[Announce] euAllegro 0.1beta release

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Hi everyone,

I have put the first beta release version of euAllegro on a NEW webpage.

http://www.geocities.com/ray_223

hopefully this webpage will work better than the last attempt!

(if anyone has trouble downloading anything from there can they please
email me privately ... actually one or two emails to let me know people have
been successful downloading would be good to!)

euAllegro is probably not even half complete ... but that doesn't mean it
isn't useful,
just that Allegro is a hugh library.  There are so many things I haven't
done ...
for instance True colour support, joystick (cause I don't have one) GUI
routines, flic
routines,  etc etc etc .. the list goes on.

But the good news is all of the basics are done ( examples see euAllegro
Games Pack
and the examples that come with euAllegro - about 20+  examples I think).

There are about 400 routines wrapped with the most important 150-180
documented
and mostly tested.  I think there still are about 300+ routines to be
wrapped!

I'm not going to go into details ... if your interested in games/graphics
programming
and not shy of being the first to test something then download it from the
above
site.

I'm not going to send it to Rob for a week or so, just incase there are any
real nasty
bugs in there.  When (hopefully) I get some good feedback I'll send it to
RDS.

This is one hugh job! and with xmas coming up I'm going to take a little
break
on the euAllegro development side and hopefully relax a little and make
another
game or two or play euLibnet for awhile and Delphi.

I'll try my best to answer any questions, fix any bugs and implement any
routines
that anyone specifically requests.

Just a couple of other things ... tools are included for making packed
datafiles,
fixing/manipuating palettes in images, the Mappy map editor for creating
datafiles
for the Mappy runtime engine and the original doco for all the libraries
wrapped.

The whole thing is just over 1MB.

Any feedback, bug fixes, comments etc very welcome.

Thanks and goodnight,

Ray Smith

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