Re: demo notes etc.
Thanx for your interest. So far I've had 6 people say "GREAT! LET'S DOIT!"
and 1 "I'll watch, but I'm not real interested in games." I can deal
with that. Just about everybody wants to build a game in Euphoria. Fine
by me, I like games. =)
More than likely we'll be doing a pacman type game from the ground up.
Its the perfect game to teach the basics on, because it has so many issues:
animated sprites which are aware of their surroundings and look where
they are going, animated title sequences, intermissions, Artificial
Intelligence, controls, and peculiar logic issues. I spent the day
prototyping the sprite engine.
On my euphoria page http://exo.com/~lgp/euphoria.htm
theres a zip with my current tests, which have the
sprites wandering around a quicky maze randomly, with animated sprites
that look where they are going. I'm suprised it worked so quickly. I
did the art last night until 3 am and started programming from scratch
today and have them wandering now. Pretty cool stuff.
I really dig Euphoria.
Michael Packard
Lord Generic Productions
lgp at exo.com http://exo.com/~lgp
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