Re: More icon res in LV
- Posted by cafromsw at yahoo.com Jan 10, 2003
- 520 views
Here's the link from my original post. The .jpg is just click and view, the .ico's are rightclick-save-rename. I can U/L the code again as well if needed but it's pretty bare bones just enough to get the ListView up and running. http://home.attbi.com/~sea.star/pics/scr1.jpg http://home.attbi.com/~sea.star/pics/DISKS04.ICO http://home.attbi.com/~sea.star/pics/DISKS04a.ico Chris cafromsw at yahoo.com --- jordah at btopenworld.com wrote: > > hi Chris, > I think i now get what u are saying. > Give me a link to ur website. > > Jordah > ----- Original Message ----- > From: <cafromsw at yahoo.com> > To: "EUforum" <EUforum at topica.com> > Sent: Thursday, January 09, 2003 9:48 PM > Subject: Re: More icon res in LV > > > > I may have confused the issue somewhere along the > way, > > if so I am sorry. I am trying to make a window > that > > looks like a Win9x Explorer window in 'view > detail' > > mode. I am assuming (possible incorrectly) that > > Windows gets it's icons from shell32.dll, that's > why I > > was using those icons. I thought that all of the > > Windows 'default' icons are kept there. When > Windows > > displays the icons they look correct. When I > display > > them in my app they look wrong. That's why a put > a > > screenshot on my website, to see if other people > get > > the same results. So I am thinking that either > > Windows gets it's 16x16 icons from somewhere else > or > > it manipulates the 32x32 in some way that win32lib > > doesn't. Chris cafromsw at yahoo.com