3FFFFFFF) > X = and_bits(a, #FFFF) * #10000 + and_bits(b, #FFFF) > return floor(X - floor(X/N)*N) + 1 > > end function > constant debug = find("DEBUG:RAND32", command_line()) > if debug then > for i = 1 to 32 do > printf(1, "%4d ", rand32(2)) > end for > end if Cool. Thanks, Derek! Regards, Juergen
22. Re: 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 05, 2004
- 580 views
Me wrote: > Derek Parnell wrote: > > [snipped old text] > >> Maybe this will be useful... >> >> -- rand32.e >> -- Produces a pseudo-random integer between 1 and N >> >> include machine.e >> object vOldSeed vOldSeed = #69F5C10D >> >> function rand32(atom N) >> integer a, b >> sequence d >> atom X >> >> d = date() >> d = vOldSeed * d >> vOldSeed = d[1] + d[2] + d[3] + d[4] + d[5] + d[6] >> vOldSeed += time() * (time() + 17) >> vOldSeed = floor(remainder(vOldSeed * (vOldSeed - 3), #3FFFFFFF)) >> set_rand(vOldSeed) >> a = rand(#3FFFFFFF) >> vOldSeed += d[4] + d[5] + d[6] >> vOldSeed += (time() + 3.1427) * (time() + 619) >> vOldSeed = floor(remainder(vOldSeed * (vOldSeed - 3), #3FFFFFFF)) >> set_rand(vOldSeed) >> b = rand(#3FFFFFFF) >> X = and_bits(a, #FFFF) * #10000 + and_bits(b, #FFFF) >> return floor(X - floor(X/N)*N) + 1 >> >> end function >> constant debug = find("DEBUG:RAND32", command_line()) >> if debug then >> for i = 1 to 32 do >> printf(1, "%4d ", rand32(2)) >> end for >> end if > > Cool. Thanks, Derek! I made a synthesis of yours and Tommy's code.
function rand32 (atom n) -- Produces a pseudo-random integer between 1 and n atom x integer hiWord, loWord if n <= #3FFFFFFF then return rand(n) else hiWord = rand(#10000) - 1 loWord = rand(#10000) - 1 x = hiWord*#10000 + loWord return remainder(x, floor(n)) + 1 end if end function
Derek, do you think using set_rand() is essential here? Regards, Juergen
23. Re: 32-bit random numbers
- Posted by Tommy Carlier <tommy.carlier at pandora.be> Jul 05, 2004
- 593 views
Juergen Luethje wrote: > return remainder(x, floor(n)) + 1 There might be a bug in here: you want a random number between 1 and n, so n should also be a possible value. If x is n, remainder(x, floor(n)) will return 0 instead of n: n can never be the result of remainder(x, floor(n)). I think you can solve this by changing it to: remainder(x + 1, floor(n)). -- tommy online: http://users.pandora.be/tommycarlier Euphoria Message Board: http://uboard.proboards32.com
24. Re: 32-bit random numbers
- Posted by Derek Parnell <ddparnell at bigpond.com> Jul 05, 2004
- 573 views
Juergen Luethje wrote: [snip] > Derek, do you think using set_rand() is essential here? If you are after a pseudo-random generator then it would not be required, but if you want truer randomness, then it would be helpful. Each value returned by rand() is dependent on the previous value, the initial seed and how many previous values you have gotten so far. By inserting set_rand() with values not based on anything that rand() returns, you will get more unpredictablity about which value will be the next returned by rand(). Without this, you can 100% 'predict' the value because it is calulated. In general use, this is not a big issue, but in areas of gaming, encryption, and other high-volume random numbers, it is important. -- Derek Parnell Melbourne, Australia
25. Re: 32-bit random numbers
- Posted by Derek Parnell <ddparnell at bigpond.com> Jul 05, 2004
- 581 views
Tommy Carlier wrote: > > Juergen Luethje wrote: > > return remainder(x, floor(n)) + 1 > > There might be a bug in here: you want a random number between 1 and n, so n > should > also be a possible value. > If x is n, remainder(x, floor(n)) will return 0 instead of n: n can never be > the result > of remainder(x, floor(n)). > I think you can solve this by changing it to: remainder(x + 1, floor(n)). Hmmm...? Doesn't remainder(X,N) return a value between 0 and N-1 inclusive? And if we want a result that is between 1 and N, then we just add 1 to the result of the remainder() call. Which is what Juergen did. Using your suggestion, we still get a a value between 0 and floor(n)-1 inclusive. For example: remainder(100, 100) + 1 = 1 // Juergen remainder(100 + 1, 100) = 1 // Tommy that is okay, but what about this... remainder(99, 100) + 1 = 100 // Juergen remainder(99 + 1, 100) = 0 // Tommy -- Derek Parnell Melbourne, Australia
26. Re: 32-bit random numbers
- Posted by Derek Parnell <ddparnell at bigpond.com> Jul 05, 2004
- 569 views
<plug type="shameless"> In the Win32Lib, there is a getRandInt() function which uses a high degree of entropy to assist in getting close-to-random values. </plug> -- Derek Parnell Melbourne, Australia
27. Re: 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 05, 2004
- 574 views
Derek Parnell wrote: > Juergen Luethje wrote: > [snip] > >> Derek, do you think using set_rand() is essential here? > > If you are after a pseudo-random generator then it would not be required, > but if you want truer randomness, then it would be helpful. > > Each value returned by rand() is dependent on the previous value, > the initial seed and how many previous values you have gotten so far. > > By inserting set_rand() with values not based on anything that rand() > returns, you will get more unpredictablity about which value will > be the next returned by rand(). Without this, you can 100% 'predict' > the value because it is calulated. > > In general use, this is not a big issue, but in areas of gaming, encryption, > and other high-volume random numbers, it is important. I see now. Thank you very much for the comprehensive explanation. Regards, Juergen
28. Re: 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 05, 2004
- 601 views
Derek Parnell wrote: > <plug type="shameless"> *LOL* > In the Win32Lib, there is a getRandInt() function which uses > a high degree of entropy to assist in getting close-to-random > values. > </plug> I looked at the source code of the function, and didn't understand anything. However, I just can use it ... So I have the Mersenne Twister from the archieves, getRandInt() from Win32Lib, and the stuff discussed here. Very nice, thanks again! Regards, Juergen
29. Re: 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 05, 2004
- 584 views
Christian Cuvier wrote: >> *Concatenation* of two uniformly distributed 16-bit values -- as Derek >> and Rob suggested -- should IMHO result in a uniform distribution, too. >> >> Rob said, that *addition* of two uniformly distributed values does >> result in a distribution, that is not uniform. >> >> Regards, >> Juergen > > Rob also said that, in theory, concatenation would be nice. The problem is > concatenating adjacent random numbers, because the random generator is > actually deterministic. For this reason, only 2^16 among all possible 2^32 > integers will be generated. Maybe not all possible 2^32 integers will be generated, but why exactly 2^16? Also, when using the fancy code in combination with set_rand() that Derek posted, no *adjacent* random numbers are concatenated. My text that you quoted above, was a reply to Pete, when he wrote: "As I think was said, I would also have noted that #00010001, #00020002, etc will be less likely." Sorry, I still don't see the reason why e.g. #00010001 would be less likely than any other value, when concatenating 2 uniformly distributed 16-bit random numbers. <snip> Regards, Juergen
30. Re: 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 05, 2004
- 593 views
Derek Parnell wrote: > Tommy Carlier wrote: >> >> Juergen Luethje wrote: >>> return remainder(x, floor(n)) + 1 Dear Tommy, don't confuse me, please. I took that code from your post, dated Sat, 03 Jul 2004 18:51 UTC. I only added the floor() function, but that is just for the case that 'n' is not an integer. Not important regarding the question here. >> There might be a bug in here: you want a random number between 1 and n, so n >> should >> also be a possible value. >> If x is n, remainder(x, floor(n)) will return 0 instead of n: Yes, (because x is an integer) it will return 0. But not "instead of" anything. >> n can never be the result of remainder(x, floor(n)). Right, but 'n-1' can be the result of remainder(x, floor(n)). And then 1 will be added. >> I think you can solve this by changing it to: remainder(x + 1, floor(n)). No. The result of that will always be in the range 0..n-1. Even adding not 1, but 1000000 to x *before* calculating the remainder would not change the range of the result. > Hmmm...? > > Doesn't remainder(X,N) return a value between 0 and N-1 inclusive? And if > we want a result that is between 1 and N, then we just add 1 to the result > of the remainder() call. Which is what Juergen did. > > Using your suggestion, we still get a a value between 0 and floor(n)-1 > inclusive. > > For example: > remainder(100, 100) + 1 = 1 // Juergen > remainder(100 + 1, 100) = 1 // Tommy > > that is okay, but what about this... > > remainder(99, 100) + 1 = 100 // Juergen > remainder(99 + 1, 100) = 0 // Tommy I think you are right Derek, like Tommy was in the post where I picked the regarding line from. Regards, Juergen
31. Re: 32-bit random numbers
- Posted by "Igor Kachan" <kinz at peterlink.ru> Jul 05, 2004
- 593 views
Hi Juergen, ---------- > From: Juergen Luethje <j.lue at gmx.de> > To: EUforum at topica.com > Subject: Re: 32-bit random numbers > Sent: 6 jul 2004 y. 0:06 [snipped] > So I have the Mersenne Twister from the archieves, > getRandInt() from Win32Lib, > and the stuff discussed here. > Very nice, thanks again! Get one trick more: To get the 32 bit rnd flat distribution you can do the following steps: a. Get rnd number in [0,1] range from the EU standard rand() b. Get rnd number in needed range from [0,1] range. It may be done as:
atom k k = 1 / 1073741823 -- the biggest EU integer atom rnd_0_1 function rand_0_N(atom N) rnd_0_1 = k * (rand(1073741823)-1) return floor(N * rnd_0_1) end function for i=1 to 1000 do ? 1 + rand_0_N(#FFFFFFFF) -- this distribution -- is in [1,#FFFFFFFF] range end for
Regards, Igor Kachan kinz at peterlink.ru
32. Re: 32-bit random numbers
- Posted by Pete Lomax <petelomax at blueyonder.co.uk> Jul 05, 2004
- 562 views
On Mon, 05 Jul 2004 22:06:33 +0200, Juergen Luethje <j.lue at gmx.de> wrote: >My text that you quoted above, was a reply to Pete, when he wrote: >"As I think was said, I would also have noted that #00010001, #00020002, >etc will be less likely." >Sorry, I still don't see the reason why e.g. #00010001 would be less >likely than any other value, when concatenating 2 uniformly distributed >16-bit random numbers. I just wrote a quick test program (actually only a minute or so before reading this post), over 10,000,000 iterations, which soundly proved me *wrong* on that point. My bad. Pete
33. Re: 32-bit random numbers
- Posted by "Greg Haberek" <ghaberek at wowway.com> Jul 06, 2004
- 570 views
Sorry, I forgot to include shipping. $20 for shipping for a total of $70. ~Greg
34. Re: 32-bit random numbers
- Posted by "Greg Haberek" <ghaberek at wowway.com> Jul 06, 2004
- 593 views
My e-mail client is soooo crashing. Time to go back to Outlook! Sorry everyone!
35. Re: 32-bit random numbers
- Posted by "Igor Kachan" <kinz at peterlink.ru> Jul 06, 2004
- 579 views
Hi again Jurgen, Me wrote: ---------- > From: Igor Kachan <kinz at peterlink.ru> > To: EUforum at topica.com > Subject: Re: 32-bit random numbers > Sent: 6 jul 2004 y. 2:15 > > Hi Juergen, > > ---------- > > From: Juergen Luethje <j.lue at gmx.de> > > To: EUforum at topica.com > > Subject: Re: 32-bit random numbers > > Sent: 6 jul 2004 y. 0:06 > > [snipped] > > > So I have the Mersenne Twister from the archieves, > > getRandInt() from Win32Lib, > > and the stuff discussed here. > > Very nice, thanks again! > > Get one trick more: > > To get the 32 bit rnd flat distribution > you can do the following steps: > > a. Get rnd number in [0,1] range from the EU standard rand() > b. Get rnd number in needed range from [0,1] range. > > It may be done as: > > }}} <eucode> > atom k > k = 1 / 1073741823 -- the biggest EU integer > atom rnd_0_1 > > function rand_0_N(atom N) > rnd_0_1 = k * (rand(1073741823)-1) > return floor(N * rnd_0_1) > end function > > for i=1 to 1000 do > ? 1 + rand_0_N(#FFFFFFFF) -- this distribution > -- is in [1,#FFFFFFFF] range > end for > </eucode> {{{ Yes, it seems to be: for i=1 to 1000 do ? 1 + rand_0_N(#FFFFFFFF - 1) -- this distribution -- is in [1,#FFFFFFFF] range end for ---- Regards, Igor Kachan kinz at peterlink.ru
36. Re: 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 06, 2004
- 607 views
Hi Igor, you wrote: > Hi again Jurgen, > > Me wrote: <snip> >> Get one trick more: >> >> To get the 32 bit rnd flat distribution >> you can do the following steps: >> >> a. Get rnd number in [0,1] range from the EU standard rand() >> b. Get rnd number in needed range from [0,1] range. >> >> It may be done as: >> >> }}} <eucode> >> atom k >> k = 1 / 1073741823 -- the biggest EU integer >> atom rnd_0_1 >> >> function rand_0_N(atom N) >> rnd_0_1 = k * (rand(1073741823)-1) >> return floor(N * rnd_0_1) >> end function >> >> for i=1 to 1000 do >> ? 1 + rand_0_N(#FFFFFFFF) -- this distribution >> -- is in [1,#FFFFFFFF] range >> end for >> </eucode> {{{ Cool! Why didn't I think of that? > Yes, it seems to be: > > for i=1 to 1000 do > ? 1 + rand_0_N(#FFFFFFFF - 1) > -- this distribution > -- is in [1,#FFFFFFFF] range > end for ---- It seems to me, that your *first* version was correct, wasn't it? For testing, I used N=6:
atom k k = 1 / 1073741823 -- the biggest EU integer atom rnd_0_1 function rand_0_N(atom N) rnd_0_1 = k * (rand(1073741823)-1) return floor(N * rnd_0_1) end function atom N, x, min, max N = 6 min = 1 + rand_0_N(N) max = min for i=1 to 1000 do x = 1 + rand_0_N(N) -- this distribution is in [1,6] range if x < min then min = x elsif x > max then max = x end if end for printf(1, "range [%d,%d]", {min, max})
Thanks, Igor! Regards, Juergen
37. Re: 32-bit random numbers
- Posted by Al Getz <Xaxo at aol.com> Jul 07, 2004
- 594 views
Hello again, I hope i can respond to some posts before the list 'scrolls' out of view. That's going to be a problem sometimes. I cant always get back exactly the same (or next) day. By the way, anyone know the period of the current Euphoria random number generator? Pete: Maybe some people need more coffee Derek: Using 'cant' is an experiment of sorts, to find out if the apostrophe is really needed for good communication. No one has EVER said they couldnt understand what 'cant' meant, over YEARS of emails and message boards. True this isnt the final word on 'cant' but it's good enough for me I'm fully aware about the distribution problems that can come up, and i was the first one to mention this some years ago here, which is why i suggested again rnd=(rand(n)-1)*n+rand(n)-1 or the alternate form rnd=(rand(n)-1)*n+rand(n-1) depending on what range you need. And what i meant by 'add' was of the form a*n+b not simply add two rand numbers. Also, right after posting that proposed solution somebody else posted the same formula he he. BTW i didnt think yours was bad or anything, except for the rand(n) of the first part, which of course doesnt work. Igor: My second language is Spanish. As i was saying, when i said 'add' it was in the context where i assumed a*n+b not simply a+b. As you noted a*b doesnt work. If you have flat distrib with rand(n), then you have flat distrib with (rand(n)-1)*n+rand(n)-1 as well. This is true because rand(n) is assumed truely random. If not, then going to 32 bits isnt going to change it that much unless it's real bad to start with. Yes, as someone else pointed out, in the prng sequence x(n+1)=f(x(n)) but f(x(n)) is probably remote enough from x(n) to be still considered random, for all but the most demanding tasks, which brings us to the second post, which mentioned a file in the archives. In other words, if you can get by with rand(n) then you can probably get by with the additive (concatenated) form. Lastly, when i said "note you cant use rand(n) to generate 'a' above", 'a' is the first random part of the whole 32 bit number, and 'b' is the second part. You cant use a=rand(n) because Euphoria's rand(n) function starts at one, not zero, so you would never get a random 32 bit number less then hex #10000 (funny). Juergen: You'll have to clear up your point. You're deduction sounds incorrect. If you're talking about me, im lost without my spell checker Christian: I dont see how you get 2^16 possibility from two concatenated 2^16 random sequences. Is this what you meant? Please explain how you arrived at far less then 2^32 ... All: I'll post this again, so if anyone thinks it doesnt work, speak now... n=#1000 r32=(rand(n)-1)*n+rand(n)-1 I could be wrong, so show me Take care, Al And, good luck with your random number programming, sounds like you're gonna need it My bumper sticker: "I brake for LED's"
38. Re: 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 07, 2004
- 603 views
Al Getz wrote: > If you're talking about me, In this thread, I was talking about 32-bit random numbers. Regards, Juergen
39. Re: 32-bit random numbers
- Posted by "Igor Kachan" <kinz at peterlink.ru> Jul 07, 2004
- 589 views
Hi Al, [some things are snipped] > rnd=(rand(n)-1)*n+rand(n)-1 Two rand() functions in your expression give TWO random numbers each with flat distribution, and expression gives the composition of TWO random numbers with same flat distribution. The distribution of this composition is NOT the FLAT one. Try to build a histogram of your rnd number to see what a sort of distribution you get. Maybe it is good enough for some of your tasks, I do not know. > or the alternate form > > rnd=(rand(n)-1)*n+rand(n-1) This is not the alternate form of the above case. rand(n) and rand(n-1) have different flat distributions. rand(n) -- from 1 to n, EU integers rand(n-1) -- from 1 to n-1, EU integers So, think once more, Al, what do you want. [some things are snipped] Regards, Igor Kachan kinz at peterlink.ru
40. Re: 32-bit random numbers
- Posted by "Igor Kachan" <kinz at peterlink.ru> Jul 07, 2004
- 594 views
Hello Ricardo, You wrote: ---------- > From: Ricardo Forno <rforno at uyuyuy.com> > To: EUforum at topica.com > Subject: RE: 32-bit random numbers > Sent: 7 jul 2004 y. 22:09 > > The resulting distributions are good, > but there is a problem. > As rand(power(2, 30) -1) can generate > only 2^30 - 1 different numbers, no > matter what you do with these numbers, > you will get possibly only 2^30 - 1 > different numbers between 1 and 2^32, > and so you will never get one of the > remaining 2^32 - 2^30 numbers, or 3/4ths > of the total possibilities. Yes, the distribution will be discrete, but this is another question - what precision do you need in your statistic task and what is precision of your measurements. But to get the first histogram you need just 50 .. 60 random numbers and may use 10 .. 12 intervals. To get the maximum number of different random integer atoms in EU, in floor() range, without thinking about the real distribution, this is the third question. Regards, Igor Kachan kinz at peterlink.ru > Regards. > ----- Original Message ----- > From: Juergen Luethje <j.lue at gmx.de> > To: <EUforum at topica.com> > Sent: Tuesday, July 06, 2004 7:47 PM > Subject: Re: 32-bit random numbers > > > > > Hi Igor, you wrote: > > > > > Hi again Jurgen, > > > > > > Me wrote: > > > > <snip> > > > > >> Get one trick more: > > >> > > >> To get the 32 bit rnd flat distribution > > >> you can do the following steps: > > >> > > >> a. Get rnd number in [0,1] range from the EU standard rand() > > >> b. Get rnd number in needed range from [0,1] range. > > >> > > >> It may be done as: > > >> > > >> }}} <eucode> > > >> atom k > > >> k = 1 / 1073741823 -- the biggest EU integer > > >> atom rnd_0_1 > > >> > > >> function rand_0_N(atom N) > > >> rnd_0_1 = k * (rand(1073741823)-1) > > >> return floor(N * rnd_0_1) > > >> end function > > >> > > >> for i=1 to 1000 do > > >> ? 1 + rand_0_N(#FFFFFFFF) -- this distribution > > >> -- is in [1,#FFFFFFFF] range > > >> end for > > >> </eucode> {{{ > > > > Cool! Why didn't I think of that? > > > > > Yes, it seems to be: > > > > > > for i=1 to 1000 do > > > ? 1 + rand_0_N(#FFFFFFFF - 1) > > > -- this distribution > > > -- is in [1,#FFFFFFFF] range > > > end for ---- > > > > It seems to me, that your *first* version was correct, wasn't it? > > For testing, I used N=6: > > > > }}} <eucode> > > atom k > > k = 1 / 1073741823 -- the biggest EU integer > > atom rnd_0_1 > > > > function rand_0_N(atom N) > > rnd_0_1 = k * (rand(1073741823)-1) > > return floor(N * rnd_0_1) > > end function > > > > atom N, x, min, max > > > > N = 6 > > min = 1 + rand_0_N(N) > > max = min > > for i=1 to 1000 do > > x = 1 + rand_0_N(N) -- this distribution is in [1,6] range > > if x < min then > > min = x > > elsif x > max then > > max = x > > end if > > end for > > printf(1, "range [%d,%d]", {min, max}) > > </eucode> {{{ > > > > Thanks, Igor! > > > > Regards, > > Juergen
41. Re: 32-bit random numbers
- Posted by "Igor Kachan" <kinz at peterlink.ru> Jul 08, 2004
- 551 views
Hi Juergen, ---------- > From: Juergen Luethje <j.lue at gmx.de> > To: EUforum at topica.com > Subject: Re: 32-bit random numbers > Sent: 7 jul 2004 y. 2:47 [snipped] > > Yes, it seems to be: > > > > for i=1 to 1000 do > > ? 1 + rand_0_N(#FFFFFFFF - 1) > > -- this distribution > > -- is in [1,#FFFFFFFF] range > > end for ---- > > It seems to me, that your *first* version > was correct, wasn't it? No, rand_0_N(#FFFFFFFF) gives the numbers in [0 .. #FFFFFFFF] range, 1 + rand_0_N(#FFFFFFFF) gives the numbers in [0+1 .. #FFFFFFFF+1] range, so, to get [1..#FFFFFFFF] range for ? procedure, we must write the command: ? 1 + rand_0_N(#FFFFFFFF - 1). These 0 and #FFFFFFFF-1 will be very-very-very rare, but the bounds of output distribution may be pure -- 0 + 1 = 1 and #FFFFFFFF - 1 + 1 = #FFFFFFFF. > For testing, I used N=6: > > }}} <eucode> > atom k > k = 1 / 1073741823 -- the biggest EU integer > atom rnd_0_1 > > function rand_0_N(atom N) > rnd_0_1 = k * (rand(1073741823)-1) > return floor(N * rnd_0_1) > end function > > atom N, x, min, max > > N = 6 > min = 1 + rand_0_N(N) > max = min > for i=1 to 1000 do > x = 1 + rand_0_N(N) -- this distribution is in [1,6] range > if x < min then > min = x > elsif x > max then > max = x > end if > end for > printf(1, "range [%d,%d]", {min, max}) > </eucode> {{{ N = 6 is not very good for this function, for N = 6 we have our old good rand(6), which gives EU integer output without these atoms, floors, good or not so good rounds, 32-bit floats etc. Functions like rand_0_N (without floor) may be useful for any fractional or too big numbers, when the pure bounds of needed distribution are not so important as for N = 6 case. I think, the function: constant k = 1 / 1073741823 function Rand_0_N(atom N) return N * k * (rand(1073741823)-1) end function may be more useful. Then you can: for i=1 to 1000 do ? floor(Rand_0_N(100000000000)) end for to get the random integer atoms in floor's range (I just do not know what is the biggest EU integer atom after the floor function), or get the random atoms in EU full range : for i=1 to 1000 do ? Rand_0_N(1000000.9999999) -- end for And very useful function: constant k = 1 / 1073741823 function rand_0_1() return k * (rand(1073741823)-1) end function This one lets you get then any needed distribution - from Simpson to normal and then to sh-sh-mormal Say, function norm() atom N N=0 for i=1 to 12 do N += rand_0_1() end for return N - 6 end function -- will give the random numbers with very good almost pure normal distribution. Regards, Igor Kachan kinz at peterlink.ru
42. Re: 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 08, 2004
- 608 views
Ricardo Forno wrote: > The resulting distributions are good, but there is a problem. > As rand(power(2, 30) -1) can generate only 2^30 - 1 different numbers, no > matter what you do with these numbers, you will get possibly only 2^30 - 1 > different numbers between 1 and 2^32, and so you will never get one of the > remaining 2^32 - 2^30 numbers, or 3/4ths of the total possibilities. I see. Thank you for this important information, Ricardo! [snipped old text] Regards, Juergen
43. Re: 32-bit random numbers
- Posted by "Igor Kachan" <kinz at peterlink.ru> Jul 10, 2004
- 587 views
Hi Juergen, You wrote: ---------- > From: Juergen Luethje <j.lue at gmx.de> > To: EUforum at topica.com > Subject: Re: 32-bit random numbers > Sent: 9 jul 2004 y. 0:48 > > Ricardo Forno wrote: > > > The resulting distributions are good, > > but there is a problem. > > As rand(power(2, 30) -1) can generate > > only 2^30 - 1 different numbers, no matter > > what you do with these numbers, you will > > get possibly only 2^30 - 1 > > different numbers between 1 and 2^32, > > and so you will never get one of the > > remaining 2^32 - 2^30 numbers, or 3/4ths > > of the total possibilities. > > I see. > Thank you for this important information, Ricardo! > > [snipped old text] I see your and can not sleep Dont be or better Try please the next one RNG:
constant K = 1073741823 -- max EU integer function rand_atom(integer N) return K * (rand(N) - 1) + rand(K) - 1 end function
A short explanation. The (rand(N) - 1) part gives the random number of each next standard flat range. Say, if N = 1, then next output result will be rand(K) - 1, i.e. from the normal EU range. If N = 2, then output result will be: a. rand(K) - 1 or b. K + rand(K) - 1 The probability of a or b cases is 1/2, so, the output result will has the flat range 0 .. K-1 or K + 0 .. K + K - 1, i.e. 0 .. K-1 .. K .. K + K - 1, i.e. 0 .. K + K - 1 with discrete flat distribution, which has step = 1 -- all possible integer numbers. Well, if N = 3, then (rand(N) - 1) will be 2 or 1 or 0 with probability 1/3 of each case. So, the output result will have 0 .. K-1 .. K .. K+K-1 .. K+K .. K+K+K - 1 range with flat distribution and step = 1 And so on. It seems to be correct, no? The question is - what maximum N will give still integer atoms on output - not EU integer type, but inner EU integer atoms. Regards, Igor Kachan kinz at peterlink.ru
44. Re: 32-bit random numbers
- Posted by Al Getz <Xaxo at aol.com> Jul 10, 2004
- 588 views
Hi igor, "K * (rand(N) - 1) + rand(K) - 1" It looks flat, but what is your intended advantage over N*(rand(N)-1)+rand(N)-1, {N=#1000} ?? Notice you can also extend that one: N*(rand(N)-1)+rand(N)-1 goes to: N*N*(rand(N)-1)+N*(rand(N)-1)+rand(N)-1 if N is an integer multiple of the number of terms minus 1, or: N*N*(rand(N2)-1)+N*(rand(N2)-1)+rand(N2)-1 if N2=number of terms minus 1 . This gives the ability to get higher and higher random numbers Take care, Al And, good luck with your Euphoria programming! My bumper sticker: "I brake for LED's"
45. Re: 32-bit random numbers
- Posted by "Igor Kachan" <kinz at peterlink.ru> Jul 10, 2004
- 590 views
Hi Al, ---------- > From: Al Getz <guest at RapidEuphoria.com> > To: EUforum at topica.com > Subject: Re: 32-bit random numbers > Sent: 10 jul 2004 y. 21:10 > > posted by: Al Getz <Xaxo at aol.com> > > > Hi igor, > > "K * (rand(N) - 1) + rand(K) - 1" > > It looks flat, but what is your intended advantage over > N*(rand(N)-1)+rand(N)-1, {N=#1000} > ?? Al, the proposed function is: constant K = 1073741823 -- max EU integer function rand_atom(integer N) return K * (rand(N) - 1) + rand(K) - 1 end function Did you see in explanation that N << K ? This parameter (N) is the key to understanding of flat character of this distribution. We need the maximum range of integer random atoms with step = 1 in EU. This is our task now. And I am just trying to solve this concrete task as far as I understand it. Yes, formulas are similar, but they are *different*, Al. I can say nothing about the distribution on your formula. I just see it is not flat. But you do see just now that proposed new function seems to give the flat distribution. > Notice you can also extend that one: > > N*(rand(N)-1)+rand(N)-1 > > goes to: > > N*N*(rand(N)-1)+N*(rand(N)-1)+rand(N)-1 > > if N is an integer multiple of the number > of terms minus 1, > or: > > N*N*(rand(N2)-1)+N*(rand(N2)-1)+rand(N2)-1 > > if N2=number of terms minus 1 . > > This gives the ability to get higher > and higher random numbers OK OK OK, Al, what a problem, use please your functions as you want for the suited tasks, and tell us what were the distributions. > > Take care, > Al Regards, Igor Kachan kinz at peterlink.ru
46. Re: 32-bit random numbers
- Posted by Al Getz <Xaxo at aol.com> Jul 10, 2004
- 595 views
Igor Kachan wrote: > I can say nothing about the distribution > on your formula. I just see it is not flat. Ok, it's one thing to *SAY* it's not flat, for example, i can *SAY* YOURS isnt flat, but it's another story to *PROVE* it's not flat. You see now? You can teach a 4 year old to say 'everything is not flat' but it's not true, is it? In other words, PROVE it's not flat. The reason i say this is because it looks like the distribution *IS* flat, but there is of course always the chance i made a mistake in the analysis, im just human! So, if you want me to understand why you say it is *NOT* flat, please show me how you came to this conclusion. BTW, i wasnt saying YOUR function isnt flat, im just asking why you needed another function, that's all, and what the benefits are. I thought maybe you wanted higher and higher random integers so i proposed another solution The proposed solution goes up to ANY desired integer ceiling, not just #FFFFFFFF or whatever. Im not saying there is no chance i made a mistake, im just asking that you show me why you say it's not flat, especially the N*(rand(N)-1)+rand(N)-1, with N=#10000 formula? BTW, by 'flat' i assumed you meant that there is equal chance of getting any number from 0 to max, so there are no preferences. BTW(2), it would also be good to have a formula to specify the max, such as max=N*(N-1)+N-1 or something like that. > But you do see just now that proposed new > function seems to give the flat distribution. Yes, but i was only asking what the reasoning behind developing a new formula would be, if it does the same. If it does something different, that's cool too Take care, Al And, good luck with your Euphoria programming! My bumper sticker: "I brake for LED's"
47. Re: 32-bit random numbers
- Posted by "Igor Kachan" <kinz at peterlink.ru> Jul 11, 2004
- 577 views
Hi Al, ---------- > From: Al Getz <guest at RapidEuphoria.com> > To: EUforum at topica.com > Subject: Re: 32-bit random numbers > Sent: 10 jul 2004 y. 23:36 > > > posted by: Al Getz <Xaxo at aol.com> > > Igor Kachan wrote: > > > > I can say nothing about the distribution > > on your formula. I just see it is not flat. > > Ok, it's one thing to *SAY* it's not flat, > for example, i can *SAY* YOURS isnt flat, > but it's another story to *PROVE* it's not flat. > > You see now? Yes, I see. It is not flat, your distribution. This my affirmation is very common. I can say nothing about concrete parameters of your distribution, it is the same thing that I can say nothing about the distribution on your formula, yes. Formula is yours, try to prove it is good. This is not my problem, Al. I am trying to explain that N must be <<< K in proposed the rand_atom() function. Did you understand my explanation? > You can teach a 4 year old to say > 'everything is not flat' but it's not true, > is it? He he, Al, even an any 40 years old can not understand the Einstein's theory about all curved spaces > In other words, PROVE it's not flat. Al, distribution is yours, we need the flat one, prove please yours one is flat. BTW, it is the very complicated task to create a good flat RNG, very, ask Rob. rand() is one of the good examples. We use it for our tasks. > The reason i say this is because it looks like the > distribution *IS* flat, but there is of course always > the chance i made a mistake in the analysis, im just > human! I'm just human too, it seems to be, no? > So, if you want me to understand why you say > it is *NOT* flat, please show me how you came > to this conclusion. Al, it is very long another [OT] story, I worked on Russian navy research many years, models-shmodels, we used Monte Carlo method, these RNGs-sh-sh-mrngs ... brrrr ... Another story, Al, books-sh-m-books ... Ricardo knows, he says too - not flat. Believe him. > BTW, i wasnt saying YOUR function isnt flat, > im just asking why you needed another function, > that's all, and what the benefits are. We just need a flat discrete distribution in maximum integer range with step = 1. My function seems to give just this one. No another needs. > I thought maybe you wanted higher and higher > random integers so i proposed another solution > The proposed solution goes up to ANY desired integer > ceiling, not just #FFFFFFFF or whatever. > Im not saying there is no chance i made a mistake, > im just asking that you show me why you say > it's not flat, especially the > > N*(rand(N)-1)+rand(N)-1, with N=#10000 > > formula? Al, this formula gives the composition of TWO random numbers, each one with SAME flat distribution. N is not random, *each* call of rand(N) dives unpredictable number from the [1, N] range. Read please some good book on this subject to be sure. It is too long story for this list and especially for my time. > BTW, by 'flat' i assumed you meant that there > is equal chance of getting any number from 0 to max, > so there are no preferences. Yes, it is flat as I understand it. (Good question for that late stage of discussion.) > BTW(2), it would also be good to have a formula > to specify the max, such as max=N*(N-1)+N-1 > or something like that. Maybe, I don't know. > > But you do see just now that proposed new > > function seems to give the flat distribution. > > Yes, but i was only asking what the reasoning behind > developing a new formula would be, if it does the same. No, not the same. N and K. N << K. Then it seems to be flat. It requires the careful testing after discussion. > If it does something different, that's cool too Al, cool or not very cool it is not our question. We need the flat distribution on full EU integer atoms range with step = 1, for now. > Take care, > Al Regards, Igor Kachan kinz at peterlink.ru
48. Re: 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 11, 2004
- 588 views
Hi Igor, you wrote: >> From: Juergen Luethje >> Sent: 9 jul 2004 y. 0:48 >> >> Ricardo Forno wrote: >> >>> The resulting distributions are good, >>> but there is a problem. >>> As rand(power(2, 30) -1) can generate >>> only 2^30 - 1 different numbers, no matter >>> what you do with these numbers, you will >>> get possibly only 2^30 - 1 >>> different numbers between 1 and 2^32, >>> and so you will never get one of the >>> remaining 2^32 - 2^30 numbers, or 3/4ths >>> of the total possibilities. >> >> I see. >> Thank you for this important information, Ricardo! >> >> [snipped old text] > > > I see your and can not sleep > Dont be or better Don't worry! I'm sleeping very good, and I hope that you do so, too. > Try please the next one RNG: > > }}} <eucode> > > constant K = 1073741823 -- max EU integer > function rand_atom(integer N) > return K * (rand(N) - 1) + rand(K) - 1 > end function > > </eucode> {{{ > > A short explanation. > > The (rand(N) - 1) part gives the random number > of each next standard flat range. > Say, if N = 1, then next output result will be > rand(K) - 1, i.e. from the normal EU range. > If N = 2, then output result will be: > > a. rand(K) - 1 > > or > > b. K + rand(K) - 1 > > The probability of a or b cases is 1/2, so, > the output result will has the flat range 0 .. K-1 > or K + 0 .. K + K - 1, i.e. 0 .. K-1 .. K .. K + K - 1, > i.e. 0 .. K + K - 1 with discrete flat distribution, > which has step = 1 -- all possible integer numbers. > > Well, if N = 3, then (rand(N) - 1) will be 2 or 1 or 0 > with probability 1/3 of each case. > > So, the output result will have > 0 .. K-1 .. K .. K+K-1 .. K+K .. K+K+K - 1 range > with flat distribution and step = 1 > > And so on. > > It seems to be correct, no? I don't know. It has already been said, that it's not beneficial to combine successive results of rand(). I'm afraid it's all a bit over my head. Things concerning randomness are rather difficult IMHO. Anyway, thanks Igor! > The question is - what maximum N will give > still integer atoms on output - not EU integer type, > but inner EU integer atoms. > > Regards, > Igor Kachan > kinz at peterlink.ru Regards, Juergen
49. Re: 32-bit random numbers
- Posted by "Igor Kachan" <kinz at peterlink.ru> Jul 11, 2004
- 603 views
Hi Juergen, [snipped old info] > > I see your and can not sleep > > Dont be or better > > Don't worry! I'm sleeping very good, > and I hope that you do so, too. Thanks, I am glad and will be very good sleeping just now [snipped new info] > I don't know. It has already been said, > that it's not beneficial to combine > successive results of rand(). There are cases and cases of those compositions in RNGs. > I'm afraid it's all a bit over my > head. Do not be afraid, be euphoric > Things concerning randomness are rather > difficult IMHO. Anyway, thanks Igor! I think, we'll have a not bad random numbers generator for full EU integer atoms range. > > The question is - what maximum N will give > > still integer atoms on output - not EU integer type, > > but inner EU integer atoms. The question still stands, but it is not a too complicated quection, I think. > Regards, > Juergen Good Luck! Regards, Igor Kachan kinz at peterlink.ru
50. Re: 32-bit random numbers
- Posted by "Igor Kachan" <kinz at peterlink.ru> Jul 12, 2004
- 646 views
Hi Juergen, This subject seems to be near the end, for now Try please new function, it can give random integer atoms in full EU range with step=1. Distribution is flat, as far as I can see.
include misc.e type range(integer N) return N>=1 and N<=8388608 end type constant K = 1073741823 -- the max EU integer -- 1073741823 / 8388608 = 127.99999... -- i.e. N << K global function rand_int_atom(range N) return K * (rand(N) - 1) + rand(K) - 1 end function -- this function gives random integer atoms -- in [0.. up to 9007199246352383, by 1073741823] range -- with step = 1, flat distribution. --- Testing -- flat or not flat sequence RR RR = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0} atom a01,a02,a03,a04,a05,a06,a07,a08,a09,a10, a11,a12,a13,a14,a15,a16,a17,a18,a19,a20 atom SS SS = 9007199246352383 / 20 a01 = 01 * SS a02 = 02 * SS a03 = 03 * SS a04 = 04 * SS a05 = 05 * SS a06 = 06 * SS a07 = 07 * SS a08 = 08 * SS a09 = 09 * SS a10 = 10 * SS a11 = 11 * SS a12 = 12 * SS a13 = 13 * SS a14 = 14 * SS a15 = 15 * SS a16 = 16 * SS a17 = 17 * SS a18 = 18 * SS a19 = 19 * SS a20 = 20 * SS atom NN NN = 100000 atom Z for i=1 to NN do Z=rand_int_atom(8388608) --<-- max range 1073741823 * 8388608 - 1 if Z>= 0 and Z< a01 then RR[01] += 1 elsif Z>=a01 and Z< a02 then RR[02] += 1 elsif Z>=a02 and Z< a03 then RR[03] += 1 elsif Z>=a03 and Z< a04 then RR[04] += 1 elsif Z>=a04 and Z< a05 then RR[05] += 1 elsif Z>=a05 and Z< a06 then RR[06] += 1 elsif Z>=a06 and Z< a07 then RR[07] += 1 elsif Z>=a07 and Z< a08 then RR[08] += 1 elsif Z>=a08 and Z< a09 then RR[09] += 1 elsif Z>=a09 and Z< a10 then RR[10] += 1 elsif Z>=a10 and Z< a11 then RR[11] += 1 elsif Z>=a11 and Z< a12 then RR[12] += 1 elsif Z>=a12 and Z< a13 then RR[13] += 1 elsif Z>=a13 and Z< a14 then RR[14] += 1 elsif Z>=a14 and Z< a15 then RR[15] += 1 elsif Z>=a15 and Z< a16 then RR[16] += 1 elsif Z>=a16 and Z< a17 then RR[17] += 1 elsif Z>=a17 and Z< a18 then RR[18] += 1 elsif Z>=a18 and Z< a19 then RR[19] += 1 elsif Z>=a19 and Z< a20 then RR[20] += 1 end if end for pretty_print(1, RR / NN, {0,1,1,1}) --- flat, probabilities are almost the same --- in all intervals. while get_key()=-1 do end while clear_screen() pretty_print(1, RR, {0,1,1,1}) --- or number of cases in each interval is almost --- the same.
To get the top bound of EU integer atoms for this task, I used the following program:
atom k, t integer K, z, y K = 1073741823 k=0 z=0 t=0 y=0 while 1 do z += 1 k += K if k + 1 = k then exit -- Rob suggested this probe end if t += K y += 1 end while printf(1, "%d\n", {k}) -- the first bad bound printf(1, "%d\n", {z}) -- the number of first bad iteration printf(1, "%d\n", {t}) -- the last good bound printf(1, "%d\n", {y}) -- the number of last good iteration printf(1, "%d\n", {t/y}) -- control printf(1, "%d\n", {1073741823}) -- control
Regards, Igor Kachan kinz at peterlink.ru
51. Re: 32-bit random numbers
- Posted by Al Getz <Xaxo at aol.com> Jul 12, 2004
- 610 views
Hello again Igor, Gee, im sorry but your number generator isnt 'flat'. I have a friend that agrees -- NOT FLAT! Fix it maybe, or read a good book? Thanks anyway Take care, Al And, good luck with your Euphoria programming! My bumper sticker: "I brake for LED's"
52. Re: 32-bit random numbers
- Posted by "Igor Kachan" <kinz at peterlink.ru> Jul 12, 2004
- 571 views
Hi Al, ---------- > From: Al Getz <guest at RapidEuphoria.com> > To: EUforum at topica.com > Subject: Re: 32-bit random numbers > Sent: 13 jul 2004 y. 1:33 > > posted by: Al Getz <Xaxo at aol.com> > > Hello again Igor, > > Gee, im sorry but your number generator isnt 'flat'. > I have a friend that agrees -- NOT FLAT! OK, OK, OK, try yours one, in company with your friend, and tell me about the results > Fix it maybe, or read a good book? I do not see, for now, what to fix, my results are good enough for that task. All spaces are curved, not flat, do you remember? Tell me please what to fix, if it is not yours and your friend's top secret. What is a good book in English? My favourite Russian book is "Spravochnik po verojatnostnym paschetam", M., Voenizdat, 1970, 536p. > > Thanks anyway > Don't mention it anyway! No problem anyway! > Take care, > Al Good Luck Anyway! Regards, Igor Kachan kinz at peterlink.ru
53. Re: 32-bit random numbers
- Posted by Al Getz <Xaxo at aol.com> Jul 12, 2004
- 582 views
Hello Igor, Igor Kachan wrote: > OK, OK, OK, try yours one, in company with > your friend, and tell me about the results > > I do not see, for now, what to fix, > my results are good enough for that task. > > Tell me please what to fix, if it is not > yours and your friend's top secret. It's not mine, it's yours, so you fix it. It's too complicated for me to tell you here, read a good book on the subject! > > Good Luck Anyway! > > Regards, > Igor Kachan Take care, and good luck to you too, Al And, good luck with your Euphoria programming! My bumper sticker: "I brake for LED's"
54. Re: 32-bit random numbers
- Posted by "Igor Kachan" <kinz at peterlink.ru> Jul 13, 2004
- 576 views
Hello Ricardo, You wrote: >Date: Jul 13 5:29 >From: "Ricardo M. Forno" <rforno at uyuyuy.com> >Subject: RE: 32-bit random numbers >Hi, both Igor and Al. >Actually I didn't say anything about these formulas. >In an older post, I was referring to another formula >saying not that it wasn't flat, but that it didn't >generate all possible numbers. It was flat, however. >Regarding Al's formula and Igor's formula, it seems >to me they both produce flat distributions, but this >is only shallow thinking and I haven't yet tried >to prove their flatness. >Regards. I'm sorry, Ricardo, yes, it was in Al's thread Re: Let's try this ONE more time Your words are: ------ > > Hi, Al. > > You said: > > <snip> > > > 1. For two added rnd numbers the distribution > > should be the same. > > It's multiplication that changes the distribution. > > In fact, adding two or more random numbers > *changes* the distribution. > Old FORTRAN routines used the sum of 12 random > numbers (why exactly 12? Because this was > considered enough to get a good distribution) > to get a Gaussian normal distribution. > > Regards. Yes, the simplest composition of 2 added random numbers gives not flat, triangle, Simpson's distribution, 12 gives almost already Gaussian not flat distribution. So, I thought you are saying about *not flat* distributions at all. But actually you are saying only about *changes* in more common sense, yes? Sorry again, my hurry. Anyway, your words and your restraint shows your good understanding of the discussing question. Thanks. Regards, Igor Kachan kinz at peterlink.ru
55. Re: 32-bit random numbers
- Posted by "Juergen Luethje" <j.lue at gmx.de> Jul 14, 2004
- 637 views
Igor wrote: > Hi Juergen, > > This subject seems to be near the end, for now Agreed. > Try please new function, it can give random > integer atoms in full EU range with step=1. > Distribution is flat, as far as I can see. <big snip> Thanks, Igor! Regards, Juergen