Re: Fw: Distance between 2 points

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Robert B Pilkington wrote:
> 1d = Something like morse code: --- --- - ---  - -  --- --  -
> 2d = Lots of something like morse code stacked together
> 3d = Lots of pictures stacked together to make reality.
> 4d = Lots of realities stacked together.
let's go ahead and say that 4d is time...
then time, as per you, would be visualized as lots of
"rubik's cubes" that were lined up in a row.  like a
child lining up a row of toy blocks.  this could work.
each block represented a reality at a moment in time,
and from one point within one block to another point
in another block we could define both angle and distance.

> 5d = then this would be parallel universes.
this could be row's of 4d blocks stacked line by line on
top of each other... that could work...
this is about the point your head starts to hurt...

> And so on.
using your methodolgy, it becomes easier to visualize
'the problem'.  after all, isn't coding really nothing
more than typing, once 'the problem' is both visualized
and solved??? implementation is near nada from that point.

thanks for your 'analogy', it helped me understand what
y'all were after in determining distance & angle for
any dimensional limits.  a generic algorithm for distance
in any dimension has been provided, but, i'm still having
trouble working out theta for any dimension...
gonna go take a big big aspirin before i try :)

--Hawke'

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