I want fast graphics...

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I'm trying to get fast graphics for a game i am designing, a
scrolling action type game with some action hero guy/female ( i
prefer female i thing, it's more elegant, but then the graphics
should be very good will it be interesting!) shooting bad guys (very
nice AI, euphoria is THE language for algoritms!!) in a dynamicly
changing levels(some parts of the levels move!!)  which are generated
by my MaZeR engine, but...  .. i need fast graphics routines and it
seems to be that Jiri's routines are the fastest!!! Does anybody knwo
any optimizations??? I need a scrolling background, animated and BIG
see-through sprites and if possible a foregroung layer which scrolls
with the background!! I know i should include the routine code
directly in my code instead of calling the routine (saves about 10%),
but does anyone know any other optimization??

BTW Are there people who want to help??
        (By drawing graphix, thinking of game elements and coding the
program)

I already made a program lay-out on paper, i just don't know all my
game elements yet, and i suck at graphix!!

Ralf Nieuwenhuijsen
nieuwen at xs4all.nl

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