Re: bjv2...convert bmp to png format
- Posted by lakatzz at juno.com Oct 13, 2001
- 407 views
On Sat, 13 Oct 2001 02:36:58 -0500 euman at bellsouth.net writes: > Sephiroth_? > > Sorry lakatzz at juno.com ! Thanks Euman as I just learned about Euphoria last week. Can I say, he is a jacka** as well as rude! > He did answer your question right but, he didnt add that > there are alternative libraries on the user contribution > page. > One that I use alot is named "incbm" that allows you to > include you bmp images in your programs and it also makes > the bmp near the compression size you would find in RLE > encoded bmp's. I have already converted the .bmp files over to .png format. I just want to tell bjv2 it has .png files to look for instead of .bmp. I am not trying to compile all the pgm files, only to use pgm files the way they came. > If you need help dont be apprehensive, just ask, someone > has or can find an answer to almost anything related to > programming in general. Good as I do have several question that have been running in my head since I learned of Euphoria last week. > I hope this helps, It does & thanks. Lee > > hey, in case you haven't noticed, you can't simply > > substitute png for bmp. they're two entirely different > > formats! one is from the 80's and offers no compression > >(unless you count RLE), and the other is new and > > offers far superior compression...and is not supported > > by euphoria or any library written for euphoria. if you > > want to use PNG images so badly, you have to choices. > > convert them into BMP's using a program that can read > > PNG images, or write a PNG library. [sheesh...newbies] > > > > lakatzz at juno.com wrote: > > > Hi, > > > > > > I would like to edit the program file for this black > > > jack game. To tell pgm to view *.png file instead of > > > .bmp files. Can someone tell me what to look for & > > > enter in the .exw file? It does not work to just > > > enter .png where .bmp is listed in the .exw file. > > > > > > Lee