1. I want fast graphics...

I'm trying to get fast graphics for a game i am designing, a
scrolling action type game with some action hero guy/female ( i
prefer female i thing, it's more elegant, but then the graphics
should be very good will it be interesting!) shooting bad guys (very
nice AI, euphoria is THE language for algoritms!!) in a dynamicly
changing levels(some parts of the levels move!!)  which are generated
by my MaZeR engine, but...  .. i need fast graphics routines and it
seems to be that Jiri's routines are the fastest!!! Does anybody knwo
any optimizations??? I need a scrolling background, animated and BIG
see-through sprites and if possible a foregroung layer which scrolls
with the background!! I know i should include the routine code
directly in my code instead of calling the routine (saves about 10%),
but does anyone know any other optimization??

BTW Are there people who want to help??
        (By drawing graphix, thinking of game elements and coding the
program)

I already made a program lay-out on paper, i just don't know all my
game elements yet, and i suck at graphix!!

Ralf Nieuwenhuijsen
nieuwen at xs4all.nl

new topic     » topic index » view message » categorize

2. Re: I want fast graphics...

You should download my graphics routines from the official euphoria
page. It is labled some basic source code to my XP3 game but its
actually all my cool graphics libraries.

It can do about 20 frames per second on my pentium 100 when there are
quite a lot of sprites to display and 50 fps when theres only a handfull
of small sprites. It uses a virtual screen thing like Jiri's but mine
stores the screen buffer in a sequence so that it doesnt waste time
poking all the graphics to a memory buffer so mine should be a small bit
faster??

It also has masking (see-through sprites)
and clipping (sprites can be drawn half on and half off the screen
without a problem!)

*********************
SO GO GET IT!!
*********************

And i've asked the creator of a c++ music/sound player if he would be
interested in making a version of it for Euphoria. Just have to wait and
see what he sais!!

--Augorian / Liquid-Nitrogen;

new topic     » goto parent     » topic index » view message » categorize

3. Re: I want fast graphics...

> BTW Are there people who want to help??
>         (By drawing graphix, thinking of game elements and coding the
> program)

I'm no good at graphics and not so good at coding (yet), but I'll
help with game elements and not so difficult coding.

~~>Joseph Martin
~~>E-mail:  joe at cyber-wizard.com
~~>URL: http://users.exis.net/~jam/

new topic     » goto parent     » topic index » view message » categorize

4. Re: I want fast graphics...

>BTW Are there people who want to help??
>        (By drawing graphic, thinking of game elements and coding the
>program)
>
I would be happy to help with the graphics if you like  but , I must
admit I'm Not much of a Euphoria programmer yet.

>I already made a program lay-out on paper, i just don't know all my
>game elements yet, and i suck at graphic!!

If you want me to help send a copy of your program layout and give me a
general idea
of what settings you would like (ex. Is the games set in the future ,
past , present , what is the main character like , enemy's etc...)

Late
Warrior

new topic     » goto parent     » topic index » view message » categorize

5. Re: I want fast graphics...

On Wed, 4 Jun 1997 23:58:56 +0000 Ralf Nieuwenhuijsen
<nieuwen at magigimmix.xs4all.nl> writes:
>
>BTW Are there people who want to help??
>        (By drawing graphix, thinking of game elements and coding the
>program)
>
>I already made a program lay-out on paper, i just don't know all my
>game elements yet, and i suck at graphix!!
>
>Ralf Nieuwenhuijsen
>nieuwen at xs4all.nl

I'll help with programming.
I have a busy life though.
I'll do what little I can.
My imgutils.e should be available at the Euphoria Page soon.
In the mean time it is available at

http://www.cdc.net/~ceace/lucius/files

--Lucius Lamar Hilley III
--  E-mail at luciuslhilleyiii at juno.com
--  I support transferring of files less than 60K.
--  I can Decode both UU and Base64 format.

new topic     » goto parent     » topic index » view message » categorize

6. Re: I want fast graphics...

Mark Honnor wrote:
> You should download my graphics routines from the official euphoria
> page. It is labled some basic source code to my XP3 game but its
> actually all my cool graphics libraries.
>
> It can do about 20 frames per second on my pentium 100 when there are
> quite a lot of sprites to display and 50 fps when theres only a handfull
> of small sprites. It uses a virtual screen thing like Jiri's but mine
> stores the screen buffer in a sequence so that it doesnt waste time
> poking all the graphics to a memory buffer so mine should be a small bit
> faster??
>
> It also has masking (see-through sprites)
> and clipping (sprites can be drawn half on and half off the screen
> without a problem!)
>
> *********************
> SO GO GET IT!!
> *********************
>
> And i've asked the creator of a c++ music/sound player if he would be
> interested in making a version of it for Euphoria. Just have to wait and
> see what he sais!!

Micheal Cripps wrote:
> I would be happy to help with the graphics if you like  but , I must
> admit I'm Not much of a Euphoria programmer yet.
>
> If you want me to help send a copy of your program layout and give
> me a general idea of what settings you would like (ex. Is the games
> set in the future , past , present , what is the main character like
> , enemy's etc...)

Lucius L Hilley III wrote:
> I'll help with programming.
> I have a busy life though.
> I'll do what little I can.
> My imgutils.e should be available at the Euphoria Page soon.
> In the mean time it is available at

Joseph Martin wrote:
> I'm no good at graphics and not so good at coding (yet), but I'll
> help with game elements and not so difficult coding.

Well it seems there isn't going to be any problem with the graphics,
and i am not gonna ask that Jiri-Something after his nice mail about
my mails, but enough about that..

Mark Honnor, i've seen your code and think it could be optimized to
use 1D-sequence, so you can poke a whole screen at once!! But someone
said it was actually slower!! I'll try it out

        I'll mail out the program layout and more details tonight, then i'll
won't mail through the mail server, but to all personal.
        Nobody needs to help, but you can just see how to program grows and
add sugestions, also i will have a few requests...
        BTW This will not be credited as my game with your help, but as our
game, and programming is the less importand thing, i need more ideas,
the coolest game are the ones that are original!!! (Look at lemmings,
and Diablo) So this is mostly about ideas and some programming
difficulties, like the graphics (they need to be fast!!).
        As for the modplayer that might be created, great!! It would be
great, however i think it takes a lot of CPU in euphoria, but i might
be wrong. (It could be that sequence operations makes it all very
small, quick code)

Thanx, mail out more tonight..
(Will someone say hi to Jiri for me, cause i aint talking to that
[CENSORED], will someone???)

Ralf Nieuwenhuijsen
nieuwen at xs4all.nl

new topic     » goto parent     » topic index » view message » categorize

Search



Quick Links

User menu

Not signed in.

Misc Menu