1. Fw: Distance between 2 points
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Sep 29, 1998
- 780 views
- Last edited Sep 30, 1998
Oops, this was only sent to Patrat himself, so I forwarded it to the list. (and yes, Patrat, I cleaned it up a bit) >Hello, >Does any1 know how to calulate the distance and angle from >point A to point B given their coordinates. >Thanks So who's gonna supply us, with the variable dimension routines for angles ? I know trig, but Im a bit confused about the angles and how sin () and cos() work in Euphoria. Any one has any faster suggestions for the sum function ? Or shouldnt we start another speed/optimization thread ? function sum (object x) integer result if sequence (x) then result = 0 for index = 1 to length(x) do result = result + sum (x[index]) end for return result else return x end for end function function distance (sequence a, sequence b) return sqrt(sum(power(a - b,2))) end function -- Voila! ? distance ({ 2, 34, 5} , {3, 5434, 23)) ? distance ({2,2} , {4, 4}) ? distance ({ 23, 2534, 234, 23, 23}, {24, 23, 32}) -- Last two dimensions are variable. Ralf Nieuwenhuijsen nieuwen at xs4all.nl "They say truth will set you free, but they dont say how deep the cut will be, suspicion and paranoia takes its place, and I cant hide!" -- Ten Foot Pole
2. Re: Fw: Distance between 2 points
- Posted by Hawke <mdeland at NWINFO.NET> Sep 30, 1998
- 653 views
Ralf Nieuwenhuijsen wrote: > >Hello, > >Does any1 know how to calulate the distance and angle from > >point A to point B given their coordinates. > >Thanks > function sum (object x) > integer result > if sequence (x) then > result = 0 > for index = 1 to length(x) do > result = result + sum (x[index]) > end for > return result > else return x > end for > end function > function distance (sequence a, sequence b) > return sqrt(sum(power(a - b,2))) > end function try this instead. 1 function call vs 3, should be worlds faster for atoms and sequences both, i think... function distance(object a, object b) return sqrt( (a*a)+(b*b) ) end function and something that should be benchmarked against the above 2 distance() functions as well should be: function distance(object a, object b) return power( (a*a)+(b*b),0.5 ) end function to see if power is faster than sqrt. will work on angle later... --Hawke' p.s. see carl? i learning :>
3. Re: Fw: Distance between 2 points
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Sep 30, 1998
- 656 views
- Last edited Oct 01, 1998
>try this instead. 1 function call vs 3, should be worlds Yes, I could inline it also. I just loven another thread on the sum () function, it will add atoms it can find. I could just have used the '+' operator, since Patrat was prolly refering to a 2D field. However, it is cleaner to use recursive functions. And to be dimension free, who knows how many dimensions we are gonna explore in the future ? Dont want no Y2K typ of problem with my software when we reach 4K Just kidding, I dunno why I do this things... impulses maybe ? >faster for atoms and sequences both, i think... For both atoms and sequences ? Actually I think with atoms, it will should return the difference. pos (a - b) That is also the problem with your function here, you forget to substract. > function distance(object a, object b) > return sqrt( (a*a)+(b*b) ) > end function I think you meant this: -- Assuming 2D world: function distance (sequence a, sequence b) return sqrt ( ((a[1] - b[1]) * (a[1] - b[1])) + ((a[2] - b[2]) * (a[2] - b[2])) ) end function -- Assuming 3D world: function distance (sequence a, sequence b) return sqrt ( ((a[1] - b[1]) * (a[1] - b[1])) + ((a[2] - b[2]) * (a[2] - b[2])) + ((a[3] - b[3]) * (a[3] - b[3])) ) end function -- Assuming 1D world function distance (atom a, atom b) return sqrt ( (a - b) * (a - b)) -- in other words: the positive difference between 'a' and 'b' end function >and something that should be benchmarked against the >above 2 distance() functions as well should be: > function distance(object a, object b) > return power( (a*a)+(b*b),0.5 ) > end function It might be less precize, because the result will always be a float because you use .5 I wonder when Robert is gonna make calculations with floats convert back to machine integers when possible. >to see if power is faster than sqrt. Something I dont expect. First of all, sqrt takes less arguments, and thus needs less conversion. (if the argument passed is an float.. use the sqrt_float routine, other wise the sqrt_sequence or the sqrt_integer routine) .. for power I suspect there are internally 9 different routines. (Robert, if i'm wrong please say so .. ) Off course a simple benchmark would tell wouldn't it ? And now here's my fastest function I could come up with (allowing a number of dimension ranging from 0 to eternity) function distance (object a, object b) if atom (a) and atom(b) then if a > b then return a-b else return b-a end if end if a = power(a - b,2) b = a[1] for index = 2 to length(a) do b = b + a[index] end for return sqrt (b) end function Now, how does this benchmark ? Ralf
4. Re: Fw: Distance between 2 points
- Posted by Hawke <mdeland at NWINFO.NET> Sep 30, 1998
- 660 views
Ralf Nieuwenhuijsen wrote: >...to be dimension free, who knows how many dimensions >we are gonna explore in the future ? agreed, wholeheartedly... >That is also the problem with your function here, >you forget to substract. > function distance(object a, object b) > return sqrt( (a*a)+(b*b) ) > end function >I think you meant this: actually, i was thinking of a pair of lists of right triangle legs.... so i really shoulda called it: function hyp(object opp, object adj) return sqrt( (opp*opp)+(adj*adj) ) end function and then you throw a list of pairs of legs at it... i figured doing it this way would make the angle calc easier (as carl showed how to do that) not only that, the theorem states: c^2=a^2 + b^2 which is what i thought was getting thrown at it in the first place... using carl's and mine together: function hyp2d(object opp, object adj) return sqrt( (opp*opp)+(adj*adj) ) end function function hyp3d(object x, object y, object z) return sqrt( (x*x)+(y*y)+(z*z) ) end function function FindDistanceAngle(sequence coor1, sequence coor2) --accepts a pair of coordinate lists, in the form: --{{x,y},{x,y}...{x,y}} OR {{x,y,z},{x,y,z}...{x,y,z}} --and calculates the distance between them and the relative angle --returns {distance,theta} where distance and theta --are sequences equal to length(coor1) and theta is in radians. --now, theta bears special note, that if it refers to a 2d --world then theta is a sequence of atoms. if theta --is to refer to a 3d world then theta is a sequence of --sequences in the form {rotation,rise} where rotation --is the angle along the x/y axis' and rise is the angle --above or below that plane integer len sequence dist,theta object opp,adj,x,y,z len = length(coor1) if len!=length(coor2) then Error("unequal argument length ") end if dist=coor2-coor1 theta=repeat(0,len) temp=dist[1] if atom(temp) then Error("got a 2 sided triangle handy???") end if if length(temp)=2 then for i=1 to len do temp=dist[i] adj=temp[1] opp=temp[2] --below is what i had in mind dist[i] =hyp2d(opp,adj) theta[i]=arctan(opp/adj) end for elsif length(temp)=3 then for i=1 to len do temp=dist[i] x=temp[1] y=temp[2] z=temp[3] dist[i] =hyp3d(x,y,z) temp =arctan(y/x) theta[i]={temp,arctan(z/temp)} end for else Error("trying to use the 4th dimension? ;)") end if return {dist,theta} end function >> function distance(object a, object b) >> return power( (a*a)+(b*b),0.5 ) >> end function >It might be less precize, because the result will always >be a float because you use .5 yeah i was worried about that... a 3-4-5 triangle becomes a 3-4-4.999999 triangle... *blech* >I wonder when Robert is gonna make calculations with >floats convert back to machine integers when possible. that could be handy... >>to see if power is faster than sqrt. >Something I dont expect. ditto... but it would be interesting to see, no? :) >First of all, sqrt takes less arguments, and thus >needs less conversion. ah, but was there actually another thread written for that, OR!, does sqrt actually call power??? makes ya wonder eh? :) > Off course a simple benchmark would tell wouldn't it ? 'tis why i suggested it compadre... >And now here's my fastest function I could come >up with (allowing a number of dimension ranging >from 0 to eternity) > function distance (object a, object b) > if atom (a) and atom(b) then > if a > b then > return a-b > else > return b-a > end if > end if --kill this below > a = power(a - b,2) --these two lines, instead of power(a-b,2) may --be a lot faster... EU is optimized for them a=a-b a=a*a --note: using a=(a-b)*(a-b) calculates (a-b) TWICE... > b = a[1] > for index = 2 to length(a) do > b = b + a[index] > end for > return sqrt (b) > end function > Now, how does this benchmark ? try both ways.. eh??? --Hawke'
5. Re: Fw: Distance between 2 points
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Oct 01, 1998
- 680 views
[Code] Pretty neat, Hawke. I didnt mess with the angle, cuz I was wondering how I would do that for multiple dimensions. However you can easily calculate distance of two points defined in 5 dimensions. And in one, is no problem also. Its just pos (a -b) Could we get angles to work in any number of dimensions. In theory, giving 2 dimensions, you will get {distance, angle} Giving 3 dimensions should give you {distanze, xyangle, zangle } And with 4 dimensions we should get {distanze, xyangle, zangle, more_angles} And Hawke, I started to talk about sum () Lets try an optimization thread on sum () Here is the beginning function: function sum (object x) atom ret if atom(x) return x elsis not length(x) then return 0 end if ret = sum (x[1]) for index = 2 to length(x) do ret = ret + sum(x[index]) end for return ret end function [Code snipped] Oh yes, Hawke, I forgot all about that. You're right, I should have used the a * a approuch. Oh well, I think it will be the fastest. The sum function above on the otherhand is just a simple one, it can be much faster I think. Ralf
6. Re: Fw: Distance between 2 points
- Posted by "Carl R. White" <C.R.White at SCM.BRAD.AC.UK> Oct 01, 1998
- 671 views
On Thu, 1 Oct 1998, Ralf Nieuwenhuijsen wrote: > And Hawke, I started to talk about sum () > Lets try an optimization thread on sum () > Here is the beginning function: > > function sum (object x) > atom ret > if atom(x) > return x > elsis not length(x) then > return 0 > end if > > ret = sum (x[1]) > for index = 2 to length(x) do > ret = ret + sum(x[index]) > end for > > return ret > end function Carl goes into overdrive: function sum(object x) --function product(object x) atom out out = 0 -- out = 1 if atom(x) then return x elsif length(x) then for i = 1 to length(x) do out = out + sum(x[i]) -- out = out * product(x[i]) end for end if return out end function 1) Comments show changes for "product()" :) 2) This is best read in a syntax coloured environment ;) However, that's a generic function. For 1, 2 and 3d work it's simply (not much error checking though): function sum(object x) -- x is 1, 2, or 3 in length() [or an atom] x = x & {0,0} return x[1] + x[2] + x[3] end function Happly codifilairingousness, Carl -- Carl R White E-mail...: cyrek- at -bigfoot.com -- Remove the hyphens before mailing. Ta :) Url......: http://www.bigfoot.com/~cyrek/ "Ykk rnyllaqur rgiokc cea nyemdok ymc giququezka caysgr." - B.Q.Vgesa
7. Re: Fw: Distance between 2 points
- Posted by Hawke <mdeland at NWINFO.NET> Oct 01, 1998
- 665 views
Ralf Nieuwenhuijsen wrote: > Pretty neat, Hawke. thanks. I 'preciate it. >I didnt mess with the angle, cuz I was wondering >how I would do that for multiple dimensions. well, anything other than 2d or 3d rapidly becomes metaphysical or undefined. first, let's determine how many dimensions we actually live within. let's divide the world into the smallest practicle unit of space, and analyze that entity. we can call it a particle. now a particle can easily have a physical location that bears upon another fixed particle location. that would give you your delta {x,y,z} (Dxyz). good so far, right? well that particle exists only during a specific time frame. so there is another dimension of existence. time. so now you have delta {time_born..time_died} (Dt) well that's great you say, we have a time vector now. here's the question that'll stump the big boys: define the angle of vector Dt in relationship to the angle of vector Dxyz. now, there are a few more states of existence that a particle may have. (oh,JOY!) a particle can have spin (Ds),and that dimension exists independently of Dxyz, but is dependent upon Dt. so, define Ds as delta{time_spin_began..time_spin_ceased, speed&direction_of_rotation, rotationalacceleration} where direction is (-) for ccw and (+) for cw and speed is rev/s and rotationalacceleration is +-rev/s^2. now, tell me the angle of Ds in relation to Dxyz and Dt? another plane of existence for a particle is temperature, (Dk= delta kelvin) which is dependent upon Dt and Ds (after all, the spin may be producing the Dk) but not upon Dxyz. there are several more: 1>a particle can be charged (+/-,amount) 2>a particle can be magnetized (amount) 3>a particle can be accelerating (+/-,amount) 4>a particle can be stable or decaying and maybe not last, defnly not least: 5>a particle can be emitting (radioactive) (typeofemission,amount) so now we need definitions of vector angles for 1..5 as well, for a total of how many dimensions of existence for a particle? if you can determine the angular definitions for all these states, we can include them in the program. if you cannot, i suggest we leave it with 2d/3d. >However you can easily calculate distance of two >points defined in 5 dimensions. >And in one, is no problem also. Its just pos (a -b) *distance*, yes. *angle*, no. so i left out the definition of FindDistanceAngle for 1d, since it doesnt describe a right-triangle. we could define it as {pos(a-b),0} if you like. for 5d, yes, distance=no prob. *angle*=BIG prob. >Could we get angles to work in any number of dimensions. >In theory, giving 2 dimensions, you will get {distance,angle} >Giving 3 dimensions should give you {distanze,xyangle,zangle} >And with 4 dimensions we should get > {distanze,xyangle,zangle,more_angles} define more_angles, as per above??? > Oh yes, Hawke, I forgot all about that. 'tis ok :) you've corrected me, politely, many times when i fergot sumfin... i call 'em 'brainfarts'. :) speaking of forgetting: <code snippet, previous post> if length(temp)=2 then for i=1 to len do temp=dist[i] adj=temp[1] opp=temp[2] --below is what i had in mind dist[i] =hyp2d(opp,adj) --***look here: theta[i]=arctan(opp/adj) end for ummmmm what should we do if adj is 0? if it's zero, theta is *not* zero, in theory, theta is *undefined*, is it not? :> *thmoke! thmoke! i thee thmoke!* --Hawke'
8. Re: Fw: Distance between 2 points
- Posted by Ralf Nieuwenhuijsen <nieuwen at XS4ALL.NL> Oct 01, 1998
- 673 views
- Last edited Oct 02, 1998
>if you cannot, i suggest we leave it with 2d/3d. Well, at least time (4D) is a nice dimension to include. Distance is usually not really *that* important. Its also, how many time you have to get there ANd I think, time as 4th (or actually as first) dimension is pretty accepted, after that it becomes even more speculative.. (maybe, within a game, multiple ways a game could go, an enemy moving forward in some dimension, whereby he responds differently to things. >>However you can easily calculate distance of two >>points defined in 5 dimensions. >>And in one, is no problem also. Its just pos (a -b) >*distance*, yes. *angle*, no. Angle, either 0 or 180 for 1D. Is it moving forward or backward ? This would make it for 1D equal to: { compare (a,b) * (b - a), 180 + compare (a, b) * 180 } Or: { pos (a-b), (pos (a-b) = a - b) * 180 } Hmm, im on a roll, I feel. >so i left out the definition of FindDistanceAngle >for 1d, since it doesnt describe a right-triangle. What do right-triangles have to do with this ? In practicle theory 12323123^0 = 0, however consistency (and much smarter people as well make us use 12312329^0 = 1 However, real logic applied on this example (a power of zero) would give zero. Same goes for the distance and angle in the 1st dimension. You cannot really set the angle in practicle logic, but if you are consistent, you can. It still has a choice of direction, and therefor an angle of direction >>Could we get angles to work in any number of dimensions. >>In theory, giving 2 dimensions, you will get {distance,angle} >>Giving 3 dimensions should give you {distanze,xyangle,zangle} >>And with 4 dimensions we should get >> {distanze,xyangle,zangle,more_angles} >define more_angles, as per above??? >> Oh yes, Hawke, I forgot all about that. >'tis ok :) you've corrected me, politely, many times >when i fergot sumfin... i call 'em 'brainfarts'. :) Good name, smelly though. >ummmmm what should we do if adj is 0? >if it's zero, theta is *not* zero, in theory, >theta is *undefined*, is it not? :> Angle would be 0 or 180 wouldnt it be ? Well, here is my new relation (between two points) function: function relat (object a, object b) sequence angles atom dist if atom (a) and atom(b) then if a >= b then return { a-b, 0} else return { b-a, 1.5708} -- Any1 wants to replace 1.5708 with something more precize ? end if end if a = a - b angles = {arctan(a[1]/a[2])} b = a * a dist = b[1] for index = 2 to length(a) do dist = dist + b[index] angles = append(angles, arctan(sqrt(dist), b[index]) end for return prepend(angles, sqrt(dist)) end function -- Voila (wow je parle francais! Or not.. haha..oh well .. ) Have fun all, Ralf
9. Re: Fw: Distance between 2 points
- Posted by Matthew Lewis <matthewlewis at HOTMAIL.COM> Oct 01, 1998
- 680 views
----Original Message Follows---- >well, anything other than 2d or 3d rapidly becomes >metaphysical or undefined. Actually, I'd say it becomes 'abstract'. It's just as valid algebraicly, but doesn't really mean anything to anyone living in 3 dimensions of space. In fact, a lot of the stuff mentioned below (temperature, electrical charge) doesn't have anything to do with a location in space at all. >here's the question that'll stump the big boys: > define the angle of vector Dt in relationship to > the angle of vector Dxyz. It's the same relationship that Dz has to Dxy. Again, we can't really visualize this, but it makes sense. >now, there are a few more states of existence that >a particle may have. (oh,JOY!) >a particle can have spin (Ds),and that dimension >exists independently of Dxyz, but is dependent >upon Dt. so, define Ds as > delta{time_spin_began..time_spin_ceased, > speed&direction_of_rotation, > rotationalacceleration} I don't think that you'd want to call this a new dimension. Have to check with my calc books, but I think the best way to talk about this would be in some sort of a paramaterization. I think that's how it's usually dealt with. > 1>a particle can be charged (+/-,amount) > 2>a particle can be magnetized (amount) > 3>a particle can be accelerating (+/-,amount) > 4>a particle can be stable or decaying >and maybe not last, defnly not least: > 5>a particle can be emitting (radioactive) > (typeofemission,amount) >so now we need definitions of vector angles for 1..5 >as well, for a total of how many dimensions of >existence for a particle? >if you can determine the angular definitions for all >these states, we can include them in the program. >if you cannot, i suggest we leave it with 2d/3d. Any time you're talking about an angle, you're dealing with something that exists in a certain plane (2d). We've already said (I think someone did), that to represent an angle in 3-space, we need two figures. Well, for each new dimension, we just add another angle. A computer can handle 5 dimensions as easily as 2 or 3, even though we can't (by visualization). >>However you can easily calculate distance of two >>points defined in 5 dimensions. >>And in one, is no problem also. Its just pos (a -b) >*distance*, yes. *angle*, no. >for 5d, yes, distance=no prob. *angle*=BIG prob. All you're doing for distances is breaking down the components in the proper axes and computing. That's all you need to do for the angles. >>Could we get angles to work in any number of dimensions. >>In theory, giving 2 dimensions, you will get {distance,angle} >>Giving 3 dimensions should give you {distanze,xyangle,zangle} >>And with 4 dimensions we should get >> {distanze,xyangle,zangle,more_angles} >define more_angles, as per above??? Well, I don't know why it might be useful to know the angle between something's location and its temperature, say, but that's not to say that it's difficult (or impossible) to calculate. But I bet if you dug around in some psychology journals, you'd find a lot of studies that used many dimensions. Stuff like personality tests and the like. Could be all sorts of metrics where this type of analysis might make sense. There's my two cents. :) ______________________________________________________ Get Your Private, Free Email at http://www.hotmail.com
10. Re: Fw: Distance between 2 points
- Posted by Matt Z Nunyabidness <matt1421 at JUNO.COM> Oct 01, 1998
- 682 views
>ANd I think, time as 4th (or actually as first) dimension is pretty >accepted, after that it becomes even more speculative.. Are you sure you aren't Albert Einstein? Did you know that... ...If you were to travel on a ship at the speed of light, your twin brother stayed on earth, and 90 years had gone by, you're brother would be dead and you would be the same age as when you left. ___________________________ When it comes to programming languages, Euphoria is a cut above - matt1278 at juno.com and matt1421 at juno.com(and soon to be irisnmatt at prodigy.net. Then again, maybe not) Euphoria programmer Web users: <A HREF=mailto:"matt1421 at juno.com">matt1421 at juno.com</A> or <A ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866]
11. Re: Fw: Distance between 2 points
- Posted by Hawke <mdeland at NWINFO.NET> Oct 01, 1998
- 663 views
- Last edited Oct 02, 1998
Ralf Nieuwenhuijsen wrote: > What do right-triangles have to do with this ? errr.... everything... your using the pythagorean theorem to determine a hypoteneuse(sp?) of the legs of a right triangle to determine distance and angle... ummm... where do you think the arctan() part of this came from??? *shrug* >>ummmmm what should we do if adj is 0? >>if it's zero, theta is *not* zero, in theory, >>theta is *undefined*, is it not? :> > Angle would be 0 or 180 wouldnt it be ? >snip > a = a - b > angles = {arctan(a[1]/a[2])} ***look here > b = a * a ummmm this is what i was trying to point out to ya :) if in your function, a[2] is 0, which in my function would have been adj(as above), then division by 0 is *undefined* and you can read that as **CRASH**. and the adj (a[2]) can most definitely turn up on occassion as 0, which would describe a straight line vector along one of your axis. so i ask again, if adj (a[2]) is 0, what would you like done with it, and the subsequent calculation of theta, which at that point is ALSO _undefined_... (if division by zero is undefined, then any result based upon that calcuation is undefined) see, theta being zero is *already* defined if opp (a[1]) is 0 as you would get 0/num which is 0, so that would describe one of your two vectors along the respective axis that you have sent to the function. you cannot use 180 since that would indicate (-) direction along the axis we define if either opp (a[1]) is 0 (giving you 0/adj) or theta actually winds up as 0. since 0 and 180 are taken, and we are looking at a truly _undefined_ value in the first place... things get ugly, which is why i phrased my question the way i did in the first place :) see? :) --Hawke' the headache giver :)
12. Re: Fw: Distance between 2 points
- Posted by Robert B Pilkington <bpilkington at JUNO.COM> Oct 02, 1998
- 690 views
My two cents on higher than 3 dimensions . . . (Don't worry, I don't intend on a whole bunch of posts on this subject.) >>well, anything other than 2d or 3d rapidly becomes >>metaphysical or undefined. > >Actually, I'd say it becomes 'abstract'. It's just as valid >algebraicly, but doesn't really mean anything to anyone living in 3 >dimensions of space. In fact, a lot of the stuff mentioned below >(temperature, electrical charge) doesn't have anything to do with a >location in space at all. <snip> >Any time you're talking about an angle, you're dealing with something >that exists in a certain plane (2d). We've already said (I think >someone did), that to represent an angle in 3-space, we need two >figures. Well, for each new dimension, we just add another angle. A >computer can handle 5 dimensions as easily as 2 or 3, even though we >can't (by visualization). As far as what the 4th diminsion would be (and beyond), maybe this would help. This is how I see it (I could be wrong with 4d and above, but it make sense to me! :) 1d = Something like morse code: --- --- - --- - - --- -- - 2d = Lots of something like morse code stacked together to make a picture. (With holes in it) 3d = Lots of pictures stacked together to make reality. 4d = Lots of realities stacked together. I guess this could be either time or parallel universes. (ie forward/back in time as another way of moving.) 5d = Well, if time travel becomes possible, then this would be parallel universes. You can travel back/forward in time in them, and between universes. (Com'n, haven't you ever seen Sliders or an episode of Star Trek dealing with 'em? :) (Lots of timelines stacked together) 6d = Uhhhh... Lots of parallel universe groups stacked together. (Perpendicular universes? 7d = Lots of whatever 6d is stacked together. And so on. Well, I've got a big enough headache now . . . :) ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com Or call Juno at (800) 654-JUNO [654-5866]
13. Re: Fw: Distance between 2 points
- Posted by Hawke <mdeland at NWINFO.NET> Oct 02, 1998
- 679 views
Robert B Pilkington wrote: > 1d = Something like morse code: --- --- - --- - - --- -- - > 2d = Lots of something like morse code stacked together > 3d = Lots of pictures stacked together to make reality. > 4d = Lots of realities stacked together. let's go ahead and say that 4d is time... then time, as per you, would be visualized as lots of "rubik's cubes" that were lined up in a row. like a child lining up a row of toy blocks. this could work. each block represented a reality at a moment in time, and from one point within one block to another point in another block we could define both angle and distance. > 5d = then this would be parallel universes. this could be row's of 4d blocks stacked line by line on top of each other... that could work... this is about the point your head starts to hurt... > And so on. using your methodolgy, it becomes easier to visualize 'the problem'. after all, isn't coding really nothing more than typing, once 'the problem' is both visualized and solved??? implementation is near nada from that point. thanks for your 'analogy', it helped me understand what y'all were after in determining distance & angle for any dimensional limits. a generic algorithm for distance in any dimension has been provided, but, i'm still having trouble working out theta for any dimension... gonna go take a big big aspirin before i try :) --Hawke'