Re: Save me Matt Lewis

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the "THIS" object is where the fun begins, atleast thats what Ernest Murphy says
he wrote a library for use with Masm32 that actually works great.
Lots less code envolved and much smaller .dll interface if thats what you're
after,
I'd suggest looking into Masm32's COM library

,Unknown

- ----- Original Message ----- 
From: "Matthew Lewis" <matthewwalkerlewis at YAHOO.COM>
To: "EUforum" <EUforum at topica.com>
Sent: Thursday, January 09, 2003 4:47 PM
Subject: RE: Save me Matt Lewis


> 
> 
> > From: jordah at btopenworld.com [mailto:jordah at btopenworld.com]
> 
>  
> >    Please save me from having to become a full time c++ 
> > programmer. Maybe
> > pple have not expressed their need for EuCOM. Most of us tend 
> > to re-invent
> > the wheel trying to code custom controls from scratch etc yet 
> > we can use the
> > latest microsoft dll's if eucom was fully documented and tested.
> >   Pple especially advanced API programmers will understand 
> > why i'm desparete
> > to have this in EU. i wish Rob would offer more to how we can 
> > in interface
> > with C++ dll's. why can't i easily code using GDI++?DirectX?
> 
> Funny you should mention interfacing with C++.  I've been doing just that
> recently, trying to get wxWindows (compiled as a DLL to work).  I'm almost
> there, BTW, and will hopefully be submitting something soon.  Then I'll ask
> for someone to help get it working on Linux.
> 
> You can't code DirectX easily because it's DirectX :)  Seriously, though.
> The first thing you'll need is the DirectX SDK.  There's a steep learning
> curve for coding in DirectX no matter what language you're using.  You might
> be able to get by using the (VB) typelib I wrapped and supplied with EuCOM,
> however, for best results (not necessarily easiest, though) I'd recommend
> avoiding Automation (calls using the Invoke syntax) and wrapping the
> interfaces as they appear in the IDL files.  Also, you'll want the help file
> that comes with the SDK.  DirectX is a lot more complicated than using
> pixel() or DrawLine() stuff.
>  
> > Please Matt, if u have time. document EuCOM giving examples 
> > from beginner
> > level to advanced level. With EUCOM, i don't think i'll 
> > bother with C++.
> > 
> > Also, if u need a team to work with just ask around. i'd sure 
> > like to test
> > it and it becomes the next best library to win32lib and so on
> 
> I'll try to do some more documentation.  Most of the stuff that comes with
> EuCOM uses Automation calls (like VB).  One good thing to do is to see how
> someone has accomplished something in VB, and translate from that.  The Eu
> implementation will be a lot messier looking, but will basically do the same
> things.  I'd say copy C++, but it always seems hard to me to figure out the
> flow of things written in C++, so it's not as easy.  Actually, the DirectX
> demo is a copy of the first sample C++ program that comes with the SDK.
> 
> As for added documentation or examples, it might be best if you gave me an
> example of something you're trying to do.  Better yet, if you could take a
> look at the examples and ask me about anything there that you don't
> understand.  Then I'll learn better where the docs need to be fleshed out.
> 
> If you have any questions about the lib, please let me know (on the list
> preferably, but private is OK, too).  I'm usually very happy to help people
> with stuff I've written--and it's nice to know that someone is using it!
> 
> Matt Lewis
> 
> 
> 
> TOPICA - Start your own email discussion group. FREE!
> 

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