Alpha music 'plugin' for Language War
- Posted by Robert B Pilkington <bpilkington at JUNO.COM> Oct 19, 1998
- 465 views
Hello all, I've been working on some FM music stuff for Adlib and Sound Blaster compatibles in the last couple days. I'm off to a pretty good start, seeing as I don't know anything about music... :) Hopefully, if I understand what I'm doing enough, I'll be able to add support to load and play MIDI files. Right now, I have up to one instrument going, and I can't change the instrument, but I can play 12 notes in 7 octaves. Anyway, I've stumbled across a neat tune while testing (just some random notes that I typed it that actually sound decent together), and thought "This would be pretty cool, if annoying and repeatetive, game music." So just a couple minutes ago, I threw a sloppy music module for Language War together. The music is cheap and WILL get on your nerves, but you can change it... If anybody is interrested in it, tell me, and I'll send it to you. It's been tested on one computer so far (out of the 3 here), and requires a little modification to the code in LW. The only bug is when the phasers fire, the music hangs. This problem will be solved with the new release of LW (Rob said earlier that the phasers and stuff don't stop the game like they do now), but I'll look into it to see if I can solve it for this version. Later on, I'll add support for dynamic music. (A quick victory music for blasting a C ship, a different tone when you low on energy, etc.) If I get enough requests, I'll post it to the list... (And anybody who could explain to me how to use different instrument sounds can speak up, too. :) ___________________________________________________________________ You don't need to buy Internet access to use free Internet e-mail. Get completely free e-mail from Juno at http://www.juno.com or call Juno at (800) 654-JUNO [654-5866]