1. demo notes etc.
- Posted by Michael Packard <lgp at EXO.COM> Sep 12, 1996
- 2143 views
> >BTW I have an example exe of the sprites and scrolling background on > >http://exo.com/~lgp/slalom2.zip > > I downloaded your example program, liked what I saw. I have an old 16 > color video card installed in a 4 meg 486dx-2 66mhz machine. > The graphics always runs jerky, will this run faster with a, say, 1 > meg video card? Accellerated maybe? I have seen a lot of these around, > and just am getting ready to spend the 30 dollars to finally get REAL 256 > colors (this one does it, but apparently by dithering or something like that) > I am definately in on the game 101 idea, I'll send that file as > soon as I figure out what I am doing with it. You don't have 320x200 vga? oogie oogie. I need to change my error message then, the current one says "No 320x200x256 mode? you suck!" I figured NOBODY would EVER see that one. silly me. That one works pretty good on my dx2-66. I have a better one with lots (6) falling asteroids and the scrolling background. If I'm nice I may even leave it in .ex format so you can see my source. I didn't do it to the other one because the code was speghetti and I didn't want anyone to laugh at me. =) Now its a bunch of procedurized speghetti. I should have a real page tomorrow. If and when we do the game design thing, it will be archived and documented graphically there, and documented in text here. Michael
2. Re: demo notes etc.
- Posted by Monty King <kinm at MAILHOST.CYBERHIGHWAY.NET> Sep 12, 1996
- 2153 views
At 03:28 AM 9/12/96 -0700, you wrote: >You don't have 320x200 vga? oogie oogie. I need to change my error message Yes that is all I have. That is the (I think Psuedo) 256 color mode, and there is only one graphics page in that color. >then, the current one says "No 320x200x256 mode? you suck!" I figured >NOBODY would EVER see that one. silly me. Not nice. <GRIN> >That one works pretty good on my dx2-66. I think that dx2-66 users are a good low target. I paid 59.99 for my vesa motherboard, so there are probably lots of upgraded ones around, and they were billed by many computer shops as "a good general computer capable as running anything you may ever run into, albeit slowly in more advanced situations" > I have a better one with lots >(6) falling asteroids and the scrolling background. If I'm nice I may >even leave it in .ex format so you can see my source. I didn't do it to >the other one because the code was speghetti and I didn't want anyone to >laugh at me. =) Now its a bunch of procedurized speghetti. I'd probably understand the spagetti, Some of my hacked together code looks that way, and Euphoria is pretty easy to understand (mostly). Mostly I am extensively documenting what I do now, with dated notes when I can, so that I can come back to it when I don't get to program a lot. My girlfriend gets this particularly funny look when I want to come up here and program, and it usually involves putting myself in what I am doing very involvedly (is this a word?) oh well. She knew I had my quirks:) Cya later, thanks for the response. Let me know on the roundtable/class. Monty
3. Re: demo notes etc.
- Posted by Lux Interior <clsson at BRIGHTOK.NET> Sep 14, 1996
- 2106 views
At 03:28 AM 9/12/96 -0700, you wrote: >---------------------- Information from the mail header ----------------------- >Sender: Euphoria Programming for MS-DOS <EUPHORIA at >MIAMIU.ACS.MUOHIO.EDU> >Poster: Michael Packard <lgp at EXO.COM> >Subject: demo notes etc. >------------------------------------------------------------------------------- > >> >BTW I have an example exe of the sprites and scrolling background on >> >http://exo.com/~lgp/slalom2.zip >> >> I downloaded your example program, liked what I saw. I have an old 16 >> color video card installed in a 4 meg 486dx-2 66mhz machine. >> The graphics always runs jerky, will this run faster with a, say, 1 >> meg video card? Accellerated maybe? I have seen a lot of these around, >> and just am getting ready to spend the 30 dollars to finally get REAL 256 >> colors (this one does it, but apparently by dithering or something like that) >> I am definately in on the game 101 idea, I'll send that file as >> soon as I figure out what I am doing with it. > >You don't have 320x200 vga? oogie oogie. I need to change my error message >then, the current one says "No 320x200x256 mode? you suck!" I figured >NOBODY would EVER see that one. silly me. > >That one works pretty good on my dx2-66. I have a better one with lots >(6) falling asteroids and the scrolling background. If I'm nice I may >even leave it in .ex format so you can see my source. I didn't do it to >the other one because the code was speghetti and I didn't want anyone to >laugh at me. =) Now its a bunch of procedurized speghetti. > >I should have a real page tomorrow. If and when we do the game design >thing, it will be archived and documented graphically there, and >documented in text here. > >Michael > > I would really enjoy this 101 thing...I think its a great idea. At the current time i am attempting to create a RPG in Euphoria but haven't really gotten started on it...
4. Re: demo notes etc.
- Posted by Michael Packard <lgp at EXO.COM> Sep 14, 1996
- 2121 views
Thanx for your interest. So far I've had 6 people say "GREAT! LET'S DOIT!" and 1 "I'll watch, but I'm not real interested in games." I can deal with that. Just about everybody wants to build a game in Euphoria. Fine by me, I like games. =) More than likely we'll be doing a pacman type game from the ground up. Its the perfect game to teach the basics on, because it has so many issues: animated sprites which are aware of their surroundings and look where they are going, animated title sequences, intermissions, Artificial Intelligence, controls, and peculiar logic issues. I spent the day prototyping the sprite engine. On my euphoria page http://exo.com/~lgp/euphoria.htm theres a zip with my current tests, which have the sprites wandering around a quicky maze randomly, with animated sprites that look where they are going. I'm suprised it worked so quickly. I did the art last night until 3 am and started programming from scratch today and have them wandering now. Pretty cool stuff. I really dig Euphoria. Michael Packard Lord Generic Productions lgp at exo.com http://exo.com/~lgp