Re: Fw: Distance between 2 points

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>if you cannot, i suggest we leave it with 2d/3d.

Well, at least time (4D) is a nice dimension to include. Distance is usually
not really *that* important. Its also, how many time you have to get there
blink

ANd I think, time as 4th (or actually as first) dimension is pretty
accepted, after that it becomes even more speculative.. (maybe, within a
game, multiple ways a game could go, an enemy moving forward in some
dimension, whereby he responds differently to things.

>>However you can easily calculate distance of two
>>points defined in 5 dimensions.
>>And in one, is no problem also. Its just pos (a -b)
>*distance*, yes. *angle*, no.

Angle, either 0 or 180 for 1D. Is it moving forward or backward ?
This would make it for 1D equal to:

{ compare (a,b) * (b - a), 180 + compare (a, b) * 180  }

Or:

{ pos (a-b), (pos (a-b) = a - b) * 180 }

Hmm, im on a roll, I feel.

>so i left out the definition of FindDistanceAngle
>for 1d, since it doesnt describe a right-triangle.

What do right-triangles have to do with this ?
In practicle theory 12323123^0 = 0, however consistency (and much smarter
people as well blink make us use 12312329^0 = 1

However, real logic applied on this example (a power of zero) would give
zero.
Same goes for the distance and angle in the 1st dimension.
You cannot really set the angle in practicle logic, but if you are
consistent, you can. It still has a choice of direction, and therefor an
angle of direction blink

>>Could we get angles to work in any number of dimensions.
>>In theory, giving 2 dimensions, you will get {distance,angle}
>>Giving 3 dimensions should give you {distanze,xyangle,zangle}
>>And with 4 dimensions we should get
>>  {distanze,xyangle,zangle,more_angles}
>define more_angles, as per above???

>> Oh yes, Hawke, I forgot all about that.
>'tis ok :) you've corrected me, politely, many times
>when i fergot sumfin... i call 'em 'brainfarts'. :)

Good name, smelly though.

>ummmmm what should we do if adj is 0?
>if it's zero, theta is *not* zero, in theory,
>theta is *undefined*, is it not? :>

Angle would be 0 or 180 wouldnt it be ?

Well, here is my new relation (between two points) function:

function relat (object a, object b)
sequence angles
atom dist

    if atom (a) and atom(b) then
        if a >= b then
            return { a-b, 0}
        else
            return { b-a, 1.5708}
            -- Any1 wants to replace 1.5708 with something more precize ?
        end if
    end if
    a = a - b
    angles = {arctan(a[1]/a[2])}
    b = a * a
    dist = b[1]
    for index = 2 to length(a) do
        dist = dist + b[index]
        angles = append(angles, arctan(sqrt(dist), b[index])
    end for
    return prepend(angles, sqrt(dist))
end function

-- Voila (wow je parle francais! Or not.. haha..oh well .. )

Have fun all,

Ralf

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