Re: Save me Matt Lewis

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ok Euman,
 where can i get this download

----- Original Message -----
From: <who at bellsouth.net>
To: "EUforum" <EUforum at topica.com>
Subject: Re: Save me Matt Lewis


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> the "THIS" object is where the fun begins, atleast thats what Ernest
Murphy says
> he wrote a library for use with Masm32 that actually works great.
> Lots less code envolved and much smaller .dll interface if thats what
you're after,
> I'd suggest looking into Masm32's COM library
>
> ,Unknown
>
> - ----- Original Message -----
> From: "Matthew Lewis" <matthewwalkerlewis at YAHOO.COM>
> To: "EUforum" <EUforum at topica.com>
> Sent: Thursday, January 09, 2003 4:47 PM
> Subject: RE: Save me Matt Lewis
>
>
> > > From: jordah at btopenworld.com [mailto:jordah at btopenworld.com]
> >
> >
> > >    Please save me from having to become a full time c++
> > > programmer. Maybe
> > > pple have not expressed their need for EuCOM. Most of us tend
> > > to re-invent
> > > the wheel trying to code custom controls from scratch etc yet
> > > we can use the
> > > latest microsoft dll's if eucom was fully documented and tested.
> > >   Pple especially advanced API programmers will understand
> > > why i'm desparete
> > > to have this in EU. i wish Rob would offer more to how we can
> > > in interface
> > > with C++ dll's. why can't i easily code using GDI++?DirectX?
> >
> > Funny you should mention interfacing with C++.  I've been doing just
that
> > recently, trying to get wxWindows (compiled as a DLL to work).  I'm
almost
> > there, BTW, and will hopefully be submitting something soon.  Then I'll
ask
> > for someone to help get it working on Linux.
> >
> > You can't code DirectX easily because it's DirectX :)  Seriously,
though.
> > The first thing you'll need is the DirectX SDK.  There's a steep
learning
> > curve for coding in DirectX no matter what language you're using.  You
might
> > be able to get by using the (VB) typelib I wrapped and supplied with
EuCOM,
> > however, for best results (not necessarily easiest, though) I'd
recommend
> > avoiding Automation (calls using the Invoke syntax) and wrapping the
> > interfaces as they appear in the IDL files.  Also, you'll want the help
file
> > that comes with the SDK.  DirectX is a lot more complicated than using
> > pixel() or DrawLine() stuff.
> >
> > > Please Matt, if u have time. document EuCOM giving examples
> > > from beginner
> > > level to advanced level. With EUCOM, i don't think i'll
> > > bother with C++.
> > >
> > > Also, if u need a team to work with just ask around. i'd sure
> > > like to test
> > > it and it becomes the next best library to win32lib and so on
> >
> > I'll try to do some more documentation.  Most of the stuff that comes
with
> > EuCOM uses Automation calls (like VB).  One good thing to do is to see
how
> > someone has accomplished something in VB, and translate from that.  The
Eu
> > implementation will be a lot messier looking, but will basically do the
same
> > things.  I'd say copy C++, but it always seems hard to me to figure out
the
> > flow of things written in C++, so it's not as easy.  Actually, the
DirectX
> > demo is a copy of the first sample C++ program that comes with the SDK.
> >
> > As for added documentation or examples, it might be best if you gave me
an
> > example of something you're trying to do.  Better yet, if you could take
a
> > look at the examples and ask me about anything there that you don't
> > understand.  Then I'll learn better where the docs need to be fleshed
out.
> >
> > If you have any questions about the lib, please let me know (on the list
> > preferably, but private is OK, too).  I'm usually very happy to help
people
> > with stuff I've written--and it's nice to know that someone is using it!
> >
> > Matt Lewis
> >
> >
> > TOPICA - Start your own email discussion group. FREE!
> >
>
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