Re: NOT EU RELATED Re: A Dot on the Map

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>I'm seriously considering trying to implement a game I've been thinking
about,
>but I'm still lost.
>I have no idea how to set about doing a large project.  Should I do it all
with
>.e files?  How
>do i make sure the sound and mouse and graphics and keyboard all work
>together?  Well,
>those are mainly just programming problems.  I guess what I'm really
interested
>in is the
>organization aspect -- how do programmers set up large progs so that it all
>comes together
>when you actually punch out the code?


I kinda always manage to burry myself in over organizing something, so only
the work that I completely dont organize actually gets finished. (Mazer,
Clone, etc.)

You dont need multiple .e files IMHO.
I would start with figuring out what the problems are gonna be.. ( how am I
gonna do graphics, how sound, how ai). And try to write all kinds of small
engines, or use other engines. And write a small game engine on top. Just
with that behaviour that you need. And in the end, you can combine all those
prototypes together into a program. Maybe just put it all in one .ex file or
in multiple .e files.
In other words, start small. Make a routine to handle collision detection,
for example. Try to figure out how your game environment is timed. Sprite
needs to be updated x many times per sec, ai needs to be done every sec,
etc.
A routine to handle all the sprites drawing.
Etc. Lots of small and small pieces.
Its safer, and you get a chance to test every small part of your game.

Ralf

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