Re: A Portable API for Euphoria

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>>       - who is going to do it? Me? Junko? Someone I authorize?
>>         Should I just release the core source to the world (minus
>>         the DOS/Windows-specific code)?
>
>    I don't think you should "public" release the code.

I agree, please don't.

I am a bit sceptical about the whole cross platform thing.
Euphoria is an excellent package as is, and is moving forward at an
astounding rate, attempting to go sideways can only wash off the
momentum at a time when the launguage is blossoming.

One of Euphoria's most attractive features is it's reliability,
letting every man and his dog have a crack at it can only result
in multiple buggy versions floating around and potential new users
tossing it out after their first couple of GP errors. The fact of
the matter is that 90% of the world's computer users run Windoze on
a PC, unless you feel an urge to provide the world with an online
games engine why not keep  going and push Eu into the major league
(where it deserves to be)?

At least save releasing the source until (if ever) you are totaly
sick of looking at it and you don't want to do any more with it.

In short, EU lacks every one of those annoying things found in other
launguages that make you want to stick your hand through your
monitor and throttle the person who wrote it. Don't let them get their
grubby mits on it!

VOTE 1 RDS for sole Euphoria developer (or at least Cheif Editors).

Tinkle Tinkle (two cents)

Graeme.


BTW any time you want to introduce vertical sequence slicing, I for
one won't complain.

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