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Subject |
Replies |
Views |
Last Post |
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Fast graphics and scrolling
by
Greg Harris <blackdog at CDC.NET>
Jul 03, 1997 |
13 |
1437 |
by
Greg Harris <blackdog at CDC.NET>
Jul 05, 1997 |
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HELP, Beginner trying to make a simple game
by
Piotr Dubla <pman at IAFRICA.COM>
Jul 04, 1997 |
2 |
1247 |
by
Lucius L Hilley III <luciuslhilleyiii at JUNO.COM>
Jul 05, 1997 |
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Concatenation!
by
Eduardo Uemura Okada <cool at ART.COM.BR>
Jul 04, 1997 |
4 |
1128 |
by
Lucius L Hilley III <luciuslhilleyiii at JUNO.COM>
Jul 05, 1997 |
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just a test...
by
Daniel Berstein <pcanard at MAIL.INTERACTIVA.CL>
Jul 05, 1997 |
1 |
1078 |
by
Daniel Berstein <pcanard at MAIL.INTERACTIVA.CL>
Jul 05, 1997 |
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Colors?
by
Eduardo Uemura Okada <cool at ART.COM.BR>
Jul 04, 1997 |
2 |
1154 |
by
Mike Fowler <stoner at NELSUN.GEN.NZ>
Jul 04, 1997 |
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The Future of Our Efforts
by
"C. K. Lester" <cklester at FLASH.NET>
Jul 03, 1997 |
7 |
1193 |
by
Daniel Berstein <architek at GEOCITIES.COM>
Jul 04, 1997 |
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gfx - Reply
by
"BABOR, JIRI" <J.Babor at GNS.CRI.NZ>
Jul 04, 1997 |
3 |
1142 |
by
Ralf Nieuwenhuijsen <nieuwen at POP.XS4ALL.NL>
Jul 04, 1997 |
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Help me!
by
Eduardo Uemura Okada <cool at ART.COM.BR>
Jul 04, 1997 |
3 |
1144 |
by
Ralf Nieuwenhuijsen <nieuwen at POP.XS4ALL.NL>
Jul 04, 1997 |
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Crash course
by
Michael Packard <lgp at EXO.COM>
Jul 03, 1997 |
4 |
1142 |
by
Ralf Nieuwenhuijsen <nieuwen at POP.XS4ALL.NL>
Jul 04, 1997 |
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A Crash Course in Game Design and Production Week 5 Part 2
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
1 |
1178 |
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
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A Crash Course In Game Design and Production Week 5 Part 1
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
1 |
1086 |
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
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A Crash Course In Game Design and Production Week 4 Part 2
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
1 |
1099 |
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
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A Crash Course In Game Design and Production Week 4 Part 1
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
1 |
1062 |
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
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A Crash Course In Game Design and Production Week 3
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
1 |
984 |
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
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A Crash Course In Game Design and Production Week 2 part 4
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
1 |
1001 |
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
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A Crash Course In Game Design and Production Week 2 Part 3
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
1 |
1028 |
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
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A Crash Course In Game Design and Production Week 2 Part 2
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
1 |
1025 |
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
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A Crash Course In Game Design and Production Week 2 part 1
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
1 |
1039 |
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
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A Crash Course In Game Design and Production Lesson 1
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
1 |
1027 |
by
Michael Packard <lgp at EXO.COM>
Jul 04, 1997 |
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Re: AI- argument WAS: Computer version of Risk
by
Anders Eurenius <c96aes at OXE.CS.UMU.SE>
Jul 04, 1997 |
1 |
1069 |
by
Anders Eurenius <c96aes at OXE.CS.UMU.SE>
Jul 04, 1997 |