Re: More icon res in LV

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Here's the link from my original post.  The .jpg is
just click and view, the .ico's are
rightclick-save-rename.  I can U/L the code again as
well if needed but it's pretty bare bones just enough
to get the ListView up and running.
http://home.attbi.com/~sea.star/pics/scr1.jpg
http://home.attbi.com/~sea.star/pics/DISKS04.ICO
http://home.attbi.com/~sea.star/pics/DISKS04a.ico

Chris cafromsw at yahoo.com

--- jordah at btopenworld.com wrote:
> 
> hi Chris,
>   I think i now get what u are saying.
> Give me a link to ur website.
> 
> Jordah
> ----- Original Message ----- 
> From: <cafromsw at yahoo.com>
> To: "EUforum" <EUforum at topica.com>
> Sent: Thursday, January 09, 2003 9:48 PM
> Subject: Re: More icon res in LV
> 
> 
> > I may have confused the issue somewhere along the
> way,
> > if so I am sorry.  I am trying to make a window
> that
> > looks like a Win9x Explorer window in 'view
> detail'
> > mode.  I am assuming (possible incorrectly) that
> > Windows gets it's icons from shell32.dll, that's
> why I
> > was using those icons.  I thought that all of the
> > Windows 'default' icons are kept there.  When
> Windows
> > displays the icons they look correct.  When I
> display
> > them in my app they look wrong.  That's why a put
> a
> > screenshot on my website, to see if other people
> get
> > the same results.  So I am thinking that either
> > Windows gets it's 16x16 icons from somewhere else
> or
> > it manipulates the 32x32 in some way that win32lib
> > doesn't.  Chris cafromsw at yahoo.com

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