1. [Announce] euAllegro 0.1beta release

Hi everyone,

I have put the first beta release version of euAllegro on a NEW webpage.

http://www.geocities.com/ray_223

hopefully this webpage will work better than the last attempt!

(if anyone has trouble downloading anything from there can they please
email me privately ... actually one or two emails to let me know people have
been successful downloading would be good to!)

euAllegro is probably not even half complete ... but that doesn't mean it
isn't useful,
just that Allegro is a hugh library.  There are so many things I haven't
done ...
for instance True colour support, joystick (cause I don't have one) GUI
routines, flic
routines,  etc etc etc .. the list goes on.

But the good news is all of the basics are done ( examples see euAllegro
Games Pack
and the examples that come with euAllegro - about 20+  examples I think).

There are about 400 routines wrapped with the most important 150-180
documented
and mostly tested.  I think there still are about 300+ routines to be
wrapped!

I'm not going to go into details ... if your interested in games/graphics
programming
and not shy of being the first to test something then download it from the
above
site.

I'm not going to send it to Rob for a week or so, just incase there are any
real nasty
bugs in there.  When (hopefully) I get some good feedback I'll send it to
RDS.

This is one hugh job! and with xmas coming up I'm going to take a little
break
on the euAllegro development side and hopefully relax a little and make
another
game or two or play euLibnet for awhile and Delphi.

I'll try my best to answer any questions, fix any bugs and implement any
routines
that anyone specifically requests.

Just a couple of other things ... tools are included for making packed
datafiles,
fixing/manipuating palettes in images, the Mappy map editor for creating
datafiles
for the Mappy runtime engine and the original doco for all the libraries
wrapped.

The whole thing is just over 1MB.

Any feedback, bug fixes, comments etc very welcome.

Thanks and goodnight,

Ray Smith

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2. Re: [Announce] euAllegro 0.1beta release

Hi, Ray,

No problems downloading it this time :).

Very nice, impressive work. I hope Bernie will notice it's not
shrouded!

jiri



----- Original Message -----
From: "Ray & Debbie Smith" <smithr at IX.NET.AU>
To: <EUPHORIA at LISTSERV.MUOHIO.EDU>
Sent: Sunday, December 10, 2000 3:46 AM
Subject: [Announce] euAllegro 0.1beta release


> Hi everyone,
>
> I have put the first beta release version of euAllegro on a NEW
webpage.
>
> http://www.geocities.com/ray_223
>
> hopefully this webpage will work better than the last attempt!
>
> (if anyone has trouble downloading anything from there can they
please
> email me privately ... actually one or two emails to let me know
people have
> been successful downloading would be good to!)
>
> euAllegro is probably not even half complete ... but that doesn't
mean it
> isn't useful,
> just that Allegro is a hugh library.  There are so many things I
haven't
> done ...
> for instance True colour support, joystick (cause I don't have one)
GUI
> routines, flic
> routines,  etc etc etc .. the list goes on.
>
> But the good news is all of the basics are done ( examples see
euAllegro
> Games Pack
> and the examples that come with euAllegro - about 20+  examples I
think).
>
> There are about 400 routines wrapped with the most important 150-180
> documented
> and mostly tested.  I think there still are about 300+ routines to
be
> wrapped!
>
> I'm not going to go into details ... if your interested in
games/graphics
> programming
> and not shy of being the first to test something then download it
from the
> above
> site.
>
> I'm not going to send it to Rob for a week or so, just incase there
are any
> real nasty
> bugs in there.  When (hopefully) I get some good feedback I'll send
it to
> RDS.
>
> This is one hugh job! and with xmas coming up I'm going to take a
little
> break
> on the euAllegro development side and hopefully relax a little and
make
> another
> game or two or play euLibnet for awhile and Delphi.
>
> I'll try my best to answer any questions, fix any bugs and implement
any
> routines
> that anyone specifically requests.
>
> Just a couple of other things ... tools are included for making
packed
> datafiles,
> fixing/manipuating palettes in images, the Mappy map editor for
creating
> datafiles
> for the Mappy runtime engine and the original doco for all the
libraries
> wrapped.
>
> The whole thing is just over 1MB.
>
> Any feedback, bug fixes, comments etc very welcome.
>
> Thanks and goodnight,
>
> Ray Smith
>

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3. Re: [Announce] euAllegro 0.1beta release

Hi Mark,

> Do you have more to wrap? If so, what other goodies do you
> have in store for us?

There is still alot I have wrapped but not tested or documented
and lots still to be wrapped.

I think the "actual" added value to the wrapper is minimal in most cases.

The "major" (in my opinion) classes of routines still to be wrapped are:

Joystick,
Polygon rendering,
Transparency and patterned drawing,
Converting between color formats,
Flic,
3D Maths, and
GUI.

Add to that testing/documentation/converting the rest of the samples
and bug fixes and I probably have a 6 month job ahead of me.

BUT .... I don't know where I'm going from here.

At this stage I think my plan will be to document and test some more
of the routines already wrapped and then start using the library to write
some software and only convert routines as needed.

For instance maybe no one will ever do any 3D stuff in euAllegro and I'll
waste a week or more of time converting/testing and documenting routines
no one will ever use.

I'd like to start playing with euLibnet with euAllegro and write some sort
of LAN game .... simple at first like a Invaders/Dodgem type of game
just to test what can be achieved before starting some major projects.

I'm still interested in non game programming as well.  One of the areas
I have investigated (but done no real work) is in David Cuny's area
of cross platform GUI's ... I'd like to investiagte Delphi as a tool
for creating a Windows GUI similar to Win32Lib, and alternatively
wxWindows.  These are all areas which interest me but depending
on which way the dice falls who knows what I'll end up playing with.

I seem to be rambling again ... it's late, I'm tired .. and it's time for
bed.

goodnight

Ray Smith

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4. Re: [Announce] euAllegro 0.1beta release

Hi Ray

I haven't had a chance to delve too deeply into euAllegro itself
yet but I have played your invaders game and had a quick look
at the code (to see how hard it did / didn't look). Nice work.

Do you have more to wrap? If so, what other goodies do you
have in store for us?

Mark


----- Original Message -----
From: "Ray & Debbie Smith" <smithr at IX.NET.AU>
To: <EUPHORIA at LISTSERV.MUOHIO.EDU>
Sent: Sunday, December 10, 2000 1:16 AM
Subject: [Announce] euAllegro 0.1beta release


> Hi everyone,
>
> I have put the first beta release version of euAllegro on a NEW webpage.
>
> http://www.geocities.com/ray_223
>
> hopefully this webpage will work better than the last attempt!
>
> (if anyone has trouble downloading anything from there can they please
> email me privately ... actually one or two emails to let me know people
have
> been successful downloading would be good to!)
>
> euAllegro is probably not even half complete ... but that doesn't mean it
> isn't useful,
> just that Allegro is a hugh library.  There are so many things I haven't
> done ...
> for instance True colour support, joystick (cause I don't have one) GUI
> routines, flic
> routines,  etc etc etc .. the list goes on.
>
> But the good news is all of the basics are done ( examples see euAllegro
> Games Pack
> and the examples that come with euAllegro - about 20+  examples I think).
>
> There are about 400 routines wrapped with the most important 150-180
> documented
> and mostly tested.  I think there still are about 300+ routines to be
> wrapped!
>
> I'm not going to go into details ... if your interested in games/graphics
> programming
> and not shy of being the first to test something then download it from the
> above
> site.
>
> I'm not going to send it to Rob for a week or so, just incase there are
any
> real nasty
> bugs in there.  When (hopefully) I get some good feedback I'll send it to
> RDS.
>
> This is one hugh job! and with xmas coming up I'm going to take a little
> break
> on the euAllegro development side and hopefully relax a little and make
> another
> game or two or play euLibnet for awhile and Delphi.
>
> I'll try my best to answer any questions, fix any bugs and implement any
> routines
> that anyone specifically requests.
>
> Just a couple of other things ... tools are included for making packed
> datafiles,
> fixing/manipuating palettes in images, the Mappy map editor for creating
> datafiles
> for the Mappy runtime engine and the original doco for all the libraries
> wrapped.
>
> The whole thing is just over 1MB.
>
> Any feedback, bug fixes, comments etc very welcome.
>
> Thanks and goodnight,
>
> Ray Smith

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