Re: Save me Matt Lewis

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DirectX was brought up just as an example because u cannot interface with
its functions easily as u would if u were using C++.
        I'm was going to write an html viewer from scratch like the one
imesh, windows media player,kazaa use. but then i found out they were simply
using an IE component.
      How can i do the same in Euphoria? anyway, maybe i'm talking from my
behind. let me download the sdk and i'll give u exact things that i wanna
accomplish and how eucom and help me accomplish them.

Jordah
----- Original Message -----
From: "Matthew Lewis" <matthewwalkerlewis at YAHOO.COM>
To: "EUforum" <EUforum at topica.com>
Sent: Thursday, January 09, 2003 9:47 PM
Subject: RE: Save me Matt Lewis


>
>
> > From: jordah at btopenworld.com [mailto:jordah at btopenworld.com]
>
>
> >    Please save me from having to become a full time c++
> > programmer. Maybe
> > pple have not expressed their need for EuCOM. Most of us tend
> > to re-invent
> > the wheel trying to code custom controls from scratch etc yet
> > we can use the
> > latest microsoft dll's if eucom was fully documented and tested.
> >   Pple especially advanced API programmers will understand
> > why i'm desparete
> > to have this in EU. i wish Rob would offer more to how we can
> > in interface
> > with C++ dll's. why can't i easily code using GDI++?DirectX?
>
> Funny you should mention interfacing with C++.  I've been doing just that
> recently, trying to get wxWindows (compiled as a DLL to work).  I'm almost
> there, BTW, and will hopefully be submitting something soon.  Then I'll
ask
> for someone to help get it working on Linux.
>
> You can't code DirectX easily because it's DirectX :)  Seriously, though.
> The first thing you'll need is the DirectX SDK.  There's a steep learning
> curve for coding in DirectX no matter what language you're using.  You
might
> be able to get by using the (VB) typelib I wrapped and supplied with
EuCOM,
> however, for best results (not necessarily easiest, though) I'd recommend
> avoiding Automation (calls using the Invoke syntax) and wrapping the
> interfaces as they appear in the IDL files.  Also, you'll want the help
file
> that comes with the SDK.  DirectX is a lot more complicated than using
> pixel() or DrawLine() stuff.
>
> > Please Matt, if u have time. document EuCOM giving examples
> > from beginner
> > level to advanced level. With EUCOM, i don't think i'll
> > bother with C++.
> >
> > Also, if u need a team to work with just ask around. i'd sure
> > like to test
> > it and it becomes the next best library to win32lib and so on
>
> I'll try to do some more documentation.  Most of the stuff that comes with
> EuCOM uses Automation calls (like VB).  One good thing to do is to see how
> someone has accomplished something in VB, and translate from that.  The Eu
> implementation will be a lot messier looking, but will basically do the
same
> things.  I'd say copy C++, but it always seems hard to me to figure out
the
> flow of things written in C++, so it's not as easy.  Actually, the DirectX
> demo is a copy of the first sample C++ program that comes with the SDK.
>
> As for added documentation or examples, it might be best if you gave me an
> example of something you're trying to do.  Better yet, if you could take a
> look at the examples and ask me about anything there that you don't
> understand.  Then I'll learn better where the docs need to be fleshed out.
>
> If you have any questions about the lib, please let me know (on the list
> preferably, but private is OK, too).  I'm usually very happy to help
people
> with stuff I've written--and it's nice to know that someone is using it!
>
> Matt Lewis
>
>
>
> TOPICA - Start your own email discussion group. FREE!
>

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