Re: [Announce] euAllegro 0.1beta release

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Hi Ray

I haven't had a chance to delve too deeply into euAllegro itself
yet but I have played your invaders game and had a quick look
at the code (to see how hard it did / didn't look). Nice work.

Do you have more to wrap? If so, what other goodies do you
have in store for us?

Mark


----- Original Message -----
From: "Ray & Debbie Smith" <smithr at IX.NET.AU>
To: <EUPHORIA at LISTSERV.MUOHIO.EDU>
Sent: Sunday, December 10, 2000 1:16 AM
Subject: [Announce] euAllegro 0.1beta release


> Hi everyone,
>
> I have put the first beta release version of euAllegro on a NEW webpage.
>
> http://www.geocities.com/ray_223
>
> hopefully this webpage will work better than the last attempt!
>
> (if anyone has trouble downloading anything from there can they please
> email me privately ... actually one or two emails to let me know people
have
> been successful downloading would be good to!)
>
> euAllegro is probably not even half complete ... but that doesn't mean it
> isn't useful,
> just that Allegro is a hugh library.  There are so many things I haven't
> done ...
> for instance True colour support, joystick (cause I don't have one) GUI
> routines, flic
> routines,  etc etc etc .. the list goes on.
>
> But the good news is all of the basics are done ( examples see euAllegro
> Games Pack
> and the examples that come with euAllegro - about 20+  examples I think).
>
> There are about 400 routines wrapped with the most important 150-180
> documented
> and mostly tested.  I think there still are about 300+ routines to be
> wrapped!
>
> I'm not going to go into details ... if your interested in games/graphics
> programming
> and not shy of being the first to test something then download it from the
> above
> site.
>
> I'm not going to send it to Rob for a week or so, just incase there are
any
> real nasty
> bugs in there.  When (hopefully) I get some good feedback I'll send it to
> RDS.
>
> This is one hugh job! and with xmas coming up I'm going to take a little
> break
> on the euAllegro development side and hopefully relax a little and make
> another
> game or two or play euLibnet for awhile and Delphi.
>
> I'll try my best to answer any questions, fix any bugs and implement any
> routines
> that anyone specifically requests.
>
> Just a couple of other things ... tools are included for making packed
> datafiles,
> fixing/manipuating palettes in images, the Mappy map editor for creating
> datafiles
> for the Mappy runtime engine and the original doco for all the libraries
> wrapped.
>
> The whole thing is just over 1MB.
>
> Any feedback, bug fixes, comments etc very welcome.
>
> Thanks and goodnight,
>
> Ray Smith

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