1. [Announce] euAllegro 0.1beta release
- Posted by Ray & Debbie Smith <smithr at IX.NET.AU> Dec 10, 2000
- 536 views
Hi everyone, I have put the first beta release version of euAllegro on a NEW webpage. http://www.geocities.com/ray_223 hopefully this webpage will work better than the last attempt! (if anyone has trouble downloading anything from there can they please email me privately ... actually one or two emails to let me know people have been successful downloading would be good to!) euAllegro is probably not even half complete ... but that doesn't mean it isn't useful, just that Allegro is a hugh library. There are so many things I haven't done ... for instance True colour support, joystick (cause I don't have one) GUI routines, flic routines, etc etc etc .. the list goes on. But the good news is all of the basics are done ( examples see euAllegro Games Pack and the examples that come with euAllegro - about 20+ examples I think). There are about 400 routines wrapped with the most important 150-180 documented and mostly tested. I think there still are about 300+ routines to be wrapped! I'm not going to go into details ... if your interested in games/graphics programming and not shy of being the first to test something then download it from the above site. I'm not going to send it to Rob for a week or so, just incase there are any real nasty bugs in there. When (hopefully) I get some good feedback I'll send it to RDS. This is one hugh job! and with xmas coming up I'm going to take a little break on the euAllegro development side and hopefully relax a little and make another game or two or play euLibnet for awhile and Delphi. I'll try my best to answer any questions, fix any bugs and implement any routines that anyone specifically requests. Just a couple of other things ... tools are included for making packed datafiles, fixing/manipuating palettes in images, the Mappy map editor for creating datafiles for the Mappy runtime engine and the original doco for all the libraries wrapped. The whole thing is just over 1MB. Any feedback, bug fixes, comments etc very welcome. Thanks and goodnight, Ray Smith
2. Re: [Announce] euAllegro 0.1beta release
- Posted by jiri babor <jbabor at PARADISE.NET.NZ> Dec 10, 2000
- 572 views
Hi, Ray, No problems downloading it this time :). Very nice, impressive work. I hope Bernie will notice it's not shrouded! jiri ----- Original Message ----- From: "Ray & Debbie Smith" <smithr at IX.NET.AU> To: <EUPHORIA at LISTSERV.MUOHIO.EDU> Sent: Sunday, December 10, 2000 3:46 AM Subject: [Announce] euAllegro 0.1beta release > Hi everyone, > > I have put the first beta release version of euAllegro on a NEW webpage. > > http://www.geocities.com/ray_223 > > hopefully this webpage will work better than the last attempt! > > (if anyone has trouble downloading anything from there can they please > email me privately ... actually one or two emails to let me know people have > been successful downloading would be good to!) > > euAllegro is probably not even half complete ... but that doesn't mean it > isn't useful, > just that Allegro is a hugh library. There are so many things I haven't > done ... > for instance True colour support, joystick (cause I don't have one) GUI > routines, flic > routines, etc etc etc .. the list goes on. > > But the good news is all of the basics are done ( examples see euAllegro > Games Pack > and the examples that come with euAllegro - about 20+ examples I think). > > There are about 400 routines wrapped with the most important 150-180 > documented > and mostly tested. I think there still are about 300+ routines to be > wrapped! > > I'm not going to go into details ... if your interested in games/graphics > programming > and not shy of being the first to test something then download it from the > above > site. > > I'm not going to send it to Rob for a week or so, just incase there are any > real nasty > bugs in there. When (hopefully) I get some good feedback I'll send it to > RDS. > > This is one hugh job! and with xmas coming up I'm going to take a little > break > on the euAllegro development side and hopefully relax a little and make > another > game or two or play euLibnet for awhile and Delphi. > > I'll try my best to answer any questions, fix any bugs and implement any > routines > that anyone specifically requests. > > Just a couple of other things ... tools are included for making packed > datafiles, > fixing/manipuating palettes in images, the Mappy map editor for creating > datafiles > for the Mappy runtime engine and the original doco for all the libraries > wrapped. > > The whole thing is just over 1MB. > > Any feedback, bug fixes, comments etc very welcome. > > Thanks and goodnight, > > Ray Smith >
3. Re: [Announce] euAllegro 0.1beta release
- Posted by Ray & Debbie Smith <smithr at IX.NET.AU> Dec 10, 2000
- 508 views
- Last edited Dec 11, 2000
Hi Mark, > Do you have more to wrap? If so, what other goodies do you > have in store for us? There is still alot I have wrapped but not tested or documented and lots still to be wrapped. I think the "actual" added value to the wrapper is minimal in most cases. The "major" (in my opinion) classes of routines still to be wrapped are: Joystick, Polygon rendering, Transparency and patterned drawing, Converting between color formats, Flic, 3D Maths, and GUI. Add to that testing/documentation/converting the rest of the samples and bug fixes and I probably have a 6 month job ahead of me. BUT .... I don't know where I'm going from here. At this stage I think my plan will be to document and test some more of the routines already wrapped and then start using the library to write some software and only convert routines as needed. For instance maybe no one will ever do any 3D stuff in euAllegro and I'll waste a week or more of time converting/testing and documenting routines no one will ever use. I'd like to start playing with euLibnet with euAllegro and write some sort of LAN game .... simple at first like a Invaders/Dodgem type of game just to test what can be achieved before starting some major projects. I'm still interested in non game programming as well. One of the areas I have investigated (but done no real work) is in David Cuny's area of cross platform GUI's ... I'd like to investiagte Delphi as a tool for creating a Windows GUI similar to Win32Lib, and alternatively wxWindows. These are all areas which interest me but depending on which way the dice falls who knows what I'll end up playing with. I seem to be rambling again ... it's late, I'm tired .. and it's time for bed. goodnight Ray Smith
4. Re: [Announce] euAllegro 0.1beta release
- Posted by Mark Brown <mabrown at SENET.COM.AU> Dec 10, 2000
- 496 views
- Last edited Dec 11, 2000
Hi Ray I haven't had a chance to delve too deeply into euAllegro itself yet but I have played your invaders game and had a quick look at the code (to see how hard it did / didn't look). Nice work. Do you have more to wrap? If so, what other goodies do you have in store for us? Mark ----- Original Message ----- From: "Ray & Debbie Smith" <smithr at IX.NET.AU> To: <EUPHORIA at LISTSERV.MUOHIO.EDU> Sent: Sunday, December 10, 2000 1:16 AM Subject: [Announce] euAllegro 0.1beta release > Hi everyone, > > I have put the first beta release version of euAllegro on a NEW webpage. > > http://www.geocities.com/ray_223 > > hopefully this webpage will work better than the last attempt! > > (if anyone has trouble downloading anything from there can they please > email me privately ... actually one or two emails to let me know people have > been successful downloading would be good to!) > > euAllegro is probably not even half complete ... but that doesn't mean it > isn't useful, > just that Allegro is a hugh library. There are so many things I haven't > done ... > for instance True colour support, joystick (cause I don't have one) GUI > routines, flic > routines, etc etc etc .. the list goes on. > > But the good news is all of the basics are done ( examples see euAllegro > Games Pack > and the examples that come with euAllegro - about 20+ examples I think). > > There are about 400 routines wrapped with the most important 150-180 > documented > and mostly tested. I think there still are about 300+ routines to be > wrapped! > > I'm not going to go into details ... if your interested in games/graphics > programming > and not shy of being the first to test something then download it from the > above > site. > > I'm not going to send it to Rob for a week or so, just incase there are any > real nasty > bugs in there. When (hopefully) I get some good feedback I'll send it to > RDS. > > This is one hugh job! and with xmas coming up I'm going to take a little > break > on the euAllegro development side and hopefully relax a little and make > another > game or two or play euLibnet for awhile and Delphi. > > I'll try my best to answer any questions, fix any bugs and implement any > routines > that anyone specifically requests. > > Just a couple of other things ... tools are included for making packed > datafiles, > fixing/manipuating palettes in images, the Mappy map editor for creating > datafiles > for the Mappy runtime engine and the original doco for all the libraries > wrapped. > > The whole thing is just over 1MB. > > Any feedback, bug fixes, comments etc very welcome. > > Thanks and goodnight, > > Ray Smith