1. Save me Matt Lewis
- Posted by jordah at btopenworld.com Jan 09, 2003
- 463 views
Hi matt, Please save me from having to become a full time c++ programmer. Maybe pple have not expressed their need for EuCOM. Most of us tend to re-invent the wheel trying to code custom controls from scratch etc yet we can use the latest microsoft dll's if eucom was fully documented and tested. Pple especially advanced API programmers will understand why i'm desparete to have this in EU. i wish Rob would offer more to how we can in interface with C++ dll's. why can't i easily code using GDI++?DirectX? Please Matt, if u have time. document EuCOM giving examples from beginner level to advanced level. With EUCOM, i don't think i'll bother with C++. Also, if u need a team to work with just ask around. i'd sure like to test it and it becomes the next best library to win32lib and so on Jordah
2. Re: Save me Matt Lewis
- Posted by jordah at btopenworld.com Jan 09, 2003
- 424 views
DirectX was brought up just as an example because u cannot interface with its functions easily as u would if u were using C++. I'm was going to write an html viewer from scratch like the one imesh, windows media player,kazaa use. but then i found out they were simply using an IE component. How can i do the same in Euphoria? anyway, maybe i'm talking from my behind. let me download the sdk and i'll give u exact things that i wanna accomplish and how eucom and help me accomplish them. Jordah ----- Original Message ----- From: "Matthew Lewis" <matthewwalkerlewis at YAHOO.COM> To: "EUforum" <EUforum at topica.com> Sent: Thursday, January 09, 2003 9:47 PM Subject: RE: Save me Matt Lewis > > > > From: jordah at btopenworld.com [mailto:jordah at btopenworld.com] > > > > Please save me from having to become a full time c++ > > programmer. Maybe > > pple have not expressed their need for EuCOM. Most of us tend > > to re-invent > > the wheel trying to code custom controls from scratch etc yet > > we can use the > > latest microsoft dll's if eucom was fully documented and tested. > > Pple especially advanced API programmers will understand > > why i'm desparete > > to have this in EU. i wish Rob would offer more to how we can > > in interface > > with C++ dll's. why can't i easily code using GDI++?DirectX? > > Funny you should mention interfacing with C++. I've been doing just that > recently, trying to get wxWindows (compiled as a DLL to work). I'm almost > there, BTW, and will hopefully be submitting something soon. Then I'll ask > for someone to help get it working on Linux. > > You can't code DirectX easily because it's DirectX :) Seriously, though. > The first thing you'll need is the DirectX SDK. There's a steep learning > curve for coding in DirectX no matter what language you're using. You might > be able to get by using the (VB) typelib I wrapped and supplied with EuCOM, > however, for best results (not necessarily easiest, though) I'd recommend > avoiding Automation (calls using the Invoke syntax) and wrapping the > interfaces as they appear in the IDL files. Also, you'll want the help file > that comes with the SDK. DirectX is a lot more complicated than using > pixel() or DrawLine() stuff. > > > Please Matt, if u have time. document EuCOM giving examples > > from beginner > > level to advanced level. With EUCOM, i don't think i'll > > bother with C++. > > > > Also, if u need a team to work with just ask around. i'd sure > > like to test > > it and it becomes the next best library to win32lib and so on > > I'll try to do some more documentation. Most of the stuff that comes with > EuCOM uses Automation calls (like VB). One good thing to do is to see how > someone has accomplished something in VB, and translate from that. The Eu > implementation will be a lot messier looking, but will basically do the same > things. I'd say copy C++, but it always seems hard to me to figure out the > flow of things written in C++, so it's not as easy. Actually, the DirectX > demo is a copy of the first sample C++ program that comes with the SDK. > > As for added documentation or examples, it might be best if you gave me an > example of something you're trying to do. Better yet, if you could take a > look at the examples and ask me about anything there that you don't > understand. Then I'll learn better where the docs need to be fleshed out. > > If you have any questions about the lib, please let me know (on the list > preferably, but private is OK, too). I'm usually very happy to help people > with stuff I've written--and it's nice to know that someone is using it! > > Matt Lewis > > > > TOPICA - Start your own email discussion group. FREE! >
3. Re: Save me Matt Lewis
- Posted by jbrown1050 at hotpop.com Jan 09, 2003
- 426 views
On Thu, Jan 09, 2003 at 04:47:14PM -0500, Matthew Lewis wrote: > Funny you should mention interfacing with C++. I've been doing just that > recently, trying to get wxWindows (compiled as a DLL to work). I'm almost > there, BTW, and will hopefully be submitting something soon. Then I'll ask > for someone to help get it working on Linux. > I volnteer. jbrown > > > > TOPICA - Start your own email discussion group. FREE! -- /"\ ASCII ribbon \ / campain against X HTML e-mail and / \ news
4. Re: Save me Matt Lewis
- Posted by who at bellsouth.net Jan 09, 2003
- 444 views
-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 the "THIS" object is where the fun begins, atleast thats what Ernest Murphy says he wrote a library for use with Masm32 that actually works great. Lots less code envolved and much smaller .dll interface if thats what you're after, I'd suggest looking into Masm32's COM library ,Unknown - ----- Original Message ----- From: "Matthew Lewis" <matthewwalkerlewis at YAHOO.COM> To: "EUforum" <EUforum at topica.com> Sent: Thursday, January 09, 2003 4:47 PM Subject: RE: Save me Matt Lewis > > > > From: jordah at btopenworld.com [mailto:jordah at btopenworld.com] > > > > Please save me from having to become a full time c++ > > programmer. Maybe > > pple have not expressed their need for EuCOM. Most of us tend > > to re-invent > > the wheel trying to code custom controls from scratch etc yet > > we can use the > > latest microsoft dll's if eucom was fully documented and tested. > > Pple especially advanced API programmers will understand > > why i'm desparete > > to have this in EU. i wish Rob would offer more to how we can > > in interface > > with C++ dll's. why can't i easily code using GDI++?DirectX? > > Funny you should mention interfacing with C++. I've been doing just that > recently, trying to get wxWindows (compiled as a DLL to work). I'm almost > there, BTW, and will hopefully be submitting something soon. Then I'll ask > for someone to help get it working on Linux. > > You can't code DirectX easily because it's DirectX :) Seriously, though. > The first thing you'll need is the DirectX SDK. There's a steep learning > curve for coding in DirectX no matter what language you're using. You might > be able to get by using the (VB) typelib I wrapped and supplied with EuCOM, > however, for best results (not necessarily easiest, though) I'd recommend > avoiding Automation (calls using the Invoke syntax) and wrapping the > interfaces as they appear in the IDL files. Also, you'll want the help file > that comes with the SDK. DirectX is a lot more complicated than using > pixel() or DrawLine() stuff. > > > Please Matt, if u have time. document EuCOM giving examples > > from beginner > > level to advanced level. With EUCOM, i don't think i'll > > bother with C++. > > > > Also, if u need a team to work with just ask around. i'd sure > > like to test > > it and it becomes the next best library to win32lib and so on > > I'll try to do some more documentation. Most of the stuff that comes with > EuCOM uses Automation calls (like VB). One good thing to do is to see how > someone has accomplished something in VB, and translate from that. The Eu > implementation will be a lot messier looking, but will basically do the same > things. I'd say copy C++, but it always seems hard to me to figure out the > flow of things written in C++, so it's not as easy. Actually, the DirectX > demo is a copy of the first sample C++ program that comes with the SDK. > > As for added documentation or examples, it might be best if you gave me an > example of something you're trying to do. Better yet, if you could take a > look at the examples and ask me about anything there that you don't > understand. Then I'll learn better where the docs need to be fleshed out. > > If you have any questions about the lib, please let me know (on the list > preferably, but private is OK, too). I'm usually very happy to help people > with stuff I've written--and it's nice to know that someone is using it! > > Matt Lewis > > > > TOPICA - Start your own email discussion group. FREE! > -----BEGIN PGP SIGNATURE----- Version: PGP Personal Privacy 6.5.8 iQA/AwUBPh4HYswfVotyflWYEQKvDACgnPVil2B7zxSCijPA3hR4lIs+6XsAoIli EIHZi0noZcyMWC2q1+uT0fvO =IblV -----END PGP SIGNATURE-----
5. Re: Save me Matt Lewis
- Posted by jordah at btopenworld.com Jan 10, 2003
- 428 views
ok Euman, where can i get this download ----- Original Message ----- From: <who at bellsouth.net> To: "EUforum" <EUforum at topica.com> Subject: Re: Save me Matt Lewis > > -----BEGIN PGP SIGNED MESSAGE----- > Hash: SHA1 > > the "THIS" object is where the fun begins, atleast thats what Ernest Murphy says > he wrote a library for use with Masm32 that actually works great. > Lots less code envolved and much smaller .dll interface if thats what you're after, > I'd suggest looking into Masm32's COM library > > ,Unknown > > - ----- Original Message ----- > From: "Matthew Lewis" <matthewwalkerlewis at YAHOO.COM> > To: "EUforum" <EUforum at topica.com> > Sent: Thursday, January 09, 2003 4:47 PM > Subject: RE: Save me Matt Lewis > > > > > From: jordah at btopenworld.com [mailto:jordah at btopenworld.com] > > > > > > > Please save me from having to become a full time c++ > > > programmer. Maybe > > > pple have not expressed their need for EuCOM. Most of us tend > > > to re-invent > > > the wheel trying to code custom controls from scratch etc yet > > > we can use the > > > latest microsoft dll's if eucom was fully documented and tested. > > > Pple especially advanced API programmers will understand > > > why i'm desparete > > > to have this in EU. i wish Rob would offer more to how we can > > > in interface > > > with C++ dll's. why can't i easily code using GDI++?DirectX? > > > > Funny you should mention interfacing with C++. I've been doing just that > > recently, trying to get wxWindows (compiled as a DLL to work). I'm almost > > there, BTW, and will hopefully be submitting something soon. Then I'll ask > > for someone to help get it working on Linux. > > > > You can't code DirectX easily because it's DirectX :) Seriously, though. > > The first thing you'll need is the DirectX SDK. There's a steep learning > > curve for coding in DirectX no matter what language you're using. You might > > be able to get by using the (VB) typelib I wrapped and supplied with EuCOM, > > however, for best results (not necessarily easiest, though) I'd recommend > > avoiding Automation (calls using the Invoke syntax) and wrapping the > > interfaces as they appear in the IDL files. Also, you'll want the help file > > that comes with the SDK. DirectX is a lot more complicated than using > > pixel() or DrawLine() stuff. > > > > > Please Matt, if u have time. document EuCOM giving examples > > > from beginner > > > level to advanced level. With EUCOM, i don't think i'll > > > bother with C++. > > > > > > Also, if u need a team to work with just ask around. i'd sure > > > like to test > > > it and it becomes the next best library to win32lib and so on > > > > I'll try to do some more documentation. Most of the stuff that comes with > > EuCOM uses Automation calls (like VB). One good thing to do is to see how > > someone has accomplished something in VB, and translate from that. The Eu > > implementation will be a lot messier looking, but will basically do the same > > things. I'd say copy C++, but it always seems hard to me to figure out the > > flow of things written in C++, so it's not as easy. Actually, the DirectX > > demo is a copy of the first sample C++ program that comes with the SDK. > > > > As for added documentation or examples, it might be best if you gave me an > > example of something you're trying to do. Better yet, if you could take a > > look at the examples and ask me about anything there that you don't > > understand. Then I'll learn better where the docs need to be fleshed out. > > > > If you have any questions about the lib, please let me know (on the list > > preferably, but private is OK, too). I'm usually very happy to help people > > with stuff I've written--and it's nice to know that someone is using it! > > > > Matt Lewis > > > > > > TOPICA - Start your own email discussion group. FREE! > > > > -----BEGIN PGP SIGNATURE----- > Version: PGP Personal Privacy 6.5.8 > > iQA/AwUBPh4HYswfVotyflWYEQKvDACgnPVil2B7zxSCijPA3hR4lIs+6XsAoIli > EIHZi0noZcyMWC2q1+uT0fvO > =IblV > -----END PGP SIGNATURE----- > > > > TOPICA - Start your own email discussion group. FREE! >