1. I want fast graphics...
- Posted by Ralf Nieuwenhuijsen <nieuwen at POP.XS4ALL.NL> Jun 04, 1997
- 820 views
- Last edited Jun 05, 1997
I'm trying to get fast graphics for a game i am designing, a scrolling action type game with some action hero guy/female ( i prefer female i thing, it's more elegant, but then the graphics should be very good will it be interesting!) shooting bad guys (very nice AI, euphoria is THE language for algoritms!!) in a dynamicly changing levels(some parts of the levels move!!) which are generated by my MaZeR engine, but... .. i need fast graphics routines and it seems to be that Jiri's routines are the fastest!!! Does anybody knwo any optimizations??? I need a scrolling background, animated and BIG see-through sprites and if possible a foregroung layer which scrolls with the background!! I know i should include the routine code directly in my code instead of calling the routine (saves about 10%), but does anyone know any other optimization?? BTW Are there people who want to help?? (By drawing graphix, thinking of game elements and coding the program) I already made a program lay-out on paper, i just don't know all my game elements yet, and i suck at graphix!! Ralf Nieuwenhuijsen nieuwen at xs4all.nl
2. Re: I want fast graphics...
- Posted by mark honnor <m.honnor at XTRA.CO.NZ> Jun 05, 1997
- 802 views
You should download my graphics routines from the official euphoria page. It is labled some basic source code to my XP3 game but its actually all my cool graphics libraries. It can do about 20 frames per second on my pentium 100 when there are quite a lot of sprites to display and 50 fps when theres only a handfull of small sprites. It uses a virtual screen thing like Jiri's but mine stores the screen buffer in a sequence so that it doesnt waste time poking all the graphics to a memory buffer so mine should be a small bit faster?? It also has masking (see-through sprites) and clipping (sprites can be drawn half on and half off the screen without a problem!) ********************* SO GO GET IT!! ********************* And i've asked the creator of a c++ music/sound player if he would be interested in making a version of it for Euphoria. Just have to wait and see what he sais!! --Augorian / Liquid-Nitrogen;
3. Re: I want fast graphics...
- Posted by Joseph Martin <jam at MAILHUB.EXIS.NET> Jun 04, 1997
- 853 views
- Last edited Jun 05, 1997
> BTW Are there people who want to help?? > (By drawing graphix, thinking of game elements and coding the > program) I'm no good at graphics and not so good at coding (yet), but I'll help with game elements and not so difficult coding. ~~>Joseph Martin ~~>E-mail: joe at cyber-wizard.com ~~>URL: http://users.exis.net/~jam/
4. Re: I want fast graphics...
- Posted by Michael Cripps <michael.cripps at JUNO.COM> Jun 05, 1997
- 813 views
>BTW Are there people who want to help?? > (By drawing graphic, thinking of game elements and coding the >program) > I would be happy to help with the graphics if you like but , I must admit I'm Not much of a Euphoria programmer yet. >I already made a program lay-out on paper, i just don't know all my >game elements yet, and i suck at graphic!! If you want me to help send a copy of your program layout and give me a general idea of what settings you would like (ex. Is the games set in the future , past , present , what is the main character like , enemy's etc...) Late Warrior
5. Re: I want fast graphics...
- Posted by Lucius L Hilley III <luciuslhilleyiii at JUNO.COM> Jun 05, 1997
- 809 views
On Wed, 4 Jun 1997 23:58:56 +0000 Ralf Nieuwenhuijsen <nieuwen at magigimmix.xs4all.nl> writes: > >BTW Are there people who want to help?? > (By drawing graphix, thinking of game elements and coding the >program) > >I already made a program lay-out on paper, i just don't know all my >game elements yet, and i suck at graphix!! > >Ralf Nieuwenhuijsen >nieuwen at xs4all.nl I'll help with programming. I have a busy life though. I'll do what little I can. My imgutils.e should be available at the Euphoria Page soon. In the mean time it is available at http://www.cdc.net/~ceace/lucius/files --Lucius Lamar Hilley III -- E-mail at luciuslhilleyiii at juno.com -- I support transferring of files less than 60K. -- I can Decode both UU and Base64 format.
6. Re: I want fast graphics...
- Posted by Ralf Nieuwenhuijsen <nieuwen at POP.XS4ALL.NL> Jun 05, 1997
- 814 views
Mark Honnor wrote: > You should download my graphics routines from the official euphoria > page. It is labled some basic source code to my XP3 game but its > actually all my cool graphics libraries. > > It can do about 20 frames per second on my pentium 100 when there are > quite a lot of sprites to display and 50 fps when theres only a handfull > of small sprites. It uses a virtual screen thing like Jiri's but mine > stores the screen buffer in a sequence so that it doesnt waste time > poking all the graphics to a memory buffer so mine should be a small bit > faster?? > > It also has masking (see-through sprites) > and clipping (sprites can be drawn half on and half off the screen > without a problem!) > > ********************* > SO GO GET IT!! > ********************* > > And i've asked the creator of a c++ music/sound player if he would be > interested in making a version of it for Euphoria. Just have to wait and > see what he sais!! Micheal Cripps wrote: > I would be happy to help with the graphics if you like but , I must > admit I'm Not much of a Euphoria programmer yet. > > If you want me to help send a copy of your program layout and give > me a general idea of what settings you would like (ex. Is the games > set in the future , past , present , what is the main character like > , enemy's etc...) Lucius L Hilley III wrote: > I'll help with programming. > I have a busy life though. > I'll do what little I can. > My imgutils.e should be available at the Euphoria Page soon. > In the mean time it is available at Joseph Martin wrote: > I'm no good at graphics and not so good at coding (yet), but I'll > help with game elements and not so difficult coding. Well it seems there isn't going to be any problem with the graphics, and i am not gonna ask that Jiri-Something after his nice mail about my mails, but enough about that.. Mark Honnor, i've seen your code and think it could be optimized to use 1D-sequence, so you can poke a whole screen at once!! But someone said it was actually slower!! I'll try it out I'll mail out the program layout and more details tonight, then i'll won't mail through the mail server, but to all personal. Nobody needs to help, but you can just see how to program grows and add sugestions, also i will have a few requests... BTW This will not be credited as my game with your help, but as our game, and programming is the less importand thing, i need more ideas, the coolest game are the ones that are original!!! (Look at lemmings, and Diablo) So this is mostly about ideas and some programming difficulties, like the graphics (they need to be fast!!). As for the modplayer that might be created, great!! It would be great, however i think it takes a lot of CPU in euphoria, but i might be wrong. (It could be that sequence operations makes it all very small, quick code) Thanx, mail out more tonight.. (Will someone say hi to Jiri for me, cause i aint talking to that [CENSORED], will someone???) Ralf Nieuwenhuijsen nieuwen at xs4all.nl