Re: bjv2...convert bmp to png format

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On Sat, 13 Oct 2001 02:36:58 -0500 euman at bellsouth.net writes:
> Sephiroth_?
> 
> Sorry lakatzz at juno.com !

Thanks Euman as I just learned about Euphoria last week.
Can I say, he is a jacka** as well as rude!

> He did answer your question right but, he didnt add that
> there are alternative libraries on the user contribution 
> page.

> One that I use alot is named "incbm" that allows you to 
> include you bmp images in your programs and it also makes 
> the bmp near the compression size you would find in RLE 
> encoded bmp's.

I have already converted the .bmp files over to .png format.  I just want
to tell bjv2 it has .png files to
look for instead of .bmp.  I am not trying to compile all
the pgm files, only to use pgm files the way they came.
 
> If you need help dont be apprehensive, just ask, someone 
> has or can find an answer to almost anything related to 
> programming in general. 

Good as I do have several question that have been running
in my head since I learned of Euphoria last week.

> I hope this helps,

It does & thanks.

Lee
 
> > hey, in case you haven't noticed, you can't simply 
> > substitute png for bmp. they're two entirely different 
> > formats! one is from the 80's and offers no compression
> >(unless you count RLE), and the other is new and 
> > offers far superior compression...and is not supported 
> > by euphoria or any library written for euphoria. if you 
> > want to use PNG images so badly, you have to choices. 
> > convert them into BMP's using a program that can read 
> > PNG images, or write a PNG library. [sheesh...newbies]
> > 
> > lakatzz at juno.com wrote:
> > > Hi,
> > > 
> > > I would like to edit the program file for this black 
> > > jack game. To tell pgm to view *.png file instead of 
> > > .bmp files.  Can someone tell me what to look for & 
> > > enter in the .exw file?  It does not work to just 
> > > enter .png where .bmp is listed in the .exw file.
> > > 
> > > Lee

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