Re: demo notes etc.
At 03:28 AM 9/12/96 -0700, you wrote:
>---------------------- Information from the mail header -----------------------
>Sender: Euphoria Programming for MS-DOS <EUPHORIA at
>MIAMIU.ACS.MUOHIO.EDU>
>Poster: Michael Packard <lgp at EXO.COM>
>Subject: demo notes etc.
>-------------------------------------------------------------------------------
>
>> >BTW I have an example exe of the sprites and scrolling background on
>> >http://exo.com/~lgp/slalom2.zip
>>
>> I downloaded your example program, liked what I saw. I have an old 16
>> color video card installed in a 4 meg 486dx-2 66mhz machine.
>> The graphics always runs jerky, will this run faster with a, say, 1
>> meg video card? Accellerated maybe? I have seen a lot of these around,
>> and just am getting ready to spend the 30 dollars to finally get REAL 256
>> colors (this one does it, but apparently by dithering or something like that)
>> I am definately in on the game 101 idea, I'll send that file as
>> soon as I figure out what I am doing with it.
>
>You don't have 320x200 vga? oogie oogie. I need to change my error message
>then, the current one says "No 320x200x256 mode? you suck!" I figured
>NOBODY would EVER see that one. silly me.
>
>That one works pretty good on my dx2-66. I have a better one with lots
>(6) falling asteroids and the scrolling background. If I'm nice I may
>even leave it in .ex format so you can see my source. I didn't do it to
>the other one because the code was speghetti and I didn't want anyone to
>laugh at me. =) Now its a bunch of procedurized speghetti.
>
>I should have a real page tomorrow. If and when we do the game design
>thing, it will be archived and documented graphically there, and
>documented in text here.
>
>Michael
>
>
I would really enjoy this 101 thing...I think its a great
idea. At the current time i am attempting to create a RPG in
Euphoria but haven't really gotten started on it...
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